Forum: Conversion Tutorials
08-10-2023, 09:00
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Replies: 404
Views: 149,736
Welp ...
Welp
https://media.giphy.com/media/qN8mwUPAt7gByge3W1/giphy.gif
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Forum: Conversion Tutorials
08-10-2023, 07:44
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Replies: 404
Views: 149,736
Tony Hawk's Pro Skater 1+2
This only removes...
Tony Hawk's Pro Skater 1+2
This only removes the custom encryption used in the game (Not tested)
Drag and drop the game folder and xtool will remove the encryption and give you the decrypted...
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Forum: Conversion Tutorials
05-10-2023, 09:39
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Replies: 404
Views: 149,736
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Forum: Conversion Tutorials
10-09-2023, 06:32
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Replies: 695
Views: 234,319
Update available
Changes
- added...
Update available
Changes
- added recompress streams feature
- added reassign streams feature
- added dummy codec
- added data transfer buffer for srep when dd# is used
- added...
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Forum: Conversion Tutorials
06-09-2023, 10:56
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Replies: 695
Views: 234,319
There's two different code sets for decoding in...
There's two different code sets for decoding in xtool, one is for multi threading which caters for speed at a cost of increased memory usage because the streams have to be reorganised before they are...
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Forum: Conversion Tutorials
06-09-2023, 01:34
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Replies: 404
Views: 149,736
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Forum: Conversion Tutorials
01-09-2023, 01:11
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Replies: 404
Views: 149,736
Starfield
Supported games
Starfield...
Starfield
Supported games
Starfield (requires liblz4.dll)
Usage
Place starfield.dll near xtool.exe along with required libraries and use -mstarfield+reflate (plugin only precompresses lz4...
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Forum: Conversion Tutorials
31-08-2023, 18:39
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Replies: 4,145
Views: 1,020,043
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Forum: Conversion Tutorials
22-08-2023, 14:39
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Replies: 404
Views: 149,736
Plugin update available
Changes
-...
Plugin update available
Changes
- Updated Unreal Engine (https://fileforums.com/showpost.php?p=489801&postcount=25) plugin
- Fixed hanging issue in PlayStation archive...
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Forum: Conversion Tutorials
08-08-2023, 16:28
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Replies: 695
Views: 234,319
Update available
Changes
- fixed an...
Update available
Changes
- fixed an issue where xtool would crash on Windows XP and other systems upon closure
- memory optimisations
- improvements with database "based" plugins
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Forum: Conversion Tutorials
05-08-2023, 18:39
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Replies: 4,145
Views: 1,020,043
Do something! Anything!
On Textures.pak, Textures_1.pak, Textures_2.pak and Textures_3.pak
XTool is created by Razor12911
Streams: 8495 / 8495
Time: 00:01:25 (CPU 00:14:32)
Size: 12.8 GB >> 20.8 GB
Done!!!
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Forum: Conversion Tutorials
03-08-2023, 05:43
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Replies: 4,145
Views: 1,020,043
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Forum: Conversion Tutorials
29-07-2023, 14:56
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Replies: 695
Views: 234,319
Update available
Changes
- added...
Update available
Changes
- added universal scanner for DirectStorage gdeflate streams
- added the use of gpu for caching and virtual memory purposes
- updated depthing feature to...
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Forum: Conversion Tutorials
26-07-2023, 21:38
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Replies: 404
Views: 149,736
Plugin update available
Changes
-...
Plugin update available
Changes
- Added support for DirectStorage (gdeflate) streams in Insomniac plugin
Notes
Turns out, not only lz4 was used in this game, after investigations made by...
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Forum: Conversion Tutorials
26-07-2023, 17:53
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Replies: 4,145
Views: 1,020,043
Ratchet & Clank: Rift Apart
...
Ratchet & Clank: Rift Apart
-minsomniac:rcrads
tex_global
Compressed 1 file, 216,354,837 => 232,416,562 bytes. Ratio 107.42%
Compression time: cpu 0.19 sec/real 1.37 sec = 14%. Speed 157.41...
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Forum: Conversion Tutorials
26-07-2023, 17:49
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Replies: 404
Views: 149,736
Insomniac Engine
Supported games
Marvel's...
Insomniac Engine
Supported games
Marvel's Spider-Man Remastered
Marvel's Spider-Man: Miles Morales
Ratchet & Clank: Rift Apart
Usage
Place insomniac.ini near xtool.exe along with required...
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Forum: Conversion Tutorials
26-07-2023, 09:01
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Replies: 404
Views: 149,736
Plugin update available
Changes
- ue3...
Plugin update available
Changes
- ue3 codec no longer requires m# parameter to work
- ue3 codec supports lzopro streams (requires lzopro executable plugin)
- ue4 codec speed improvement
...
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Forum: Conversion Tutorials
26-07-2023, 08:39
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Replies: 4,145
Views: 1,020,043
Forspoken
-mlz4f:l9
Use liblz4.dll that...
Forspoken
-mlz4f:l9
Use liblz4.dll that comes with xtool (v1.8.3)
You must also have xdelta, every stream has 8 byte difference and will not precompress without it.
Compressed 1 file,...
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Forum: Conversion Tutorials
18-07-2023, 01:42
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Replies: 404
Views: 149,736
Plugin update available
Changes
-...
Plugin update available
Changes
- Improved stream detection in unreal engine plugin's ue5 codec (ucas/utoc format)
Notes
Using ue5 codec even on pak files yielded streams which should not...
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Forum: Conversion Tutorials
15-07-2023, 06:22
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Replies: 695
Views: 234,319
vc22_vista_1.2.13: 24688ms 24687ms 24750ms...
vc22_vista_1.2.13: 24688ms 24687ms 24750ms 24750ms 24782ms
vc17_winxp_1.2.13: 24375ms 24172ms 24156ms 24266ms 24359ms
rad_studio_1.2.13: 24359ms 24219ms 24203ms 24265ms 24313ms
...
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Forum: Conversion Tutorials
10-07-2023, 19:33
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Replies: 695
Views: 234,319
Update available
Changes
- Minor bug...
Update available
Changes
- Minor bug fixes
Notes
This release contains recompiled zlibwapi.dll, preflate_dll.dll, lzo2.dll (to remove Visual C++ 2010 requirement) and xdelta3_dll.dll...
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Forum: Conversion Tutorials
08-07-2023, 21:30
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Replies: 404
Views: 149,736
Plugin update available
Changes
-...
Plugin update available
Changes
- Improved stream detection in unreal engine plugin's ue5 codec (ucas/utoc format)
Notes
I just wished the format of unreal engine file system would stop...
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Forum: Conversion Tutorials
07-07-2023, 21:50
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Replies: 695
Views: 234,319
Update available
Changes
- added...
Update available
Changes
- added footer feature in configuration plugins
- added thread priority controller via -T# parameter
Notes
Footer detection has been added to configuration...
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Forum: Conversion Tutorials
07-07-2023, 15:27
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Replies: 695
Views: 234,319
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Forum: Conversion Tutorials
05-07-2023, 08:58
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Replies: 695
Views: 234,319
Update available
Changes
- user can...
Update available
Changes
- user can specify srep parameters to use via -sp#
- updated zlib codec
Notes
the -sm# parameter is removed, now if you want to control the memory srep is...
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