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Old 23-12-2020, 02:31
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Anno 1800
v9.2, nothing ripped

Code:
 01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx
 01:27:17 - Selected ARC method for Data2.bin was: xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:19 - Compression initialized in 23.12.2020 at 01:27:19.
 01:27:19 - Starting Data1.bin archive creation.
 01:50:04 - Moving Data1.bin.001 file to media folder.
 01:50:05 - Starting Data2.bin archive creation.
 03:36:09 - Moving Data2.bin.001 file to media folder.
 03:36:11 - Compression finished in 23.12.2020 at 03:36:11.
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Getting size of the game: Anno 1800
 03:36:12 - >> Installation folder size: 58.05 GB
 03:36:12 - >> Data1.bin file size: 2.67 GB
 03:36:12 - >> Data2.bin file size: 22.15 GB
 03:36:12 - >> Compressed game size: 24.82 GB
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Overall input size: 58.05 GB
 03:36:12 - Overall output size: 24.82 GB
 03:36:12 - Overall conversion time: 02:08:52
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  #2  
Old 23-12-2020, 09:41
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Quote:
Originally Posted by KaktoR View Post
Anno 1800
v9.2, nothing ripped

Code:
 01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx
 01:27:17 - Selected ARC method for Data2.bin was: xtool_zlib+srep_new+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
--------------------------------------------------------------------------------------------------------------------------------------
 01:27:19 - Compression initialized in 23.12.2020 at 01:27:19.
 01:27:19 - Starting Data1.bin archive creation.
 01:50:04 - Moving Data1.bin.001 file to media folder.
 01:50:05 - Starting Data2.bin archive creation.
 03:36:09 - Moving Data2.bin.001 file to media folder.
 03:36:11 - Compression finished in 23.12.2020 at 03:36:11.
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Getting size of the game: Anno 1800
 03:36:12 - >> Installation folder size: 58.05 GB
 03:36:12 - >> Data1.bin file size: 2.67 GB
 03:36:12 - >> Data2.bin file size: 22.15 GB
 03:36:12 - >> Compressed game size: 24.82 GB
--------------------------------------------------------------------------------------------------------------------------------------
 03:36:12 - Overall input size: 58.05 GB
 03:36:12 - Overall output size: 24.82 GB
 03:36:12 - Overall conversion time: 02:08:52

srep_new
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Old 23-12-2020, 09:54
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Quote:
Originally Posted by oltjon View Post
srep_new
srep_new and srep_old use the same srep compressor during compression, but include different decompressors in "Setup.dll" depending on _new or _old.

Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O).
As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way.
PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version).
I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice.
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