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  #316  
Old 01-04-2026, 12:22
wareck wareck is offline
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yes bcm do not work to compress webm itself ...
it's not made for that
But if you try this :
-srep
-srep+bcm
-srep+razor
-srep-LZMA-MT
-srep+xz
-srep+bzip3

most of the time it's bcm win.

in most of case I use srep+bcm or srep+bzip3 or srep+LZMA for compress avi/webm new bk2 or incompressible data
it's not a very huge gain like 98 to 96% but it's better than nothing...
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  #317  
Old 01-04-2026, 13:01
Dunnowho69 Dunnowho69 is offline
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Quote:
Originally Posted by wareck View Post
yes bcm do not work to compress webm itself ...
it's not made for that
But if you try this :
-srep
-srep+bcm
-srep+razor
-srep-LZMA-MT
-srep+xz
-srep+bzip3

most of the time it's bcm win.

in most of case I use srep+bcm or srep+bzip3 or srep+LZMA for compress avi/webm new bk2 or incompressible data
it's not a very huge gain like 98 to 96% but it's better than nothing...
Thanks for the info, will try them one by one
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  #318  
Old 05-04-2026, 02:09
kj911 kj911 is offline
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What about "LOLZ" under Linux? Does Wine or other Windows emulator work on this system, with (de)compression?
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  #319  
Old 05-04-2026, 03:30
Masquerade Masquerade is offline
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^^
lolz works fine under wine in linux.
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  #320  
Old 06-04-2026, 03:29
hwang4 hwang4 is offline
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Need a tuto for compressing bk2 & bik files using binkpack !
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  #321  
Old 06-04-2026, 15:00
wrathma wrathma is offline
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Quote:
Originally Posted by hwang4 View Post
Need a tuto for compressing bk2 & bik files using binkpack !
use diskspan gui. select source folder and for method select bpk and compress.
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  #322  
Old 23-04-2026, 06:19
Dunnowho69 Dunnowho69 is offline
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Does ldmfMaxMemoryUsage impact decompression speed ? Also how should i set srep and lolz in cls.ini for the maximum resource usage / decompression speed ?
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  #323  
Old 30-04-2026, 10:56
kj911 kj911 is offline
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Many members how to make to x86/x64 binaries from sources?? (It's somewhat similar to "MSC".)
Attached Files
File Type: zip rz4-master.zip (25.7 KB, 7 views)
File Type: zip mmp-master.zip (23.8 KB, 7 views)
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  #324  
Old 30-04-2026, 11:25
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KaktoR KaktoR is offline
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From where you got the source code?

I tried to compile but there are so many missing things there ....
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  #325  
Old 30-04-2026, 13:43
wrathma wrathma is offline
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Quote:
Originally Posted by kj911 View Post
Many members how to make to x86/x64 binaries from sources?? (It's somewhat similar to "MSC".)
somehow managed to build both of them, had to do a lot of work as they are not documented correctly. and as the readme says it doesnt work. i have tried both of them. only the cli is done for rz4, not the compression. and for mmc... yeah i dont understand what it does. added the binaries if you want to check it out.
https://gofile.io/d/9O6QnW
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  #326  
Old 01-05-2026, 04:38
kj911 kj911 is offline
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Kaktor: From GitHub...

wrathma: Wooow! That's right! I don't understand them exactly either, but maybe they can be useful for a specific task. I think the source of "mmp" should be rewritten to work in the classic "compressor.exe input output" or something similar. (It only works with predefined files, as a demonstration, if I understand correctly.)

There is also the source code of the "SortFile" program, and a few similar "dead" sources. (A CM compressor and other types.)

A good few can only be compiled under VisualStudio, while with GCC it has a lower chance.

UPDATE: This "mmp" not works from Win7 x64. (Not find CreateFile2 entry point from kernel32.dll error.)

The "rz4" partially working, such "s", aka file scanning, "x" aka extract to current folder works. (any dirs/drive options, use "--outdir=", not working.)
If I try to compress any file that contains WAV streams, it crashes, referring to the file "ucrtbase.dll". (Probably only works under Win10?)

