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Forum: Conversion Tutorials 26-07-2022, 03:18
Replies: 540
Views: 97,542
Posted By elit
Unfortunately this wouldn't be possible, it need...

Unfortunately this wouldn't be possible, it need to be tested on whole Halo Master Collection directory. Because you are unlikely to trigger on small data. Even different arrangement of...
Forum: Conversion Tutorials 21-07-2022, 02:50
Replies: 540
Views: 97,542
Posted By elit
reflate issues: some more info

Greetings Razor.
Back on page 34 where I wrote about reflate problems, causing crc errors... This time I was able to catch in on console:

32246

But the thing is, exact same run may pass...
Forum: Conversion Tutorials 19-07-2022, 13:04
Replies: 159
Views: 32,808
Posted By elit
There is no "problem", I am telling you you are...

There is no "problem", I am telling you you are simply wrong. Feel free to ignore it I really couldn't care less.
Forum: Conversion Tutorials 19-07-2022, 04:23
Replies: 159
Views: 32,808
Posted By elit
I was testing it with lzscan, so I am fairly sure...

I was testing it with lzscan, so I am fairly sure my info is correct.
Again, using all 3 together(uelr+oo2reck+xtool) can only be handy if you want to pass through whole game in 1 go and don't want...
Forum: Conversion Tutorials 17-07-2022, 18:15
Replies: 540
Views: 97,542
Posted By elit
I have found something that seem like a bug, and...

I have found something that seem like a bug, and I am not sure if its FA or xtool, but likely an xtool issue.

Say you precomp a file with reflate, but you have an xtool.ini config that contain all...
Forum: Conversion Tutorials 17-07-2022, 17:58
Replies: 159
Views: 32,808
Posted By elit
In XCOM2, there are 2 "xcomgame" directories...

In XCOM2, there are 2 "xcomgame" directories containing upk and tfc files: One in main dir == uelr.
The other inside xcom2-warofthechosen == oodle[kraken].
Finally, in both there are still...
Forum: Conversion Tutorials 17-07-2022, 04:08
Replies: 159
Views: 32,808
Posted By elit
This have all dll's v4-9: 32205 On the...

This have all dll's v4-9:
32205

On the side note, I found it interesting that oo2reck can deal with complex unreal structure, like in upk files in XCOM2 for example, but xtool with -mue3+kraken...
Forum: Wii Games 08-07-2022, 03:26
Replies: 5
Views: 1,607
Posted By elit
You need to learn how hactool works: When you...

You need to learn how hactool works:
When you use --plaintext=file.nca during extraction of base game, that file.nca is created(in addition to unpacking of base game, which for update itself is not...
Forum: Conversion Tutorials 07-07-2022, 09:43
Replies: 540
Views: 97,542
Posted By elit
That is optional feature with extra switches, by...

That is optional feature with extra switches, by default it work same as flac - no lossy wav. As for thread safety, I believe its single threaded app so could be used chunk per thread but I don't...
Forum: Wii Games 07-07-2022, 04:27
Replies: 5
Views: 1,607
Posted By elit
I need to clarify few things about dealing with...

I need to clarify few things about dealing with updates, as I got PM about it:

After you unpack the update using basenca command(with conjunction of plaintext command you used on the original...
Forum: Conversion Tutorials 07-07-2022, 03:55
Replies: 540
Views: 97,542
Posted By elit
Interesting, I should note that compression...

Interesting, I should note that compression difference between different wav codecs is minimal. Also for me in the past, I found wavpack the best, It handle more formats(WAV/BWF/RF64, Sony Wave64,...
Forum: Conversion Tutorials 04-07-2022, 05:20
Replies: 540
Views: 97,542
Posted By elit
And preflate is worse than zlib hmmm..: 32017

And preflate is worse than zlib hmmm..:

32017
Forum: Conversion Tutorials 03-07-2022, 16:40
Replies: 540
Views: 97,542
Posted By elit
And even more interesting, reflate is actually...

