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Resident Evil 3 Repack
It's been a while since i last showed up so i decided to post a how to.
Positions ::Video sfk partcopy re_chunk_000.pak -fromto 7464214027 7575275053 1.mov -yes sfk partcopy re_chunk_000.pak -fromto 9622058441 9629337927 2.mov -yes sfk partcopy re_chunk_000.pak -fromto 8145547141 8163076314 3.mov -yes sfk partcopy re_chunk_000.pak -fromto 7599547555 7639073075 4.mov -yes sfk partcopy re_chunk_000.pak -fromto 8049664957 8102519365 5.mov -yes ::Sound sfk partcopy re_chunk_000.pak -fromto 19490788305 19526528621 1.dat -yes sfk partcopy re_chunk_000.pak -fromto 20901797711 20919846410 2.dat -yes sfk partcopy re_chunk_000.pak -fromto 20831803983 20844636465 3.dat -yes sfk partcopy re_chunk_000.pak -fromto 20926725234 20939511775 4.dat -yes sfk partcopy re_chunk_000.pak -fromto 20889493542 20901797710 5.dat -yes sfk partcopy re_chunk_000.pak -fromto 19589291883 19600926828 6.dat -yes Precompression + Compression (optimal) pzlib e -r9 -st1 -c256m -ct75p - <stdin> -o $$arcpackedfile$$.tmp or Ztool with pzlib + srep:m3f:a16:l256 + lolzi_x64.exe d1023m -mt1 -ldmf1 -ldc0 -al1 -mc1023 -lm0 -rt0 -dt1 -mtb64m -dtb0 -x0 -tt12 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp grab the files i uploaded. first run SFK patch Making and move the extra files into a new area. then move the files you see into the file and run SFK patching. then use the above instructions to repack main file games. and video and audio files separetely. after you do this, at the installation for the game you will need to run patching to patch the files back. Game Final Size: 13.2GB PS: Modders and Administrators, the files distributed below are dummies, if you examine them via hex editor you will see 0s.
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My projects : Masked Compression, lzma2(xz) on Freearc, Zstd compressor for windows My optimizations : packjpg.exe, zstd, lzham, precomp-dev-0.45. Last edited by panker1992; 08-04-2020 at 08:43. |
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#2
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#3
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I'm taking a look at Terminator Resistance, and however I'm encountering an error.
It's an Unreal Engine game, so i'm using xtool(zlib)+srep+lolz, however I always recieve the Failed CRC check error during unpacking. This always seems to happen when I use XTool, because I can use srep+lolz on their own without issues. Here's my Arc.ini: Code:
[External compressor:xzlib]
header = 0
packcmd = xtool e:precomp:t100p:zlib - - <stdin> <stdout>
[External compressor:srep]
header = 0
packcmd = srep -m3f -l512 -v2 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
[External compressor:lolz]
header = 0
packcmd = lolz_x64 -dt -dtb1 -dtw1 -dtm1 -dto1 -dtd1 -mtt1 -mt4 -d64m -fba4096 {options} $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I am using XTool 0.12, lolz v22c4b and SREP 3.93 Beta. |
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Quote:
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#5
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@HunterEmrah
I tested with this bat file after unpacking the pak file and it appears that the decimal values are all 1 too large. E.g. 7464214027 7575275053 Should be 7464214027 7575275052 This matches with the start and end of the file in question (1.mov). The values in the bat are one too large meaning that when you 00 fill the main pak in the specified locations, you will accidentally fill an extra offset for each file, meaning that 11 times a value will be made 00 when it shouldn't. So if 1.mov ends with: 00 9E 00 4D 00 00 00 3F And the file pattern goes: 00 9E 00 4D 00 00 00 3F F6 If you use the bat file provided for your values, that F6 value at the end will be filled as 00, leading to a corrupt file. You don't even need to patch the videos and audio out, you can compress it to about 13.6GB with xtool+srep+lolz anyway. |
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Don Bradman Cricket 14
best compression method for DBC 14?? anyone??
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Quote:
I don't think so, I have tried to compress with this method but the output size is about 15 GB. Can you share the compression method in more detail, please? |
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#8
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Will you use the xzlib? Also what is your lolz command line?
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If you will smile,You will live long Just like the haters,they are helping to improve your skills. |
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