I have archived XTool 2020's release history, related tools and plugins to a github repository in case of another FileForums outage. This repository also contains collections of oodle, lz4 and zstd libraries for precompression and decoding.
https://github.com/Masquerade64/XTool_2020_Archive
I have also archived Razor12911's legacy tools into a separate repository as they may still be desired:
https://github.com/Masquerade64/RazorTools_Archive
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For those who don't know, XTool progress has been moved to Patreon
https://www.patreon.com/xtool
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Well, after one of my drives suddenly stopped working I just had a thought. Why exactly do I keep developing xtool with no incentive whatsoever, I mean back when I started, I did it because I was on capped internet and had slow PC and never liked the prolonged installations that repacks come with, but now that this is a thing of a past for me, why do I keep doing it? This is probably the third drive that I have lost, people would tell me to make a backup but why should I? The drives in most cases die from the excessive testing that I perform on my PC as I develop the project, who pays for these replacement drives? Me of course, and that's why when I decided to monetize the development of this project.
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Consider joining to help support Razor12911.
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Latest Release: XTool v0.8.1 (6/12/23)
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Changes- added stream count terminator for library checker
- fixed issues related to upgrade from RAD Studio 11.3 to 12
- database structure changes have been reverted
Notes
RAD Studio updates from 11.3 to 12 brought a lot of changes which greatly affected xtool, for one the source needed to be corrected in certain places while some parts of the code needed to be rewritten which I guess is why 0.8.0 seemed to have a lot of hotfixes because I can confirm that not even those fixed everything however with this release, things should be greatly improved.
I've also added stream count terminator when using library checker in UI mode, this is added for large inputs that have really long precompression times and by default, first 10 streams are considered for checking and from those the user should decide which library to use for precompression.
Database structures have been reverted to the way they were before and this is due to the amount of work needed to support the new unreal engine utoc/ucas format because of recent updates to the engine that make precompression using xtool/oo2rec seem unfeasible especially for the newly released games.
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https://www.patreon.com/posts/release-v0-8-1-94158307