And even more interesting, reflate is actually faster than zlib at same options(with depth 1 and chunk size of 32m at least)???:

32013
32014
Forum: Conversion Tutorials 03-07-2022, 15:58
Replies: 540
Views: 97,542
Posted By elit
Also, aside from what I stated above, there was...

Also, aside from what I stated above, there was another interesting thing I found. When inflating(with reflate option), if I use c32m-c128m range, xtool process about 25150 streams. Then when I use...
Forum: Conversion Tutorials 03-07-2022, 15:44
Replies: 540
Views: 97,542
Posted By elit
Nope, still throws the error. Also it compress...

Nope, still throws the error. Also it compress fine and show correct chain on archive info:
xtool:d1:c64mb:mzlib:mreflate+srep64:m3f:mem8g:a0+4x4:lzma:64mb:normal:32:lc8
, which is same regardless...
Forum: Conversion Tutorials 03-07-2022, 14:55
Replies: 540
Views: 97,542
Posted By elit
During repacking of Final Fantasy XIII(PC...

During repacking of Final Fantasy XIII(PC version), I found that using xtool:d1:c64m:mzlib:mreflate cause crc error during unpacking of the game. Cause is almost certainly due to combining zlib with...
Forum: Wii Games 03-07-2022, 14:31
Replies: 5
Views: 1,607
Posted By elit
Glad somebody found this thread already. It was...

Glad somebody found this thread already. It was empty and unvisited for some time due to it's location. As for keys, I don't know if I can provide them or not, that's the thing. Try to search the net...
Forum: Conversion Tutorials 01-07-2022, 11:38
Replies: 3
Views: 436
Posted By elit
1.9c you mean regular "bik" right? No that...

1.9c you mean regular "bik" right? No that wouldn't be same. Maybe as the time pass, more future games will be possible to encode with what we currently have.
Forum: Conversion Tutorials 25-06-2022, 05:06
Replies: 3
Views: 436
Posted By elit
Bink 2 encoder: real one

I dont know if this is known already, but someone released bink 2 encoder on github:
https://github.com/marcussacana/Bink2
Here are the files:
31912

and here is proof of concept I just tested:...
Forum: Conversion Tutorials 24-06-2022, 15:06
Replies: 5
Views: 468
Posted By elit
Looks like there is a problem with both quickbms...

Looks like there is a problem with both quickbms or crilayla.exe plugins. It does not inflate base.cpk from Valkyria Profile 4 at all. Older xtool with native cri support does. Although file is 22gb,...
Forum: Conversion Tutorials 24-06-2022, 11:42
Replies: 43
Views: 8,726
Posted By elit
Ah ok, no problem. I only mentioned it because in...

Ah ok, no problem. I only mentioned it because in the first post you said you are mainly interested in Win 7.
Forum: Conversion Tutorials 23-06-2022, 07:25
Replies: 43
Views: 8,726
Posted By elit
Not sure if its still relevant, but it crash...

Not sure if its still relevant, but it crash under Win7 64bit:

31904
31905
Forum: Conversion Tutorials 18-06-2022, 13:08
Replies: 5
Views: 468
Posted By elit
@kj911 I only patched older xtool that still...

@kj911 I only patched older xtool that still supported crilayla natively, because it is 32bit app - to utilize full 4gb memory range. New xtool is 64bit in active development and any query for better...
Forum: Conversion Tutorials 18-06-2022, 11:53
Replies: 5
Views: 468
Posted By elit
Here is my recommendation on maximum...

Here is my recommendation on maximum threads/chunk size with patched xtool:crilayla, based on observation from compressing 22gb cpk:

-use c512mb as a maximum and on single thread(t1)
-2t c256mb...
Forum: Conversion Tutorials 18-06-2022, 03:28
Replies: 5
Views: 468
Posted By elit
Xtool:crilayla 4Gb patched

So I had an interesting experience with repacking Valkyria Chronicles 4 yesterday. There is a base.cpk file of 22gb size. I still prefer to use older xtool with crilayla support as newer methods...
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