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Old 11-02-2018, 15:22
elit elit is offline
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Quote:
Originally Posted by KaktoR View Post
oggre not tested yet, have not that much sample data for testing.
I already used it on few games(not wise yet only ogg), it work fine and save up to 10%. I say dont worry and use it everywhere you can.

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Originally Posted by Webster17 View Post
bpkv0.2.6 is not compressing .bk2 files from GRID 2
Its not showing percentage, also the output is 0 byte size, any idea whats d issue here?
i tried with .bik files and it proved successful
I also tried on bk2 before and it worked fine. Try command tools instead of cls.


Btw regarding dlz and lolz, I recommend using them only on .dds files. Thats where they are specialized. Even in .dds files gain was questionable vs speed, saving ~1gb(or ~10%) with added ~2-3h+ of compression. Meh, internal FA's LZMA with lc8 is often more rational option. We simply hit the wall with LZMA where any more % gain add logarithmic scale of time wasted(and power).
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Old 11-02-2018, 19:49
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by elit View Post
I already used it on few games(not wise yet only ogg), it work fine and save up to 10%. I say dont worry and use it everywhere you can.


I also tried on bk2 before and it worked fine. Try command tools instead of cls.


Btw regarding dlz and lolz, I recommend using them only on .dds files. Thats where they are specialized. Even in .dds files gain was questionable vs speed, saving ~1gb(or ~10%) with added ~2-3h+ of compression. Meh, internal FA's LZMA with lc8 is often more rational option. We simply hit the wall with LZMA where any more % gain add logarithmic scale of time wasted(and power).
how can we use oggre?
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Old 12-02-2018, 00:07
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KaktoR KaktoR is offline
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Quote:
Originally Posted by elit View Post
I already used it on few games(not wise yet only ogg), it work fine and save up to 10%. I say dont worry and use it everywhere you can.
You can tell me on which files apply oggre_wwise? How to detect wwise audio?

@ZakirAhmad:
Code:
[External compressor:oggre]
header = 0
packcmd = OGGRE_enc $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't know if stdin/out is compatible. You can test it.

Use oggre only. With lzma it is just a few MB, so not worth it after oggre.
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Old 12-02-2018, 03:36
ZakirAhmad ZakirAhmad is offline
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Quote:
Originally Posted by KaktoR View Post
You can tell me on which files apply oggre_wwise? How to detect wwise audio?

@ZakirAhmad:
Code:
[External compressor:oggre]
header = 0
packcmd = OGGRE_enc $$arcdatafile$$.tmp $$arcpackedfile$$.tmp
I don't know if stdin/out is compatible. You can test it.

Use oggre only. With lzma it is just a few MB, so not worth it after oggre.
BTW did u known the games on which oogre can be applied.
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Old 12-02-2018, 04:31
elit elit is offline
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Quote:
Originally Posted by KaktoR View Post
You can tell me on which files apply oggre_wwise? How to detect wwise audio?
I saw games before with such file extension, .wise/.wwise or something like that. You will know when you see them.
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