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#1
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A bit out of scope here in this thread, but I don't want to open a new thread just for this...
How to know what library to use for oodle/zstd precompression? In the following example I will take the game Monster Hunter Rise, which should be a good example of how to find out which library to use. Here again I will use XTool in UI mode (xtool.exe + xtoolui.dll which you can get from latest xtool packages). Just taking the file "re_chunk_000.pak.patch_001.pak" to test with, we set our settings as follows. https://i.imgur.com/zn3Xu0V.png ![]() Set "Stop after [10] streams" should be enough in most cases to see if it's the correct library. In the following output I have already marked all libraries which work as of now. Code:
Library loaded: zstd_114\libzstd.dll Streams: 10 / 17 Time: 00:00:00 (CPU 00:00:00) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_120\libzstd.dll Streams: 10 / 17 Time: 00:00:00 (CPU 00:00:00) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_130\libzstd.dll Streams: 0 / 17 Time: 00:00:08 (CPU 00:00:09) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_132\libzstd.dll Streams: 0 / 17 Time: 00:00:09 (CPU 00:00:09) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_133\libzstd.dll Streams: 10 / 17 Time: 00:00:00 (CPU 00:00:00) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_134\libzstd.dll Streams: 10 / 17 Time: 00:00:00 (CPU 00:00:00) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_135\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_136\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_137\libzstd.dll Streams: 0 / 17 Time: 00:00:07 (CPU 00:00:07) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_138\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:07) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_140\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_141\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:07) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_142\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_143\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_144\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_145\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_147\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_148\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_149\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_150\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_151\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_152\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_154\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Library loaded: zstd_155\libzstd.dll Streams: 0 / 17 Time: 00:00:06 (CPU 00:00:06) Size: 0.00 MB >> 0.00 MB Done!!! One would say, just use the newer library, but in this case it is not a good idea. Here is why. Code:
1.3.3 / 1.3.4 Streams: 6949 / 15223 Time: 00:10:01 (CPU 00:41:07) Size: 4.09 GB >> 5.70 GB Done!!! Code:
1.1.4 / 1.2.0 Streams: 15223 / 15223 Time: 00:00:41 (CPU 00:03:34) Size: 4.09 GB >> 6.79 GB Done!!! The same principle applies to oodle codecs and LZ4F. As for LZ4/LZ4HC, things will get a bit complicated, because this codecs cannot be used directly without a plugin.
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| The Following 5 Users Say Thank You to KaktoR For This Useful Post: | ||
Cesar82 (25-01-2024), Lord.Freddy (25-01-2024), mausschieber (25-01-2024), mykhydro (31-01-2024), sajmon83 (16-06-2024) | ||
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#2
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WinRAR doesn't work
I tried to use licenced winrar from Diskspan GUI
and it errors out like below/attached image |
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#3
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Quote:
Edit directly in EDIT after confirming the method by adding the spaces before each "-" P.S: In hotfix 2 (DSG 2.0.2.2 HF2) this has already been fixed. |
| The Following User Says Thank You to Cesar82 For This Useful Post: | ||
coolmohit000001 (30-01-2025) | ||
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