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#1
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Unity Engine
Usage Place unity.dll near xtool.exe along with required libraries and use -munity Notes The library is required both encoding and decoding. liblz4.dll is required Last edited by Razor12911; 26-04-2023 at 05:52. |
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#2
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Quote:
So far I've only had luck using this tool on the title "Outward", with other titles (Aragami, Cat Quest, Beholder) reporting back with failed decompression messages despite detecting streams and experimenting with "preflate" and "reflate". Interestingly enough the "Outward" compression only seemed to proceed when neither "preflate" nor "reflate" were used. |
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#3
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Nothing could change when I'm using the latest of XTool v0.3.21. Try to repack the games "Saiko no Sutoka"
.assets, .resS, and .resource using -munity with the plugin unity.dll and lz4.dll next to xtool.exe Code:
Compressed 18 files, 621,696,943 => 621,697,130 bytes. Ratio 100.00% Compression time: cpu 0.80 sec/real 14.58 sec = 5%. Speed 42.65 mB/s All OK
Last edited by Carldric Clement; 10-07-2021 at 20:58. |
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#4
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https://www.fileforums.com/showpost....&postcount=175
Even look at game on SteamDB, you can see it compresses to under 200mb with Steam compression alone: . https://steamdb.info/depot/1546861/ |
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#5
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Quote:
Code:
Compressed 192 files, 478,851,648 => 879,219,222 bytes. Ratio 100.64% Compression time: cpu 0.58 sec/real 32.47 sec = 2%. Speed 14.75 mB/s
Last edited by Carldric Clement; 11-07-2021 at 23:16. |
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