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#10
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Watch Dogs Database Generation
I know Masquerade made a database recently for the first "Watch Dogs" title, however I've found myself needing to re-generate a new database in my own conversion, as I've opted to include a variety of mods that restore features left on the cutting room floor as well as providing the end-user access to content previously only accessible through online-only interactions. This restoration overwrites a considerable amount of existing files, as such a new database is required.
My current database seems to be considerably smaller than Masquerade's however, with a final result of 3.84 MiB (versus Masquerade's 14.0 MiB). The only issue I can currently see is when the fat2_fat3.bms script attempts to process the "windy_city.fat/.dat" which gives the following error: Code:
Error: the compressed zlib/deflate input is wrong or incomplete (-3)
Info: algorithm 2
offset 494c62b4
input size 0x0000632b 25387
output size 0x00010000 65536
result 0xffffffff -1
Error: uncompressed data (-1) bigger than allocated buffer (224656)
It usually means that data is not compressed or uses another algorithm
Code:
elif ZTYPE == 2
comtype deflate
Code:
[Config] SafeMode=0 UserInput= Exclude=lzma_dynamic,snappy gzip=zlib deflate=reflate zlib_noerror=zlib deflate_noerror=reflate zlib=zlib oodle=leviathan xmemdecompress=xmemcompress lz4=lz4hc:l9 zenpxp=zenpxp lzo1x=lzo1x lzma_dynamic=reflate Code:
[xmemcompress] Encode=xcompress64.exe d -window=131072 -partition=524288 <library> Decode=xcompress64.exe e -window=131072 -partition=524288 <library> |
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