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i'm working in a very stupid idea.
tgen.exe generate a file with random bytes and with entropy. so the idea is tgen.exe generate a similar file with 80 or 90% of the original game file, and then apply xdelta. example: original game file: 10mb so tgen generate : 10mb and then compare the original with tgen file with xdelta and generate the patch. yeah is very stupid idea, but if some program can create from nothing a file with 80 or 90 % of the original file and then we can patch the tgen with xdelta file would be amazing. original game file: 10mb so tgen generate : 10mb patch file: 50kb so imagine a entire game file compressed in 100 mb patched. PD: ok and now i go to sleep.
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