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Forum: Conversion Tutorials Today, 13:46
Replies: 2,671
Views: 446,686
Posted By Masquerade
Grand Theft Auto San Andreas Definitive Edition

Grab oo2core from game files and rename from oo2core_8_win64.dll to oo2core_7_win64.dll.

oo2reck+srep+lolz/$mp4=srep

17.8GB ----> 13GB (no credits video) / 13.1GB (with credits video)
Forum: Conversion Tutorials Today, 02:03
Replies: 2,671
Views: 446,686
Posted By Masquerade
Grand Theft Auto Vice City Definitive Edition

Grab oo2core from game files and rename from oo2core_8_win64.dll to oo2core_7_win64.dll.

oo2reck+srep+lolz/$mp4=srep

8.7GB ----> 6.2GB (no credits video) / 6.3GB (with credits video)
Forum: Conversion Tutorials Yesterday, 09:48
Replies: 2,671
Views: 446,686
Posted By Masquerade
Grand Theft Auto III Definitive Edition

Grab oo2core from game files and rename from oo2core_8_win64.dll to oo2core_7_win64.dll.

oo2reck+srep+lolz

4.2GB ----> 2.9GB
Forum: Conversion Tutorials 22-11-2021, 11:47
Replies: 2,671
Views: 446,686
Posted By Masquerade
Likely: https://zenhax.com/viewtopic.php?t=4030

Likely: https://zenhax.com/viewtopic.php?t=4030
Forum: Conversion Tutorials 10-11-2021, 10:37
Replies: 2,671
Views: 446,686
Posted By Masquerade
IMO yes, considering there's little to no speed...

IMO yes, considering there's little to no speed penalty.

I didn't test selkie though, perhaps you can get even more inflation with that.
Forum: Conversion Tutorials 10-11-2021, 06:42
Replies: 2,671
Views: 446,686
Posted By Masquerade
STAR WARS Jedi Fallen Order [Build 7637838]

ENGLISH ONLY! All unneeded language files + deluxe movies ripped.

Start size: 51.3GB

Compression method:
oo2recm+xtool_zlib+srep+lolz

Do not use XTool chunk size of greater than 128mb...
Forum: Conversion Tutorials 08-11-2021, 15:01
Replies: 10
Views: 973
Posted By Masquerade
You do not need lolz.exe and srep.exe unpackcmds...

You do not need lolz.exe and srep.exe unpackcmds inside arc.ini...
Forum: Conversion Tutorials 05-11-2021, 13:12
Replies: 2,671
Views: 446,686
Posted By Masquerade
Wasn't able to get srep 3.92 beta working with...

Wasn't able to get srep 3.92 beta working with it, both in $$arc$$ or stdio.
Forum: Conversion Tutorials 05-11-2021, 01:23
Replies: 2,671
Views: 446,686
Posted By Masquerade
INJUSTICE 2 Audio tracks inside videos: ...

INJUSTICE 2 Audio tracks inside videos:

https://i.ibb.co/8MgRVqx/Capture.png
Forum: Conversion Tutorials 04-11-2021, 14:36
Replies: 2,671
Views: 446,686
Posted By Masquerade
Injustice 2 Precompression Test Using...

Injustice 2 Precompression Test

Using oo2core_4_win64.dll from game's Binaries folder.

XTool v0.3.21 (kraken codec):
Compressing 1 file, 100,237,312 bytes
Compressing...
Forum: Conversion Tutorials 04-11-2021, 01:15
Replies: 2,671
Views: 446,686
Posted By Masquerade
WOLCEN: Lords Of Mayhem (v1.1.4.6)

Step 1: Decrypt the game files:


Download the decryption tool from the attachment below (credits to atom0s & Gabriel Dehan). This EXE is specific to game version v1.1.4.6.
Drop the EXE into...
Forum: Conversion Tutorials 31-10-2021, 15:18
Replies: 10
Views: 973
Posted By Masquerade
Thumbs up Simple Installer Script

Simple Installer Script

This script is designed with newbies in mind, although anyone can use it! It is as simple as can be.

Features:


VCL Style Support
Can make a desktop icon
...
Forum: Conversion Tutorials 28-10-2021, 13:17
Replies: 2,671
Views: 446,686
Posted By Masquerade
With lolz, 11.1GB.

