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Old 31-01-2022, 10:03
Masquerade Masquerade is offline
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LEGO Worlds: No DAT Patch for Build 3833060
  • Change the byte at location 4247CA from 74 to EB in LEGO_Worlds_DX11.exe.
  • This will allow the game to run with unpacked, decompressed DAT archives.
  • Thanks to acidicoala for working with me on this and to our mutual friend m0xf for the original method.
  • Unpack the DAT archives using the BMS script linked here: https://www.fileforums.com/showpost....8&postcount=15
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After:


Just a taster of what's to come
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Old 04-02-2022, 16:31
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do you happen to know what the significance behind the byte change is? A few months ago I (unsuccessfully) attempted to figure out the patching process but didn't have much luck even after extensive analysis of the executable with Ghidra, I did however note the byte change but alas was unable to determine the significance.
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Old 04-02-2022, 23:51
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Quote:
Originally Posted by L33THAK0R View Post
do you happen to know what the significance behind the byte change is?
I plan to write a full post about our findings with acidicoala but to answer your question in short:

Quote:
Originally Posted by acidicoala
Lol, I can already see what's going on. EB is hex for JMP (unconditional jump) opcode, while 74 is opcode for JE (jump if equal)
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