Forum: Conversion Tutorials
10-02-2021, 20:57
|
Replies: 316
Views: 43,813
you can't cap the memory usage of the program,...
you can't cap the memory usage of the program, you can only reduce it. When you are compressing, usually each thread gets its own chunk. Using -lm parameter makes all thread use 1 chunk. As for...
|
Forum: Conversion Tutorials
10-02-2021, 20:55
|
Replies: 91
Views: 6,618
|
Forum: Conversion Tutorials
10-02-2021, 12:57
|
Replies: 316
Views: 43,813
|
Forum: Conversion Tutorials
06-02-2021, 20:18
|
Replies: 2,142
Views: 340,714
|
Forum: Conversion Tutorials
06-02-2021, 14:22
|
Replies: 316
Views: 43,813
This true.
I wonder though, A depth of...
This true.
I wonder though, A depth of 3-5. I asked before if there is such data you have on hand because this is basically the same as having data, compress it using zlib, the output,...
|
Forum: Conversion Tutorials
04-02-2021, 18:57
|
Replies: 316
Views: 43,813
are you precompressing something that requires...
are you precompressing something that requires depth level to be set to 3 or higher? as for choosing between reflate or preflate, you need to know how each works as they have their advantages and...
|
Forum: Conversion Tutorials
04-02-2021, 18:45
|
Replies: 91
Views: 6,618
bug seems to be caused by --dbase parameter.
...
bug seems to be caused by --dbase parameter.
Skyrim - Meshes0.bsa
Compressed 1 file, 1,152,069,673 => 2,097,540,496 bytes. Ratio 182.07%
Compression time: cpu 1.31 sec/real 20.21 sec = 6%. Speed...
|
Forum: Conversion Tutorials
04-02-2021, 01:57
|
Replies: 91
Views: 6,618
|
Forum: Conversion Tutorials
04-02-2021, 01:47
|
Replies: 316
Views: 43,813
|
Forum: Conversion Tutorials
03-02-2021, 14:10
|
Replies: 62
Views: 17,251
|
Forum: Conversion Tutorials
03-02-2021, 14:07
|
Replies: 91
Views: 6,618
|
Forum: Conversion Tutorials
01-02-2021, 03:25
|
Replies: 4
Views: 310
|
Forum: Conversion Tutorials
01-02-2021, 03:24
|
Replies: 4
Views: 310
|
Forum: Conversion Tutorials
01-02-2021, 03:23
|
Replies: 4
Views: 310
|
Forum: Conversion Tutorials
31-01-2021, 04:45
|
Replies: 91
Views: 6,618
|
Forum: Conversion Tutorials
31-01-2021, 04:38
|
Replies: 316
Views: 43,813
|
Forum: Conversion Tutorials
30-01-2021, 12:21
|
Replies: 62
Views: 17,251
|
Forum: Conversion Tutorials
28-01-2021, 00:49
|
Replies: 91
Views: 6,618
Plugin updated
Changes
- updated watch...
Plugin updated
Changes
- updated watch dogs 2, watch dogs legion and far cry primal to support new library structure (other plugins not affected)
@Cesar82
Well I did say I did receive a...
|
Forum: Conversion Tutorials
28-01-2021, 00:37
|
Replies: 316
Views: 43,813
|
Forum: Conversion Tutorials
24-01-2021, 08:57
|
Replies: 91
Views: 6,618
Plugin updated
Changes
Added Unreal...
Plugin updated
Changes
Added Unreal Engine 3 support to Unreal Engine plugin for lzna compressed games (Mortal Kombat 11)
Tests
GEARASSETS_CYR_ScriptAssets.PSF
Compressed 1 file,...
|
Forum: Conversion Tutorials
24-01-2021, 08:48
|
Replies: 316
Views: 43,813
|
Forum: Conversion Tutorials
23-01-2021, 21:08
|
Replies: 316
Views: 43,813
You can always use...
You can always use SetIniString('CustomMethod','ue4customkey','-mzlib+ue4:m1:some key of a game that is not listed','xtool.ini');, basically you write the key the user has provided and each time use...
|
Forum: Conversion Tutorials
23-01-2021, 14:31
|
Replies: 316
Views: 43,813
Update available
Changes
- updated...
Update available
Changes
- updated oodle codec (fixed lzna bug)
- added custom method configuration
Notes
Custom method configuration is that xtool.ini file near the executable where...
|
Forum: Conversion Tutorials
23-01-2021, 01:20
|
Replies: 91
Views: 6,618
|
Forum: Conversion Tutorials
22-01-2021, 11:44
|
Replies: 578
Views: 145,940
The 32-bit libzstd from this xtool package...
The 32-bit libzstd from this xtool package requires libgcc_s_dw2-1.dll, think of it as programs requiring Visual C++ Runtime libraries, but this one requires one from gcc compiler, not sure why.
...
|