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  #4591  
Old 08-05-2026, 13:31
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unreal engine crap.

do the usual I guess.
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  #4592  
Old 08-05-2026, 13:51
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by KaktoR View Post
unreal engine crap.

do the usual I guess.
https://gofile.io/d/cG8kGN

Here is the sample, still can't really find out what to use properly
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  #4593  
Old 08-05-2026, 14:16
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Use -mkraken and use the attached library

Code:
Streams: 1506 / 1506
Patched: 0 (0,00 MB)
Time: 00:01:13 (CPU 00:06:51)

Size: 255 MB >> 1,02 GB

Done!!!
Attached Files
File Type: 7z oo2ext_9_win64.7z (278.0 KB, 9 views)
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  #4594  
Old 14-05-2026, 03:46
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Indiana Jones and the Great Circle
Version 12th May 2026

Code:
Library loaded: v2.9.12\oo2core_9_win64_2.dll (CRC FCBE6F2C)
Streams: 83 / 85
Patched: 0 (0,00 MB)
Time: 00:00:11 (CPU 00:00:37)
Size: 67,8 MB >> 133 MB


Library loaded: v2.9.12\oo2core_9_win64_3.dll (CRC 31AFBAEB)
Streams: 83 / 85
Patched: 0 (0,00 MB)
Time: 00:00:12 (CPU 00:00:38)
Size: 67,8 MB >> 133 MB


Library loaded: v2.9.13\oo2core_9_win64_6.dll (CRC 41AAB7C9) (from game folder)
Streams: 67 / 85
Patched: 0 (0,00 MB)
Time: 00:00:23 (CPU 00:01:33)
Size: 67,8 MB >> 108 MB
It looks like v2.9.12 library is the correct one here, at least for the sample I have.

You have to specifiy oodle kraken level, otherwise precompression will took forever.
Sample: gameresources_0_hq_patch1.streamdb
Code:
xtool:mkraken,l6
Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49%
Compression time: cpu 0.05 sec/real 6.76 sec = 1%. Speed 10.52 mB/s
All OK

xtool:mkraken
Compressed 1 file, 71,132,775 => 139,054,190 bytes. Ratio 195.49%
Compression time: cpu 0.06 sec/real 12.88 sec = 0%. Speed 5.52 mB/s
All OK
However not all streams can be processed. Either all of the libraries I have are not the correct ones or this is one of the games which requires at least two different libraries to get all streams. I guess the latter is the case here, same as in games like WWE2K19 or Elden Ring.
Because it's idtech engine it is a bit tricky here. I looked through and I don't think plugin is possible, at least not configuration based.

Edit: Looks like resources files are kraken level 4 and you need another library for these files. Like I assumed, I guess it's the same as in other games. Two different libraries for the game files. For resources files it looks like library v2.9.0 is the way to go. The library does not work for streamdb files of course.

Edit 2: Here is the deal.
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder)
Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 14316 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 4,13 GB

gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 631 / 638
Patched: 0 (0,00 MB)
Time: 00:04:08 (CPU 00:20:17)
Size: 2,42 GB >> 3,72 GB


gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 13254 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 3,65 GB

gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 430 / 638
Patched: 0 (0,00 MB)
Time: 00:04:07 (CPU 00:20:12)
Size: 2,42 GB >> 3,19 GB
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Last edited by KaktoR; 17-05-2026 at 04:55.
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  #4595  
Old 15-05-2026, 09:48
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Can anyone share the OGGRE_dec couldn't fine anywhere...tried CLS-OGGRE.dll but doesn't work
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  #4596  
Old 15-05-2026, 12:34
wrathma wrathma is offline
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Quote:
Originally Posted by Dunnowho69 View Post
Can anyone share the OGGRE_dec couldn't fine anywhere...tried CLS-OGGRE.dll but doesn't work
here.
it doesnt work in stdio btw.
Attached Files
File Type: 7z oggre.7z (152.0 KB, 4 views)
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  #4597  
Old 15-05-2026, 15:56
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wrathma View Post
here.
it doesnt work in stdio btw.
How to use it then with inno ? I was trying to use it on .bank files from forza horizon 6, is there another option?