Was the source code modified? Maybe it would work without errors if compiled under Win7? Looking at the length of the hexadecimal strings of the unpacked files (2*16 chars), it seems unlikely that it would work under Win32? Although, in most cases, it is rare to unpack any audio content from files larger than 4-32GB. In principle, this does not cause any problems for MSC, at least up to 32GB or larger.

UPDATE2: It is worth changing the TAK runtime parameters in the source code.

Change "-p4m" to "-p5m" (it will accept this as well as "-pMax"), and "-tn4" to "-tn8". It is true that only the latest TAK versions can packing on 8 threads, would the early v2.3.0/2.3.1 versions then run into an error. Or do they take the issued command as "-tn4" and run accordingly?

Last edited by kj911; 03-05-2026 at 04:43.
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  #327  
Old 04-05-2026, 14:17
wrathma wrathma is offline
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Quote:
Originally Posted by kj911 View Post
Could someone write a good guide on how to make a CLS filter for FreeArc??

No, I don't mean the "CLS-Generator" solutions, unfortunately they don't work in all many cases.

Now, let's assume we have this:

compressor.c /source code or alternative EXE file/
CLS source code package from FreeArc. + MinGW compiler.

What do we need to modify in the *.c source code during compilation so that, upon receiving a "cls-cmp.dll" file at the end of the process, it works as a DLL with FreeArc, either as an decompressor only or with full functionality, when using the "-mcmp..." switch during compression.

To make things more complicated, let's assume that this is just the syntax (*.c or EXE):

compressor.exe e/d in out

What should we write in "cls.h" or other "simple*.cpp" files?

One possible case is that we will only have a *.dll file, nothing else is needed, it can be used already.

While the other, if only an EXE file is available, how do we "bind" the cls-*.dll file to our file so that the given compressor can work in STDIO mode? (no tmp files are written during operations.) Or do we need to modify the EXE as well? (see: the Razor case.)
im definitely not the right person to suggest anything on this but for somewhat of a reference you can check Addons/CLS folder on any freearc installation. i attached one from v0.67a.
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File Type: 7z CLS.7z (5.3 KB, 6 views)
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  #328  
Old 12-05-2026, 00:12
Dunnowho69 Dunnowho69 is offline
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How is ram usage calculated for lolz ? For example, if i use -d128m -mtt1 -mt12 then how much ram is needed ? Also what is ldmf and how does it impact ?
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  #329  
Old 12-05-2026, 11:46
Masquerade Masquerade is offline
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Quote:
Originally Posted by Dunnowho69 View Post
Also what is ldmf and how does it impact ?
long distance match finder

does similar job as what srep does.
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  #330  
Old 29-05-2026, 02:58
Shalltear Shalltear is offline
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Hey, first time posting.
I was editing the Light Installer script by Cesar82, and noticed that when you press the Exit (X) button the window doesn't have the .cjstyle theme correctly applied. like the following images:

ConcaveDark.cjstyles: https://ibb.co/SDYwZBkW
Lakrits.cjstyles: https://ibb.co/67K9d9cv
Blade.she: https://ibb.co/6RM6L0HG
Glow.vsf: https://ibb.co/nNLWhLc4

Notice the white bar in the exit screen, only Glow.vsf doesn't have it.
if it can be easily changed to the rest of the UI that'll be nice..

Also another question, in some posts i found in the fourms they say you shouldn't use VCLStyle skins when you use DiskSpan GUI as compressor.. apparently causes errors when looking for second .bin?
wanted to know if the issue is fixed now as the posts were older, although in Light Installer it's mentioned too.
If it's ok to go with it i mean, i'll happily just use a VCLStyle instead
Attached Images
File Type: png ConcaveDark.cjstyles.png (189.0 KB, 23 views)
File Type: png Lakrits.cjstyles.png (70.6 KB, 23 views)
File Type: png Blade.she.png (154.1 KB, 23 views)
File Type: png Glow.vsf.png (181.3 KB, 23 views)
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