Forum: Conversion Tutorials
10-08-2020, 06:42
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Replies: 4,148
Views: 1,021,387
Freedom Fighters Latest Version
...
Freedom Fighters Latest Version
pZlib:m2:x+srep:m3f:a2:l256+lolz:mc8:tt4:mt4:mtb512m:d128m:fba4096:dto0:dm00:pc2:bm4:blr4:bll8:blo8:lm0:bc4:cm1:mc256
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Forum: Conversion Tutorials
06-08-2020, 18:51
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Replies: 695
Views: 234,600
Finally an update after a year (08/2019 -...
Finally an update after a year (08/2019 - 08/2020).
Project is restarted and I hope all goes well this time.
Xtool will be getting frequent updates from now onward since the base code is solid...
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Forum: Conversion Tutorials
23-07-2020, 13:21
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Replies: 2
Views: 2,575
cls-precomp - for any version (Multithreaded)
cls-precomp - for any version
This is a CLS library for Precomp that can be used as multithreads.
Tested on Precomp 0.38, 0.40, 0.41, 0.42, 0.43, 0.44, 0.45, 0.46, 0.47, 0.48. (may work on...
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Forum: Conversion Tutorials
10-07-2020, 16:25
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Replies: 60
Views: 14,006
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Forum: Conversion Tutorials
10-07-2020, 02:54
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Replies: 60
Views: 14,006
Universal Accelerator - cls-mtx.dll
Universal Accelerator - cls-mtx 2.0.0.7
A CLS library for speeding up some kind of tool.
https://i.imgur.com/n1D4HE6.png
Usage:
mtx:<Chunk_size>:<# of Threads>:<Compression_Method>
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Forum: Conversion Tutorials
27-12-2019, 20:40
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Replies: 4,148
Views: 1,021,387
Prince of Persia : The Forgotten Sands
Prince of Persia : The Forgotten Sands
[*.forge]
Method= afr:vr+srep:m3f+lolz:dmo0:dto0:mc32:d16m:mtb16m:mt4:mtt1:tt1:fba4096
Input = 5.56G
Output = 1.04G
[*.bik]
Method = bpk
Input = 417M
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Forum: Conversion Tutorials
25-12-2019, 00:21
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Replies: 10
Views: 4,871
Universal CLS
This is more like 4x4 for external compressor, it can directly read settings from arc.ini so no need to create separate ini.
Basically it runs many instances of a compressor to make it...
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Forum: Conversion Tutorials
24-12-2019, 05:32
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Replies: 61
Views: 18,556
PMT - Parallel Multithreaded Encoder/Decoder
PMT is a 4x4 like algorithm to make everything run parallelly. You can run any compressor/encoder that supports stdio/stdin/stdout or even nothing. The program can make a single threaded compressor...
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Forum: Conversion Tutorials
10-12-2019, 02:07
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Replies: 51
Views: 37,959
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Forum: Conversion Tutorials
05-12-2019, 08:57
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Replies: 4,148
Views: 1,021,387
Halo: The Master Chief Collection
*.map and...
Halo: The Master Chief Collection
*.map and *.pak files - XTool(zlib codec)+srep+lolz
*.bk2 files - bpk+srep
Other files - srep+lolz
Cutting NON-English voice files, nothing reEncoded
20.5...
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Forum: Conversion Tutorials
23-11-2019, 21:57
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Replies: 4,148
Views: 1,021,387
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Forum: Conversion Tutorials
26-10-2019, 04:25
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Replies: 4,148
Views: 1,021,387
Diablo III incl. RoS and Necromancer Pack ...
Diablo III incl. RoS and Necromancer Pack
v2.6.6.62433
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000
12:21:52 - Starting Data1.bin.001 creation
13:25:17 - Finished...
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Forum: Conversion Tutorials
26-09-2019, 01:39
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Replies: 25
Views: 6,848
CLS - Fast LZMA2
Hi, here's another cls for fast lzma2.
I haven't yet able to convert the streaming functions to delphi, so this cls uses 64MB chunks.
Here is the conversion...
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Forum: Conversion Tutorials
26-09-2019, 00:04
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Replies: 1
Views: 2,184
Kitty File Compressor (STDIO Patch)
Kitty file compressor (Super small compressor) - not anymore :p
The compressor was written by snowcat, was meant to be a super small compressor. Source is only 3KB and compiled executable is 13KB....
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Forum: Conversion Tutorials
20-09-2019, 15:07
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Replies: 23
Views: 6,313
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Forum: Conversion Tutorials
02-09-2019, 08:54
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Replies: 44
Views: 126,128
September 2-nd, 2019
Added:
Wargame Red...
September 2-nd, 2019
Added:
Wargame Red Dragon - thx to Simorq
Wargame European Escalation - thx to Simorq
Wargame Airland Battle - thx to Simorq
Age of Empires - Definitive Edition - thx to...
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Forum: Conversion Tutorials
29-08-2019, 15:16
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Replies: 50
Views: 19,954
Frostbite Engine
Support for frostbite 3 game engine files using zlib, lz4, zstd and kraken algorithm.
Games
Battlefield, Need For Speed, FIFA, Mirror's Edge Catalyst and etc
Usage
Place dll near xtool.exe...
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Forum: Conversion Tutorials
23-08-2019, 04:47
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Replies: 209
Views: 60,576
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Forum: Conversion Tutorials
12-08-2019, 15:33
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Replies: 50
Views: 19,954
Unity Engine 5.x.x
Support for unity game engine files using lz4 algorithm.
Usage
Place dll near xtool.exe (only during encoding)
Available codecs
Unity
Changelog
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Forum: Conversion Tutorials
04-08-2019, 15:05
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Replies: 695
Views: 234,600
Update available
1908_R1
- Fixed MT...
Update available
1908_R1
- Fixed MT hanging issues
- Fixed reflate issues
- Fixed memory issues
- Improved zlib codec
- Added auto reflate level detector
- Fixed aborting issues...
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Forum: Conversion Tutorials
26-07-2019, 16:55
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Replies: 695
Views: 234,600
Project status = Welp...
I hope this isn't...
Project status = Welp...
I hope this isn't strike 2 in terms losing my sources, my PC died about 2 days ago, motherboard and GPU got fried this time XD. As for my sources well they were stored on...
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Forum: Conversion Tutorials
21-07-2019, 15:29
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Replies: 695
Views: 234,600
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Forum: Conversion Tutorials
20-07-2019, 17:37
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Replies: 695
Views: 234,600
and add what feature? :rolleyes:
@everyone ...
and add what feature? :rolleyes:
@everyone
here's a benchmark
some file from Pro Evolution Soccer
old xtool = 275MB >> 381MB took 11.63 seconds using 4 threads
new xtool = 275MB >> 381MB...
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Forum: Conversion Tutorials
18-07-2019, 15:10
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Replies: 695
Views: 234,600
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Forum: Conversion Tutorials
17-07-2019, 15:19
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Replies: 695
Views: 234,600
Here's a speed test
prepare two types of...
Here's a speed test
prepare two types of inputs, one with deflate streams and one without deflate streams, can be a video file.
drag and drop the test files onto test.bat, there will be a...
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