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The selfboot problem:
When you copy a self-boot game, you need to copy at leat 2 tracks (this is normally the number): The first track will be a short audio track. The second will be the actual game data - much the same as the games that require a boot disc. Now the problems arise beacuse of the gap between these two tracks - some cd-writers can't handle the lenght of this gap and hence give errors. I think this is part of the protection, I'm not usre. As fas I know people seem to rave about the Plextor drives being able to copy self-booters - but the latest 16x writer has is rumoured to be incapable of reading the Safedisk 2 protection; you have to do "downgrade" the bois in the writer to enable it. Note: this is a rumour, I haven't got a Plextor machine so I can't verify if the info is correct. I can copy self-booters, but some take 20sec extra to get to the Sega logo screen, the machine making a noise like it's searching for somethng. Most strange. BUT they do work normally afterwards: I use an onl 24x Toshiba cd-rom to do all my RAW reading, and a cheapo Traxdata 8432 writer to burn the games, at 8x. I paid £99/$145 for the drive. The Traxdata won't work with Disc Juggler and only sometimes works with Nero 5.0.2.8. as far as self-booters go, hence the reason why I'm using clonecd I used to own a Philips 3610. Only 2x write, but 99% of the self-booters could be copied with Disc Juggler. The Mitsuimi 4x writer also come highly rated. Sorry I can't come up with some better info - I'll keep trawling the net(!) and see what comes out the wash from this big ocean!! All the best ;-) |
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