Go Back   FileForums > Game Backup > PC Games

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 07-07-2004, 17:25
BarryB BarryB is offline
Die Hard Member
 
Join Date: Jun 2004
Location: In a House
Posts: 1,972
Thanks: 0
Thanked 1 Time in 1 Post
BarryB is on a distinguished road
As I understand it there are different levels of how to implement SF3 protection.

One is to just protect the EXE, not too difficult to deal with. I believe Gangland and Singles are examples of this

Another method involves not only protecting the EXE but encrypting data files too, look at Dead To Rights for an example of that! The 'crack' was nearly a whole CD!

Then there are the 'emulated functions'. As I understand it from a reliable source, it's these 'active protected functions' in the EXE that are the bitch that has stopped the release of titles like Beyond Divinity, TOCA2 and Killswitch as they are time consuming to find/trace!!

Please correct me if I'm wrong on any of those points
Reply With Quote
Sponsored Links
  #2  
Old 08-07-2004, 06:21
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
U re right barry, but lets say the problem is not to trace such functions, but "create" the VM SF code that is removed when a dump is made.

Thats the problem with SF, finding and linking the so called p-code table to make an "universal" crack that just works for every game release, and not only in the native cracked release.

Good luck!
__________________
Morglum007 out
Reply With Quote
  #3  
Old 08-07-2004, 06:52
Antenna Antenna is offline
Junior Member
 
Join Date: Jul 2004
Location: Bruges
Posts: 11
Thanks: 0
Thanked 0 Times in 0 Posts
Antenna is on a distinguished road
As far as I know, StarForce3 sneakily install hidden hardware devices (software dongles).

This degrades system speed/stability, and soon tools like Spybot S&D or AdAware will have no other option than to scan for, and remove these illegal "installs".
Reply With Quote
  #4  
Old 08-07-2004, 11:50
BarryB BarryB is offline
Die Hard Member
 
Join Date: Jun 2004
Location: In a House
Posts: 1,972
Thanks: 0
Thanked 1 Time in 1 Post
BarryB is on a distinguished road
I'm not sure a 'universal' crack could be made Morglum, maybe coded tools to help in the tracing/creating these functions that don't get dumped, or maybe you mean once dumped, then fix it with a universal tool? Still not sure it's that easy, the developers of this protection meant it to be tough to crack, and it's proving just that!
Reply With Quote
  #5  
Old 08-07-2004, 15:59
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
Quote:
Originally Posted by BarryB
I'm not sure a 'universal' crack could be made Morglum, maybe coded tools to help in the tracing/creating these functions that don't get dumped, or maybe you mean once dumped, then fix it with a universal tool? Still not sure it's that easy, the developers of this protection meant it to be tough to crack, and it's proving just that!
Well, i think it is possible. The problem is to hook EVERY p-code, used or not, and not just the minimum required to launch with a specific release of the game. Thats like the API calls in SecuROM. In SF there is a p-code table and a "translation table" found in near .dll ( not protect.dll) The problem is to get all translated. With US/UK/german releases, it is fixed just the p-code to make working such releases, but not every one, so other releases in other countries do not have "support". the way of obtain such table will make a "universal" way of procceding.

Good luck!
__________________
Morglum007 out
Reply With Quote
  #6  
Old 09-07-2004, 03:54
ByteMare's Avatar
ByteMare ByteMare is offline
Registered User
 
Join Date: Dec 2001
Location: The Eternal Prison
Posts: 634
Thanks: 0
Thanked 0 Times in 0 Posts
ByteMare
Ok, what about those "Active protection functions",something similar to sexxurom triggers? Just checked out a "known title" and *wow* hooking every p-code sure as hell gonna take some time....nice antidebug, it took me 3 beers to get around (and some reboots) I should join your forums, Morglum..this starts to look like a real challenge heh
__________________
The gateway is open and you're all coming with me.....
Reply With Quote
  #7  
Old 09-07-2004, 06:37
Morglum007 Morglum007 is offline
Registered User
 
Join Date: Oct 2001
Location: Madrid/Spain
Posts: 367
Thanks: 0
Thanked 0 Times in 0 Posts
Morglum007
Well, that "Active protection functions" are too easy to find in SecuROM. It is just API call. SF works in another way.

Good luck!
__________________
Morglum007 out
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Guide: Burn and Play PS2 & PSone games GSCA-Member PS2 Games 11 30-12-2004 16:16
point blank 2 and psx games problem neo1indy PSX Games 6 16-10-2002 09:50
downloaded games are driving me crazy... hrtbrknhksnglby PSX Games 2 24-07-2002 19:58
copy block buster games toocko PSX Games 2 15-06-2002 21:49
list of games that will work on soderless mod pro2know PS2 Games 2 23-04-2002 22:22



All times are GMT -7. The time now is 23:41.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
FileForums @ https://fileforums.com