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Protip #1:
Don't use OGGRE because on multi-channel audio, Unreal games, and some other games that has a special file on it.
Use OGGRE on normal files.
Protip #2:
Don't use BPK because on rarely big .bk2 files over 200MB or alpha planes.
Use BPK on normal files on some sizes with no alpha plane.
Hint: Use radinfo.exe to check the file features.
Last edited by Hexagon123; 13-03-2021 at 17:23.
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