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#1
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Quote:
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the cpk.bms has nothing whatsoever to do with actual inflation it is designed to extract and decompress the file hence the bigger size that is not inflation that is just a result of decompiling the data.. Quote:
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PDF (904 MB) --> precomp (4.92 GB) --> 4x4:b32m:t4:lzma (550 MB) PDF (904 MB) --> xtool, c32m (4.98 GB) --> 4x4:b32m:t4:lzma (710 MB) PDF (904 MB) --> xtool, c256m (5.05 GB) --> 4x4:b32m:t4:lzma (686 MB) Last edited by ShivShubh; 27-04-2018 at 00:33. |
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Andu21 (02-05-2018) | ||
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#2
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because it is designed to decompile and extract once extracted it no longer even reads as a cpk file until it is recompressed and encrypted with a cpk tool it would take razor forever to be able to read through all that data and try implementing it into xtool
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Ideas are bulletproof... Last edited by darkwolves; 27-04-2018 at 01:55. |
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#3
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Why would it be able to read as cpk file after extraction ? Its obvious it wont be read as CPK. And as far as I think XTool's crilayla is based on cpk bms thats why there's no x64 build for it.
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#4
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how exhausting it is to have to translate all of that
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Ideas are bulletproof... |
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#5
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You understood that incorrectly, he meant to say it is exhausting to translate CPK's BMS language into Delphi which is a totally different thing.
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#6
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oh no i understood that very correctly considering... i have done that enough myself trying to develop my own tool for it his way is faster and its easier so him using a cpk bms would only hinder him and make the project take longer.... and it would only work to a point because some cpk games will not even work with the bms i began using a different tool that extracts all cpk files as well as viewing the content within deeming the cpk bms unreliable
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Ideas are bulletproof... Last edited by darkwolves; 27-04-2018 at 09:54. |
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