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Old 11-12-2005, 14:03
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Quote:
Originally Posted by Joe Forster/STA
...and this is typical for how things are done on this planet at this moment. Just like in politics and economy, you can't mess with the few big fish so you f*ck the lots of small fish instead. What a great solution!
yes. i totally agree. it is the guys who masss produce copied games that are the real problem [not that i would ever ever ever buy a forged game - but how could u tell?] but i don't think i know of anybody who mass produces pirated games. i'm sure there must be for those ppl w/o broadband who cannot dl.
i always thought it was movie copies that are forged...what do they say in those pretrailer messages?

"buying copies of movies is hurting the movie industry and directly supporting terrorism"
which effectively means those 'fat cat' producers and corporations have to get by with only 5 mansions with swimming pools and only 7 mistresses instead of the obligatory 9.
and, of course, all governments are now using the 'in support of terrorism' arguement to deprive us of al sorts of civil rights... the police can now kick in your door with 'reasonable suspicion'...

kinda reminds me of late 1930s germany.
still, as long as ppl refuse to do precisely what they are told and don't do what IS best for them [i live in england.. the ultimate nanny state]...

paranoia, cha-cha-chaah
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  #2  
Old 11-12-2005, 15:24
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erm.. i can't help thinking that this is all pointless anyways.
a dev designs a game, tries to sell it but onnly sells a certain number of copies cos of <a> mass piracy or <b> ppl dling the game.
they don't make as much money and what happens? they take a cut in their pay? the publishers take a cut? somebody must make do with only £120k pa instead of £160k?
the game won't be less well built but publishers MAY force devs to rush a release date so less time for tweaking bugs etc.
but..
what if there were no pirates? no bit torrenting?
sales of games would be huge and some business exec somewhere would say... there's a lot of money in this but we COULD get more money out of it IF we cut this or that back, increased price of game..

it WILL MAKE ABSOLUTELY NO DIFFERENCE WHATSOEVER.

whether games sell massively w/o problem or whether there are pirates, whether it is thru lack of profit or because of a massive massive profit from sales of games. some guy in a business suit comes along and says, "we are here to make money"
and, sadly, games aren't really about that.
of course, the games devs, those geniuses, need to live, but when it comes down to purely profit only then i am really glad that the financier types get hacked off that they can't make more money out of the games market.
it is good that some ppl download games.

the console market is horrific for game play. hordes of awful bland bland games with little depth. ok, maybe a tiny %age have novelty but it is a rare thing. if pc games become treated like console games then god help us all!
games like Combat Mission1,2 and AK; Hearts of Iron1 and 2;Deus Ex [not 2.. it was ...er.. not good]; Thief1, 2 [poss 3]; B&W 1 and 2; Battlefield1942 MOD forgotten hope [not bf42 itself.. too arcadey];HL 1 [and just about 2];and many others.
keep games non profit , i say.

but i realise i'm in a minority.

das

<EDIT: sorry, i thought this was another thread but i screwed up.. gulp :¬{[>
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Last edited by synchro_w; 11-12-2005 at 15:28.
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Old 11-12-2005, 22:15
DABhand DABhand is offline
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Keep games non-profit?


Thats probably one of the silliest things ive heard, if a company doesnt make profit on a game, they wont do any games.


Thats like saying, Ill work but for no wages.
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Old 12-12-2005, 05:39
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Actually, developers don't make much profit, if at all, on games they develop. It is the publishers and the shops that make the big money.

Sometimes, the developer gets a fixed amount of money rather than a percentage of the actual profit of selling the game in the shops - in this case, the developer is interested in the game getting pirated because that won't mean less money for them but it will mean more interest in their subsequent games (provided that this game of theirs is a success)!

Also, see how Micro$oft makes money indirectly from piracy: people are using (genuine or pirated) Micro$oft software all over the planet which forces other people use the same software, too, for compatibility reasons as in "How do I read your E-mail, document or run your software if I don't have the same operating system, E-mail software or office software as you do?" Many say that, at least in the past, Micro$oft was also interested in piracy as it helped them with reaching their current domination.

(Sorry, as usual, I went the "side note" way again... )
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Last edited by Joe Forster/STA; 12-12-2005 at 05:41.
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Old 12-12-2005, 05:59
DABhand DABhand is offline
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I shoulda said Publisher not company as developers are given a lump sum initially and then royalties.
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Old 12-12-2005, 13:46
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well.... i did say i was in a minority.
i kinda meant tho that money does take over.
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