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Forum: Conversion Tutorials 17-06-2022, 13:28
Replies: 393
Views: 101,414
Posted By elit
Finally I figured out bms->xtool. Was wondering...

Finally I figured out bms->xtool. Was wondering why it doesn't work with:
Encode=quickbms.exe -s "comtype <codec> ; clog <fileout> 0 <insize> <outsize>" "" <filein>
Decode=quickbms.exe -s "comtype...
Forum: Conversion Tutorials 09-09-2021, 08:19
Replies: 393
Views: 101,414
Posted By elit
Thank you, I also just found that it's not even...

Thank you, I also just found that it's not even viable option after all.
When doing something like xtool:munity+srep+lzma where xtool is set to solid = 0, FA will pass that upstream. That is srep...
Forum: Conversion Tutorials 08-09-2021, 08:05
Replies: 393
Views: 101,414
Posted By elit
In Pathfinder Kingmaker, there is a folder called...

In Pathfinder Kingmaker, there is a folder called Bundles, containing among other unity files with *_bundle ending but without extension. These are about 16.6gb.

I can inflate them using latest...
Forum: Conversion Tutorials 05-12-2020, 09:16
Replies: 393
Views: 101,414
Posted By elit
Now that I think about it, this could be also a...

Now that I think about it, this could be also a way to make xtool codec-universal. Imagine this:
You would expose certain functions name calls as an open specification - similar to what FA does with...
Forum: Conversion Tutorials 04-12-2020, 14:45
Replies: 393
Views: 101,414
Posted By elit
Yes, this is pretty much what I meant back in...

Yes, this is pretty much what I meant back in 2018: https://fileforums.com/showpost.php?p=471409&postcount=296
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