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Old 06-12-2020, 06:45
78372 78372 is offline
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Battlefield Bad Company 2

Removed:
Code:
1. Sound files except english
2. Multiplayer files
3. Support files
Bink files(Output\win32\movies\*): bpk 277MB>>230MB

Everything else: 2.64GB
xtool > zlib+preflate > c256mb : 4.57GB
srep > m3f > l1024 : 3.06GB(Probably, can't remember exact size)
Method 1: 4x4:lzma:64mb:normal:bt4:273:mc1000:lc8 = 1.7GB
Method 2: lolz:dmo0:dto0:mc32:d16m:mtb16m:mt4:mtt1:tt1:fba40 96 = 1.63GB

Total: 1.93GB/1.86GB
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Old 06-12-2020, 23:24
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Ele Ele is offline
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Battlefield 3 + Eng Only

* Total size: 11.2 GB
* Final size: 7.71 GB

Methods

*.sb, *.cas == xtool (2020) or xtool (v9) / {zlib} + srep + lolz
*.exe, *.dll == srep + delta + nanozip
*.txt, *.rtf == srep + dict + nanozip
remaining == srep + nanozip

Coming Up:

1. Battlefield 4
2. Battlefield Hardline
3. Battlefield 5.

Edit : and Battlefield 1

Last edited by Ele; 06-12-2020 at 23:49.
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Old 09-12-2020, 04:19
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Ori and the Will of the Wisps

Ori and the Will of the Wisps
Version: 3.1

Total start size: 11.86 GB

*.resS, *.assets, *.(no extension)
Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log
Creating archive: D:\Arc\Output\Data1.BKR using msc+srep+lolz:d32:mtt1:mt4:mc1023
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1,230 files, 10,739,723,477 => 1,995,714,064 bytes. Ratio 18.58%
Compression time: cpu 443.25 sec/real 19150.46 sec = 2%. Speed 0.56 mB/s
All OK

MSC:
10,739,723,477 bytes -> 10,718,501,946 bytes
SREP:
10,718,501,946 bytes -> 6,709,793,522 bytes
Lolz:
6,709,793,522 bytes -> 1,995,714,064 bytes

Start Time: 3:09:58 PM   12/8/2020
End Time: 8:29:16 PM  12/8/2020
Size: 1.85 GB

Other files
Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log
Creating archive: D:\Arc\Output\Data2.BKR using msc+srep
Memory for compression 0b, decompression 0b, cache 0b
Compressed 3,159 files, 2,002,143,271 => 1,814,558,675 bytes. Ratio 90.63% 
Compression time: cpu 11.73 sec/real 433.13 sec = 3%. Speed 4.62 mB/s
All OK

Start Time: 9:13:24 PM   12/8/2020
End Time: 9:20:50 PM  12/8/2020
Size: 1.68 GB

Final Size: 3.54 GB
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Old 09-12-2020, 20:55
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Assassin's Creed Valhalla
v1.04, 1 language

Code:
oo2recm(oo7)+srep+LZMA-MT

 19:00:36 - Starting "Data1.bin" Archive Creation.
 00:20:07 - Archive "Data1.bin" Creation Complete.

Input Size: 49.23 GB.
Output Size: 28.01 GB.
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Last edited by KaktoR; 10-12-2020 at 03:56.
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  #5  
Old 10-12-2020, 12:31
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Anyone knows how long it takes for oodlrec to parse cyberpunk?

It's really damn slow, was wondering if anyone knows how long it's expected to go for.

Update: takes scooter ~4 hrs to get to 4.2%

Last edited by Masquerade; 10-12-2020 at 13:46.
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