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Old Yesterday, 06:56
3dmodelingmodest 3dmodelingmodest is offline
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No character models found but background objects and maps in there!

Quote:
Originally Posted by Joe Forster/STA View Post
A hex editor, of course. I'm attaching a small program (C source and Windows executable) that can unpack those .dat files. Use it like
Code:
azounpack XXX.dat
and its contents will get extracted into a directory called "XXX" (same as the .dat file but without ".dat" extension). If you're not using Windows, you should be able to compile the C source with gcc.

(The name "azo" comes from the first three bytes of the .dat files.)
So I used your thing and all it give me is what I got, only mesh and tga they are parts of the map! but strangely the very disappointed thing is NO CHARACTER MODELS how come? One thing I noticed about your tool it doesn't extract everything Game Extractor does with the icons and textures but at least your method did bring us something and thats only few of the MESHs but why only background objects and not any of the characters? I have a weird feeling that the character meshes must be still in the dat's, only what we are doing so far is not the right solution or not powerful enough to dig deeper! We must find something that will unearth more files from the DAT! one thing I did before was using a online DAT viewer and while it does not extract or pull anything out, it did find something they are GZIPs! Maybe they contain the hidden character meshes we are looking for? we got to get those GZIPs out! I found them on KCChA where the character textures are located and there might be more of those GZIPs? let me know if you got something we could try to pull those GZIPs out from DATs! Again thanks for your help but stop from there I want you to keep figuring out more if there other things you can do to try getting character models from the DAT.
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