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Old 24-09-2022, 04:30
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@audiofeel
Quote:
Greetings to Black fire 69. How did you personally want to start the language setting after launching the installer itself? I really wanted to see your example.
To change the language use Custom Messages & Languages Section
Quote:
[Languages]
Name: "English"; MessagesFile: "Language\English.isl"
Name: "French"; MessagesFile: "Language\French.isl"
Name: "Arabic"; MessagesFile: "Language\Arabic.isl"

[CustomMessages]
// English
English.Font=Segoe UI Bold Italic
English.AppName=Assassin's Creed Unity
English.Autorun=Welcome
English.Welcome=Welcome to Installation
English.System=System Requirements
English.Select=Selecting Installation Path
English.Prepar=Preparing for Installation
English.Install=Installing the Game
English.Finish=Finishing the Installation
English.Faster=Faster
English.Smaller=Smaller
English.Better=Better
English.AM=AM
English.PM=PM
English.Sunday=Sunday
English.Monday=Monday
English.Tuesday=Tuesday
English.Wednesday=Wednesday
English.Thursday=Thursday
English.Friday=Friday
English.Saturday=Saturday
English.January=January
English.February=February
English.March=March
English.April=April
English.May=May
English.June=June
English.July=July
English.August=August
English.September=September
English.October=October
English.November=November
English.December=December
If you want an example of that, here's an example from Gupta Prince
https://www.fileforums.com/showthread.php?t=99073
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Old 24-09-2022, 10:22
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Quote:
Originally Posted by audiofeel View Post
hitman 797. I know that the language call form can no longer be called after initializing the installer. And I didn't think in this direction like Prince Gupta. thanks. but the whole script will have to be redone
this's not a complete example, just use to get an idea.

non-english texts are indicated by texts surrounded by "[r]" for convenience.
(because i'm too lazy to translate every text. )

Code:
[InstallerLangs]
Lang1=Russian
Lang2=English
;Lang3=
;Lang4=
;Lang5=
;Lang6=
Code:
Example:
// LanguageBox
English_LangOkBtn=Ok
English_LanguageTitle=Select Setup Language
English_LanguageMsg=Select the language to use during the installation:

Russian_LangOkBtn=[r]Ok[r]
Russian_LanguageTitle=[r]Select Setup Language[r]
Russian_LanguageMsg=[r]Select the language to use during the installation:[r]

...

download from here : FMXInno_Test.rar

,

Last edited by BLACKFIRE69; 14-07-2024 at 01:38.
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Old 26-09-2022, 22:02
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Quote:
Originally Posted by audiofeel View Post
Great! the translation works. I share my example. I have a question.... why on "FMXForm.FCreateBlankForm" is the image cropped on the right side?
when you use more than one image as the background image, the dimensions (width,height) of the images should be approximately the same.
but in this case every image is of the same dimension (800x450) so everything works fine.

Last edited by BLACKFIRE69; 14-07-2024 at 01:38.
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Old 27-09-2022, 04:11
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Quote:
Originally Posted by audiofeel View Post
here is a more illustrative example
this isn't an issue with FMXInno. it comes from Delphi itself. so i had to comeup with a fix for this.

this will work...

Code:
with WizardForm do
  begin
    Height := ScaleY(450);
    Width := ScaleX(800);
  end;

Last edited by BLACKFIRE69; 14-07-2024 at 01:39.
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Old 15-10-2022, 16:09
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Arrow FMXInno v1.0.0.2 - Updates

FMXInno v1.0.0.2 - Updates

Code:
- Fixed MinimizeFileName function crashing.
- Fixed minor known bugs/issues so far.
- Some improvements.
- Added transparent GIFs support.
Check the first post.

,

Last edited by BLACKFIRE69; 14-07-2024 at 01:39.
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  #6  
Old 19-10-2022, 13:43
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Arrow FMXInnoSk v1.0.0.0 - Final Release

FMXInnoSk v1.0.0.0 - Final Release


What's new:
Code:
TSkLabel:
 - Single line with multiple styles, colors and sizes.
 - Additional font weights.
 - Control maximum lines.
 - Make words clickable in  text.
 - Custom fonts without installing.

TSkPaintBox:
 - Draw shapes (Rects, RoundRects, Circles, Arcs).
 - Draw Texts (Textblob, SimpleText).
 - Draw Paths (Normal, Discrete, Composed, Sum, Shaders, Fill,
			Rounding sharp corners).
 - Draw Paragraphs (Multi-Styled Texts).
 - Draw Images.
 - Draw 9-Patch (Draw an image preserving corners from strech).

TSkAnimatedPaintBox:
 - Make any shader using SKSL.
 - Runtime effects.
 - Shaders with mouse position.
 - Load Particles (With mouse iterations).

TSkAnimatedImage:
 - Load animations (Lottie, Telegram stickers and Gifs).

TSkImage:
 - Image Encoding (BMP, GIF, ICO, JPEG, PNG, WBMP, WEBP, PKM,
			 KTX, ASTC, DNG, HEIF, AVIF).
 - Make NonTextureImage, RasterImage, MakeShader and RawShader.

TSkSVG:
 - Load .svg files.

Code:
Downloads:
   Shaders	   : Shadertoy
   AnimatedImages  : Lottiefiles
   Stickers	   : Lottiefiles

Preview:
   Preview Shader files   (.sksl)  : Shaders.skia
   Preview Particle files (.json)  : Particles.skia
   Preview AnimatedImages (.json)  : Skottie.skia

Other:
   Create a own shader file (.sksl) : Youtube
   Google Skia                      : skia.org 
   Skia4Delphi                      : skia4delphi.org


Last edited by BLACKFIRE69; 14-07-2024 at 01:40.
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