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Compressor tga+bmp+dds+wav
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This is lossy compression?
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Becareful with this method. Maybe the game will have errors or missing textures.
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game Fallout New Vegas. textures dds. It works without errors
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NBB, not to spread well someone else's utilities in a public
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How i can use this tools For any game? I mean unpack and rebuild the texture package. Can you tell me. @gozarck i made some test and yes is lossy compression. Is nice for fun but i dont like the low quality of textures. It's like go back to SD quality (the old games).
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Unfortunately, it is lossy, at least for me, the codec is still the same but the audio is different, it sounds like audio conversion from 320KBps to 96KBps or less (Bitrate), unpacking or restoring the file puts the file back to its original size but checksum is now different.
Using 7z Compression on the original wav file goes from 50MB to 47.5MB but the restored file goes from the same size but down to 40MB which means the files aren't very similar. But it is an awesome tool, 50MB to 464KB, only problem quality is lossy. |
neroAacEnc -cbr -q 0.3 -if "%%i" -of "%%~dpni.[towav]"
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neroAacEnc -q 0.3 -if "%%i" -of "%%~dpni.[towav]"
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same issue, tried with gtav and left 4 dead.
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tried with sox.exe
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Good morning! I've tried to compress Fallout 4; to try to compress videogame as much as possible, I extracted .dds files from "Fallout4 - Texture1.ba2" file (the biggest .ba2 file), I used DDS_to_KAS.bat file to convert dds file to kas file and then reconverted to dds file. I noticed that a lot of riconverted files have same size of original dds file but, once I tried to recreate original .ba2 file, this is much smaller then original. Why?
Is it because DDS_to_KAS.bat CONVERT files and not simply COMPRESS them? |
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