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Old 08-11-2013, 12:42
yener90 yener90 is offline
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the language detection of cod works this way:
if folder english exists, it uses english language
if folder german exists, it uses german language
so you cant use two languages same time.
you need to delete or rename english folder, to get it working in german.
so my suggestion for supporting all languages is, to add all language files.
converter, the method you are using, skips files which not exists so this way it will be always one language.
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Old 08-11-2013, 13:12
silviugut silviugut is offline
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Quote:
Originally Posted by yener90 View Post
the language detection of cod works this way:
if folder english exists, it uses english language
if folder german exists, it uses german language
so you cant use two languages same time.
you need to delete or rename english folder, to get it working in german.
so my suggestion for supporting all languages is, to add all language files.
converter, the method you are using, skips files which not exists so this way it will be always one language.
Or do the game conversion with all languages ​​and uses language selector.You'll find it in *****0x0*0*0*7 release (Multi 5 EFGIS).
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Old 08-11-2013, 18:17
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Fabioddq Fabioddq is offline
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Quote:
Originally Posted by yener90 View Post
the language detection of cod works this way:
if folder english exists, it uses english language
if folder german exists, it uses german language
so you cant use two languages same time.
you need to delete or rename english folder, to get it working in german.
so my suggestion for supporting all languages is, to add all language files.
converter, the method you are using, skips files which not exists so this way it will be always one language.
yeah, i know. I think I understand.

EDIT...

Already implement like i do on GRID2, based on BAMsE methods and works very well. I will test better tomorrow.
Now, the language folder will be in DVD7, so no problems with the size on DVD1 anymore.

Cheers.

Last edited by Fabioddq; 08-11-2013 at 19:48.
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