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#1
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could also be floats
or stored as 64 bit value, microseconds etc.. which it then divides runtime, to do the display alternatively, most of the games use wsprintf to do the actual formatting so u could look through the code for stuff like '%2d:%2d:%2d' and cross reference them...
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#2
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Just remember 1 minute is 60 seconds, 1 hour is 3600 seconds and so on.
And yes it could be set to milliseconds, or tenths of a second. So you will have to do a bit of experimenting to find out
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