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#1
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I just don't use srep 3.9 series, has bugs in Win 10.
For bigger games, I use 3.2 For small games, I use 2.94 to force stop virtual memory creation
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#2
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I don't want to promise anything, especially since it may happen in very long time from now(if ever, games first
), but... I am already laying out a functional block scheme for my own new "srep", build from scratch. ![]() Btw, latest srep is perfectly fine if you don't use <stdin> during compression, either that or avoid m3-5[f] altogether and use only default m3-5 just to be sure. Or, don't touch computer(i.e. background tasks) during compression(yes only compression event matter for whether you get crc fail or not when decompress). EDIT: You mentioned Win10. I am not sure if there is another problem vs Win7, but I guess it may be same only more exaggerated. Last edited by elit; 27-02-2019 at 15:08. |
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