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Old 11-07-2014, 03:52
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Q/A and Tutorials

Q/A
Q: How to compile my saved|new project?
A:
1: open your project (if olready open and change something - save it againe)
2: click Export and remember name of .db file (same as name of your project)
3: click Import and choose .db file from previous step.
4: click Compile and wait.

Q: How to add game files into installer?
A:
1: open your project
1: go to compression tab, click on Internall tab and set 'Use internall compression=yes' and save it
2: click Export and remember name of .db file (same as name of your project)
3: click Import and choose .db file from previous step.
4: click Compile and you will be able to choose game folder for compression .

Q: What graphic format i can use
A:
All Pictures have to be .png except Slideshow (.jpg), theres no need for a Image Mask (.bmp).
Q: What sound format i can use
A:
Music and Button Sounds files have to be .mp3.
Q: What video format i can use
A:
Video file have to be .bik. To convert video to this format use Rad Video Tool.

Tutorials
Uploading conversion

1: make sure that you do everything in your project and save it with this changes (set: use Internal Compression and set Compression method, all sizes, positions, images, license and readme files, shortcuts, redist and create Registry.iss if necessary).
2: click export and remember name and folder your exported project.
3: click import and select file from step#2 (it's only for checking if all work).
4: now you can upload file from step#2 and Registry.iss(if used) as your conversion, users must have same version of Designer as you, to compile it.

Using registry

1: download attachment.
2: now with this tool you can easy convert .reg to .iss
3: open end edit your converted .iss.
4: rename it to Registry.iss
5. put it into folder with designer and compile your project.


Unpack external compressed files

1: open your project and go to compression tab, click on External tab and set 'Use External compression=yes'
2a: freearc archive with precompressors (precomp inside, srep inside):
1: use FreeArc tab.
2: input: your archive name (e.g. {src}\YourArchiveName.arc).
3: output: destination folder (e.g. {app}).
4: extracted path: path to extract from archive (e.g. Languages\INT will extract folder Languages\INT from archive).
5: password: password for archive (no comments).
6: delete input: delete input archive after extraction.
7: extract PCF: extract PCF files "OnFly".
8: disk: disk namber for current archive.
9: percent of total: size in percent of current archive (max 100).
2b: 7z archive:
1: use 7z tab.
2: input: your archive name (e.g. {src}\YourArchiveName.7z).
3: output: destination folder (e.g. {app}).
4: password: password for archive (no comments).
5: delete input: delete input archive after extraction.
6: disk: disk namber for current archive.
7: percent of total: size in percent of current archive (max 100).
2c: WinRar archive:
1: use WinRar tab.
2: input: your archive name (e.g. {src}\YourArchiveName.rar).
3: output: destination folder (e.g. {app}).
4: password: password for archive (no comments).
5: delete input: delete input archive after extraction.
6: disk: disk namber for current archive.
7: percent of total: size in percent of current archive (max 100).
2d: SRP file (Srep):
1: use SRP(Srep) tab.
2: input: your SREP file name (e.g. {src}\YourArchiveName.SRP).
3: output: destination folder (e.g. {app}).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
2e: PCF file (Precomp):
1: use PCF(Precomp) tab.
2: input: your PCF file name (e.g. {src}\YourArchiveName.PCF).
3: output: destination folder (e.g. {app}).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
2f: Zip achive (Only for Packing):
1: use ZIp(Pack) tab.
2: input: path|file for compression (e.g. {src}\YourSelectedPath).
3: output: destination archive name (e.g. {app}\PackedData.zip).
4: delete input: delete input archive after extraction.
5: disk: disk namber for current archive.
6: percent of total: size in percent of current archive (max 100).
7: compression: compression level.
2g: XDelta file:
1: use XDelta tab.
2: input: your archive name (e.g. {src}\YourArchiveName.PCF).
3: input diff: your diff file name (e.g. {src}\YourdiffName.diff).
4: output: destination (e.g. {app}\difffff.diff).
5: delete input: delete input archive after extraction.
6: delete diff file: delete input diff after extraction.
7: disk: disk namber for current archive.
8: percent of total: size in percent of current archive (max 100).
9: min ram: minimum ram size (>64 mb).
10: max ram: maximum ram size (<2048).
4. save your project.
5: click Export and remember name of .db file (same as name of your project)
6: click Import and choose .db file from previous step.
7: click Compile.
8: then try to install, if all success - you will find records.inf in folder with setup.exe move it to ISDone folder (in folder with designer), and compile project again (with slider Records.inf=yes).
P.S.:
Jpg Recompression - used when archive was compressed with -t-j parameters.
Records.inf - use records.inf from ISDone folder (for normal progress).
Min RAM - minimum size of memory to begin unpack.
Precomp - version of precomp to use.
Attached Files
File Type: 7z IS_Reg.7z (20.2 KB, 920 views)

Last edited by altef_4; 07-09-2014 at 03:07.
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