|
|
|
#1
|
|||
|
|||
|
Ok, it seems there is a missunderstanding here.
I don't use the builting methods of FA. Those are masked (group) compression and some other pre-built stuff. If it works for you, be happy. I'm talking about something else. I have mi own compression chains. Usually, people use somethin like pzlib+srep+lzma for game assets compression (or 3d scenes/models in my case) lzma on FA only use two cores and has some speed issues during decompression. 7zip LZMA2 can use more than 2 cores and it has increased speed during compression, also during decompression thanks to skipped uncompressable blocks. It gives me faster compression and decompresion and is a good substitute for internal LZMA, specially if time is a concern. Even if you use less agressive settings (because of time) it its a better feature - vs - size compared to internal lzma. I know about 4x4 lzma, but the memory scales too much during compression if i use a larger block, with 7zip i can use 2 or 3 threads and save memory if i want larger blocks. My question to experienced users (or repackers?) is if there is a better candidate than 7zip. (Even if i sacrifice some MB, better compression / decompression speed is desirable). you can use 7zip as external like this: Code:
[External compressor:7zip]
header = 0
packcmd = 7za a -txz -an -mcrc=0 -mf=off -myx=0 -mmt=4 -m0=lzma2{:option} -si -so <stdin> <stdout>
unpackcmd = 7za x -txz -an -y -si -so <stdin> <stdout>
Set -mmt=4 to 3 or 2 if it's eating more memory that you have or you wat larger blocks. invoke it like this 7zip:d=512m or 7zip:d=64m:fb=16 or 7zip:d=64m:fb=16:a=0 pzlib+srep+7zip ,etc etc less d=, less memory, or reduce mmt. use task manager to monitor the exe <stdin> <stdout> works ok on my end, even with inno setup good luck |
| The Following User Says Thank You to artag For This Useful Post: | ||
COPyCAT (24-01-2018) | ||
| Sponsored Links |
![]() |
| Thread Tools | Search this Thread |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Return To Castle Wolfenstein info | the_fsr | PC Games | 0 | 01-04-2004 18:20 |