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Q/A and Tutorials
Q/A
Q: How to compile my saved|new project? A: 1: open your project (if olready open and change something - save it againe) 2: click Export and remember name of .db file (same as name of your project) 3: click Import and choose .db file from previous step. 4: click Compile and wait. Q: How to add game files into installer? A: 1: open your project 1: go to compression tab, click on Internall tab and set 'Use internall compression=yes' and save it 2: click Export and remember name of .db file (same as name of your project) 3: click Import and choose .db file from previous step. 4: click Compile and you will be able to choose game folder for compression . Q: What graphic format i can use A: All Pictures have to be .png except Slideshow (.jpg), theres no need for a Image Mask (.bmp). Q: What sound format i can use A: Music and Button Sounds files have to be .mp3. Q: What video format i can use A: Video file have to be .bik. To convert video to this format use Rad Video Tool. Tutorials Uploading conversion 1: make sure that you do everything in your project and save it with this changes (set: use Internal Compression and set Compression method, all sizes, positions, images, license and readme files, shortcuts, redist and create Registry.iss if necessary). 2: click export and remember name and folder your exported project. 3: click import and select file from step#2 (it's only for checking if all work). 4: now you can upload file from step#2 and Registry.iss(if used) as your conversion, users must have same version of Designer as you, to compile it. Using registry 1: download attachment. 2: now with this tool you can easy convert .reg to .iss 3: open end edit your converted .iss. 4: rename it to Registry.iss 5. put it into folder with designer and compile your project. Unpack external compressed files 1: open your project and go to compression tab, click on External tab and set 'Use External compression=yes' 2a: freearc archive with precompressors (precomp inside, srep inside): 1: use FreeArc tab. 2: input: your archive name (e.g. {src}\YourArchiveName.arc). 3: output: destination folder (e.g. {app}). 4: extracted path: path to extract from archive (e.g. Languages\INT will extract folder Languages\INT from archive). 5: password: password for archive (no comments). 6: delete input: delete input archive after extraction. 7: extract PCF: extract PCF files "OnFly". 8: disk: disk namber for current archive. 9: percent of total: size in percent of current archive (max 100). 2b: 7z archive: 1: use 7z tab. 2: input: your archive name (e.g. {src}\YourArchiveName.7z). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2c: WinRar archive: 1: use WinRar tab. 2: input: your archive name (e.g. {src}\YourArchiveName.rar). 3: output: destination folder (e.g. {app}). 4: password: password for archive (no comments). 5: delete input: delete input archive after extraction. 6: disk: disk namber for current archive. 7: percent of total: size in percent of current archive (max 100). 2d: SRP file (Srep): 1: use SRP(Srep) tab. 2: input: your SREP file name (e.g. {src}\YourArchiveName.SRP). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2e: PCF file (Precomp): 1: use PCF(Precomp) tab. 2: input: your PCF file name (e.g. {src}\YourArchiveName.PCF). 3: output: destination folder (e.g. {app}). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 2f: Zip achive (Only for Packing): 1: use ZIp(Pack) tab. 2: input: path|file for compression (e.g. {src}\YourSelectedPath). 3: output: destination archive name (e.g. {app}\PackedData.zip). 4: delete input: delete input archive after extraction. 5: disk: disk namber for current archive. 6: percent of total: size in percent of current archive (max 100). 7: compression: compression level. 2g: XDelta file: 1: use XDelta tab. 2: input: your archive name (e.g. {src}\YourArchiveName.PCF). 3: input diff: your diff file name (e.g. {src}\YourdiffName.diff). 4: output: destination (e.g. {app}\difffff.diff). 5: delete input: delete input archive after extraction. 6: delete diff file: delete input diff after extraction. 7: disk: disk namber for current archive. 8: percent of total: size in percent of current archive (max 100). 9: min ram: minimum ram size (>64 mb). 10: max ram: maximum ram size (<2048). 4. save your project. 5: click Export and remember name of .db file (same as name of your project) 6: click Import and choose .db file from previous step. 7: click Compile. 8: then try to install, if all success - you will find records.inf in folder with setup.exe move it to ISDone folder (in folder with designer), and compile project again (with slider Records.inf=yes). P.S.: Jpg Recompression - used when archive was compressed with -t-j parameters. Records.inf - use records.inf from ISDone folder (for normal progress). Min RAM - minimum size of memory to begin unpack. Precomp - version of precomp to use. Last edited by altef_4; 07-09-2014 at 03:07. |
| The Following 15 Users Say Thank You to altef_4 For This Useful Post: | ||
arkantos7 (04-08-2014), DoomRG (05-09-2023), EyeSalt (07-05-2018), Grumpy (11-07-2014), Logrim (11-07-2014), Newbie (20-07-2014), oltjon (23-08-2014), omdj (07-02-2015), pakrat2k2 (15-01-2015), pcgamer352 (22-09-2014), Razor12911 (11-07-2014), Simorq (27-01-2015), Stor31 (31-03-2015), yasserdivar (16-09-2015), Zeibe (09-03-2015) | ||
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