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#1
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hi,
using this designer second time and need help. please see 3 images attached below and kindly explain how to do settings in marked sections and what are they for ? i am using below code to compress files :- Quote:
Quote:
Please solve my all doubts. i just meed compression and extraction tutorial :'( |
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#2
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Quote:
second: they dont work, i cant use them soo Quote:
main icon: startgame.exe (used for shortcuts, this is in the main game folder, you can also say binaries/win32/startgame.exe this is how the structure works. same with the second box, just to set more shortcuts the compressionmethods are used for internal compression. how the setup.exe compresses the files you set in "primary directory". primary and secondary directory are the pathes to the game you want to compress internaly. for example: C:\programs\mygamesucks archive: press the add button to get a new row. fill in infos about external packed archives so the setup knows how to handle them. Method: freearc/7zip/rar (the algorythm used to compress the files, so it can unpack them) archivename: archivesucks.arc (just the name, so it can find the file to unpack it) outputdir: just press the "..." button component: see components later down disk: sets on which (if any) disk the file can be found password: if any got set for an archive, put it in precompversion: precomp version used to pack the files. components: a component is a subtopic in the installer. lets say you put a game, soundtrack and an editor in your setup. then you set each of them a component, so the user can decide which he wants to install. another example: you know setups filled with chrome toolbars and ask toolbars. they are a component too, which the user can install, but must not. to get components, click the add button and type a name for the component. the components are counted in order they were created. means the top one is 1, the last one (if we make three) is number 3. this numbers must (if set) be put in the archive-tab, to make an archive part of this component. |
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Adonix (14-10-2014) | ||
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#3
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Hi Adonix! I will explain you that you have asked. But, I don't know all of your questions' answers. Sorry for this situation and my ignorance.
Main Icon File: Actually, not main icon file! This text should be "Main Shortcut". You write the path of game's exe. But you must pay attention to a rule: Don't write full path of game's exe. For example: Let us assume that there is a bin folder in the game's main folder. And the exe is in this bin folder. So, you write there this:"bin\xxx.exe" (xxx is exe name.) Main Icon Name: Not important. You don't need to write anything. Compression Method: In this section includes many kinds of compression methods.According to me, lzma2/ultra64 is the best one. Disk Spanning: If you use internal compression and if you check this, BlackBox v2 program will compress and split your game into archives.(Setup-1.bin, Setup-2.bin etc...) But, if you use external compression, this section is not important. For internal compression: If you check this, you will have two choice:"Slides per disk" and "Disk Slice Size MB" Choose one of them. Slides Per Disk: Means that how many archives splits BlackBox v2 program your game into. For example, Slides Per Disk=2 ---> Setup-1.bin and Setup-2.bin Disk Slice Size MB: Means that every bin files' size. For example: Disk Slice Size=1000 MB ---> Setup-1.bin=1 gb Setup-2.bin=1 gb etc... Primary Directory: You write there that your game's location. For example: C:\Program Files (x86)\The Evil Within But, after compilation, bin files won't include "The Evil Within" folder. Bin files will include files which are in "The Evil Within" folder. I don't know other marked sections what are they for. Sorry for about that. |
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Adonix (14-10-2014) | ||
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