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It's not the proliferation of pirated games that keeps a game console production line healthy. Not even the proliferation of legitimate games keeps it healthy. What keeps it healthy is the continued high-volume SALES of legitimate, original games. They just about break even on the sale of a gaming console. It's not a very profitable endeavour. Where they make their money is on the licensed game sales. Having tons of games out there in the pirate community doesn't put any $$$ in the company's pocket, therefore it doesn't promote the long-term health of the console manufacturer, but rather it hinders it because fewer game discs will be sold because potential buyers are getting pirate copies.
Does that make sense?
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