With lolz, 11.1GB.
Forum: Conversion Tutorials 28-10-2021, 09:57
Replies: 2,671
Views: 446,686
Posted By Masquerade
Decimal locations for Japanese voiceover in...

Decimal locations for Japanese voiceover in SCARLET NEXUS v1.04:

pakchunk7-WindowsNoEditor.pak

0 - 353837341
Remaining JP voices are inside pakchunk70-WindowsNoEditor.pak.

Total: 1.25GB
Forum: Conversion Tutorials 28-10-2021, 08:23
Replies: 224
Views: 26,726
Posted By Masquerade
Scarlet Nexus: Updated Database for v1.04 ...

Scarlet Nexus: Updated Database for v1.04


This database is for game version v1.04 / Steam Build 7458866.
Created using Database Maker thanks to Razor12911.
Follow the guidance in this post...
Forum: Conversion Tutorials 26-10-2021, 11:02
Replies: 2,671
Views: 446,686
Posted By Masquerade
Decimal locations for unneeded voiceovers in The...

Decimal locations for unneeded voiceovers in The Dark Pictures Anthology: House of Ashes

pakchunk0-WindowsNoEditor.pak

DE - 7609391157 - 7855465402

ES - 7855466549 - 8101614621

FR -...
Forum: Conversion Tutorials 23-10-2021, 12:25
Replies: 2,671
Views: 446,686
Posted By Masquerade
Oh, most certainly not profitable in the...

Oh, most certainly not profitable in the slightest. But still good fun! :D
Forum: Conversion Tutorials 23-10-2021, 03:53
Replies: 2,671
Views: 446,686
Posted By Masquerade
KaktoR You can use the following tools to...

KaktoR
You can use the following tools to extract all of the compressed ZSTD streams from NieR replicant. It will allow for decompression of 99% of streams.

1. VGM Toolbox...
Forum: Conversion Tutorials 21-10-2021, 07:26
Replies: 2,671
Views: 446,686
Posted By Masquerade
Unsure, I have checked with latest ZSTD to see if...

Unsure, I have checked with latest ZSTD to see if it can list info about the archives, yet it can only seem to load info for few archives. Yet, all files are definitely compressed with zstd.

for...
Forum: Conversion Tutorials 15-10-2021, 09:45
Replies: 6
Views: 620
Posted By Masquerade
Piggybacking off the advice given by Cesar, ...

Piggybacking off the advice given by Cesar,

You can merge both your srep and srep64 methods into one packcmd providing the exes are in the same folder as arc.exe:

Code:

[External...
Forum: Conversion Tutorials 11-10-2021, 12:06
Replies: 37
Sticky: DiskSpan GUI
Views: 9,404
Posted By Masquerade
Don't know if you already have this on, but...

Don't know if you already have this on, but there's a setting in Inno which makes a copy of the script whenever you save the file.

Go to Tools > Options > Create Backups When Saving
Forum: Conversion Tutorials 29-09-2021, 04:57
Replies: 5
Views: 641
Posted By Masquerade
Yes, I wrote it for the newbies :) and anyone...

Yes, I wrote it for the newbies :) and anyone wanting to squeeze even more compression.
Thanks.
Forum: Conversion Tutorials 29-09-2021, 02:58
Replies: 5
Views: 641
Posted By Masquerade
How to patch unneeded voiceovers out of Unreal Engine 4 games

Hello everyone, today I am going to explain how to patch unneeded voiceovers out of Unreal Engine 4 games - particularly voiceovers contained inside *.PAK files. Some games store language files...
Forum: Conversion Tutorials 23-09-2021, 05:37
Replies: 2,671
Views: 446,686
Posted By Masquerade
Carldric Clement It's just a unity game, xtool...

Carldric Clement
It's just a unity game, xtool isn't needed. Nothing for it to precompress.
Forum: Conversion Tutorials 20-09-2021, 02:54
Replies: 2,671
Views: 446,686
Posted By Masquerade
https://github.com/lz4/lz4/releases/tag/v1.8.0

https://github.com/lz4/lz4/releases/tag/v1.8.0
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