Last edited by Dunnowho69; 15-05-2026 at 16:01.
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  #4598  
Old 15-05-2026, 21:06
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bank is most likely fmod audio. there you need other tools like vgmbox and such.
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  #4599  
Old 16-05-2026, 03:05
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Quote:
Originally Posted by Dunnowho69 View Post
How to use it then with inno ? I was trying to use it on .bank files from forza horizon 6, is there another option?
.bank file (atleast in unity games) mostly contains wav or ogg. either way
you have to extract the actual audio data (ogg/wav) from the banks and
then compress them using msc or oggre. and make a diff for the banks
from extracted audio data.
check this thread that explains it.
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  #4600  
Old 16-05-2026, 11:16
Masquerade Masquerade is offline
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The audio from Forza is adpcm afair so you cannot do much with it.
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  #4601  
Old 16-05-2026, 19:06
Redmist2013 Redmist2013 is offline
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I watched the Forza Horizon 6 FitGirl unpacker temp files and there are quite a few Oggs in FH6. I'm also not sure what plugin is needed for the minizip files. It might be some sort of encryption like Forza 2023

Last edited by Redmist2013; 16-05-2026 at 19:30.
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  #4602  
Old 17-05-2026, 00:14
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Quote:
Originally Posted by KaktoR View Post
Indiana Jones and the Great Circle
Version 12th May 2026
If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one.

I used a specific data file for HQ and install them as an optional feature.
I also use a bms script to extract wem files and keep only my language.

With only english and french , without HQ textures and bonus I'm at 56.9gb
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  #4603  
Old 17-05-2026, 02:30
Masquerade Masquerade is offline
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Quote:
Originally Posted by Redmist2013 View Post
I watched the Forza Horizon 6 FitGirl unpacker temp files and there are quite a few Oggs in FH6. I'm also not sure what plugin is needed for the minizip files. It might be some sort of encryption like Forza 2023
There's some ogg yes, but its not all ogg.

The minizip files are compressed with deflate but there's something else funky going on...

There's also some encryped Deflate Steams that have TransformIT encryption layered above. It's been a while since I've been on the scene so I don't know if I can actually be interested to look into this further or not, but I'll link some useful tools here:

https://github.com/Nenkai/ForzaTools...Zip/MiniZip.cs
https://github.com/Doliman100/ForzaTech-crypto-tool

EDIT 1 / ???: Maybe you could hack together the minizip extractor to just write the raw deflate streams, concatenate them (which should allow xtool to process them correctly). Then, just xdelta your hacked together file back to the original minizip.

Last edited by Masquerade; 17-05-2026 at 02:40.
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  #4604  
Old 17-05-2026, 04:56
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Quote:
Originally Posted by wareck View Post
If I remember (i do not keep this game) :
file with HQ (high quality textures) have an specific oodle library and the other files of game have the other one.

I used a specific data file for HQ and install them as an optional feature.
I also use a bms script to extract wem files and keep only my language.

With only english and french , without HQ textures and bonus I'm at 56.9gb
What I've found out so far:
Code:
streamdb - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
streamdb (hq) - kraken l6 - oo2core_9_win64.dll (2.9.12_2) CRC FCBE6F2C
resources - kraken l3/l4/l6 - oo2core_9_win64.dll (2.9.13_6) CRC 41AAB7C9 (from game folder)
Code:
gameresources_10.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 14316 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 4,13 GB

gameresources_10_hq.streamdb - (2.9.12_2) CRC FCBE6F2C
Streams: 631 / 638
Patched: 0 (0,00 MB)
Time: 00:04:08 (CPU 00:20:17)
Size: 2,42 GB >> 3,72 GB


gameresources_10.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 13254 / 14339
Patched: 0 (0,00 MB)
Time: 00:03:43 (CPU 00:18:16)
Size: 2,67 GB >> 3,65 GB

gameresources_10_hq.streamdb - (2.9.13_6) CRC 41AAB7C9
Streams: 430 / 638
Patched: 0 (0,00 MB)
Time: 00:04:07 (CPU 00:20:12)
Size: 2,42 GB >> 3,19 GB
However some of the smaller hq patch files works better with the oodle library from game folder.

Average idtech engine experience.

Edit:
resources files
Code:
Streams: 1216169 / 1222773
Patched: 0 (0,00 MB)
Time: 01:21:35 (CPU 05:26:22)

Size: 13,8 GB >> 31,7 GB
To make srep dedup takes effect for all the files, you have to use xtool as a standalone compressor without freearc and place freearc as a second step after xtool. Otherwise you will miss a load of duplicates if you precompress the files separately.
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Last edited by KaktoR; 17-05-2026 at 06:33.
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  #4605  
Old 17-05-2026, 20:26
Dunnowho69 Dunnowho69 is offline
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I was trying to test Forza Horizon 6 but after getting to around 10% getting Unarc.dll returned an error code: -11. Is there something wrong with my cls.ini ?
Code:
[lolz]
Bufsize=512k
transfer_ReadBufSize=512k
transfer_WriteBufSize=512k
MaxThreadsUsage=75%
MaxMemoryUsage=75%

[srep]
Bufsize=24m
Memory=70%-2048m
TempPath=.\
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