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#1
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Battlefield Bad Company 2
Removed:
Code:
1. Sound files except english 2. Multiplayer files 3. Support files Everything else: 2.64GB xtool > zlib+preflate > c256mb : 4.57GB srep > m3f > l1024 : 3.06GB(Probably, can't remember exact size) Method 1: 4x4:lzma:64mb:normal:bt4:273:mc1000:lc8 = 1.7GB Method 2: lolz:dmo0:dto0:mc32:d16m:mtb16m:mt4:mtt1:tt1:fba40 96 = 1.63GB Total: 1.93GB/1.86GB
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| The Following User Says Thank You to 78372 For This Useful Post: | ||
JustFun (10-12-2020) | ||
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#2
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Battlefield 3 + Eng Only
* Total size: 11.2 GB * Final size: 7.71 GB Methods *.sb, *.cas == xtool (2020) or xtool (v9) / {zlib} + srep + lolz *.exe, *.dll == srep + delta + nanozip *.txt, *.rtf == srep + dict + nanozip remaining == srep + nanozip Coming Up: 1. Battlefield 4 2. Battlefield Hardline 3. Battlefield 5. Edit : and Battlefield 1 Last edited by Ele; 06-12-2020 at 23:49. |
| The Following 5 Users Say Thank You to Ele For This Useful Post: | ||
dixen (07-12-2020), ffmla (07-12-2020), Gehrman (08-03-2023), JustFun (10-12-2020), sanekbest1 (10-03-2025) | ||
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#3
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Ori and the Will of the Wisps
Ori and the Will of the Wisps
Version: 3.1 Total start size: 11.86 GB *.resS, *.assets, *.(no extension) Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log Creating archive: D:\Arc\Output\Data1.BKR using msc+srep+lolz:d32:mtt1:mt4:mc1023 Memory for compression 0b, decompression 0b, cache 0b Compressed 1,230 files, 10,739,723,477 => 1,995,714,064 bytes. Ratio 18.58% Compression time: cpu 443.25 sec/real 19150.46 sec = 2%. Speed 0.56 mB/s All OK MSC: 10,739,723,477 bytes -> 10,718,501,946 bytes SREP: 10,718,501,946 bytes -> 6,709,793,522 bytes Lolz: 6,709,793,522 bytes -> 1,995,714,064 bytes Start Time: 3:09:58 PM 12/8/2020 End Time: 8:29:16 PM 12/8/2020 Other files Code:
FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log Creating archive: D:\Arc\Output\Data2.BKR using msc+srep Memory for compression 0b, decompression 0b, cache 0b Compressed 3,159 files, 2,002,143,271 => 1,814,558,675 bytes. Ratio 90.63% Compression time: cpu 11.73 sec/real 433.13 sec = 3%. Speed 4.62 mB/s All OK Start Time: 9:13:24 PM 12/8/2020 End Time: 9:20:50 PM 12/8/2020 Final Size: 3.54 GB |
| The Following User Says Thank You to Mortal Lord For This Useful Post: | ||
JustFun (10-12-2020) | ||
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#4
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Assassin's Creed Valhalla
v1.04, 1 language Code:
oo2recm(oo7)+srep+LZMA-MT 19:00:36 - Starting "Data1.bin" Archive Creation. 00:20:07 - Archive "Data1.bin" Creation Complete. Input Size: 49.23 GB. Output Size: 28.01 GB.
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Haters gonna hate
Last edited by KaktoR; 10-12-2020 at 03:56. |
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Danziel123 (10-12-2020), ffmla (10-12-2020), JustFun (10-12-2020), L0v3craft (11-12-2020), Masquerade (10-12-2020), mausschieber (10-12-2020), McCubbers (25-03-2021), Mortal Lord (10-12-2020), parnexcodes (10-12-2020), Prettyboy099 (09-12-2020), ZAZA4EVER (13-12-2020) | ||
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#5
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Anyone knows how long it takes for oodlrec to parse cyberpunk?
It's really damn slow, was wondering if anyone knows how long it's expected to go for. Update: takes scooter ~4 hrs to get to 4.2% Last edited by Masquerade; 10-12-2020 at 13:46. |
| The Following User Says Thank You to Masquerade For This Useful Post: | ||
ZAZA4EVER (10-12-2020) | ||
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