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#1
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i would just follow the structure of the original cd. does track 3 play in the game? if so, just make 2 dummy tracks with the real cdda starting at track 3.
btw, arent you the guy that made ssf2x with hyper fighting music. i'm ready to make my own, but i have a few questions on exactly what i should do. i cant seem to PM you for some reason, so drop me an email. hrb2k at yahoo dot com (to prevent spambots) thx
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#2
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well, you see, 4x4 evo has:
1st track: audio, just 6 secs. for selfboot thing 2nd track: audio, slience for almost 4 secs. from 3rd to 9th track: audio, the game bgm 10th track: data now...during playing the game, sometimes it doesn't load any music (it loads 1 track randomly in all stages) so i'm assuming that it loads the 2nd audio track, well really i dunno about that, so i'm wondering if inserting 1 audio track from mine would screw it up,'cause maybe it's also part of the selfboot thing...but that stuff about no music at all in some race tracks is troubling me.
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#3
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i remember i had to use trackmerge on the image because the first 2 tracks were only 2 seconds long and my burner cant burn those. so i guess you got a trackmerged image. which means track 1 and 2 were merged into one track. so you can try burning 3 dummy tracks followed by the real cdda at track 4. after the cdda, -msinfo to make the iso...etc..
see if it works then.
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