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-   -   Working Console[SP Only] - Trainer 1.0.180 (https://fileforums.com/showthread.php?t=88975)

mw2fail 02-02-2010 01:05

Call of Duty: Modern Warfare 2 working Console[SP Only] - Trainer 1.0.180
 
hi,

hope this is the right forum.
I found this at mpc forums and tested it, it works great and it is easy to use.
probably the best trainer you can get which is working with the latest version.

How to use!

Step 1. Put mw2spDevConsole.exe in your MW2 install directory
Step 2. Run it and Alt-Tab out
Step 3. Open LoaderX.exe
Step 4. Click Inject DLLs(It should say 1 DLLs Succesfully Injected at the bottom)
Step 5. Enjoy the console

Credit to AgentGOD for the original console hack.

Virusscan:

Virus Scan

Download at

Console_SP_1.0.180.rar

The rar archive contains:
-4shared_Desktop_3.1.0.exe
-MW2Unleashed.zip
-console_mp.txt


Unfortunately the Dev Console is now impossible to access in multiplayer, as they removed the code for it in the Updated Versions of multiplayer, but you can just use an old version of Single Player to use the console unlocker :).

There's some interesting commands for servers still there though. It may be possible to set up an IP based dedicated server with the console.

If it is saying 'MW2 Unleashed is incompatible with this version of MW2' when you try to inject, rename iw4spDevConsole.exe to iw4sp.exe and it should work.

Console Commands:

Code:

'+set logfile 2'
 Build 159 latest Fri Nov 06 2009 04:11:54PM. Logfile opened on Thu :04 2009

 Forcing "seta" command to normal "Set" for dvar "logfile".
      dvar set logfile 1
 Unknown command "cvarlist"
        actionSlotsHide "0"
        activeAction ""
    A  ai_corpseCount "16"
      C aim_accel_turnrate_debug "0"
      C aim_accel_turnrate_enabled "1"
      C aim_accel_turnrate_lerp "1200"
      C aim_aimAssistRangeScale "1"
      C aim_autoaim_debug "0"
      C aim_autoaim_enabled "0"
      C aim_autoaim_lerp "40"
      C aim_autoaim_region_height "120"
      C aim_autoaim_region_width "160"
      C aim_autoAimRangeScale "1"
      C aim_automelee_debug "0"
      C aim_automelee_enabled "1"
      C aim_automelee_lerp "40"
      C aim_automelee_range "128"
      C aim_automelee_region_height "240"
      C aim_automelee_region_width "320"
      C aim_input_graph_debug "0"
      C aim_input_graph_enabled "1"
      C aim_input_graph_index "3"
      C aim_lockon_debug "0"
      C aim_lockon_deflection "0.05"
      C aim_lockon_enabled "1"
      C aim_lockon_region_height "90"
      C aim_lockon_region_width "90"
      C aim_lockon_strength "0.6"
      C aim_scale_view_axis "1"
      C aim_slowdown_debug "0"
      C aim_slowdown_enabled "1"
      C aim_slowdown_pitch_scale "0.4"
      C aim_slowdown_pitch_scale_ads "0.5"
      C aim_slowdown_region_height "90"
      C aim_slowdown_region_width "90"
      C aim_slowdown_yaw_scale "0.4"
      C aim_slowdown_yaw_scale_ads "0.5"
      C aim_turnrate_pitch "90"
      C aim_turnrate_pitch_ads "55"
      C aim_turnrate_yaw "260"
      C aim_turnrate_yaw_ads "90"
        ammoCounterHide "0"
      C authPort "20800"
      C authServerName "cod4master.activision.com"
        badhost_debug "0"
        badhost_endGameIfISuck "1"
        badhost_maxDoISuckFrames "300"
        badhost_maxHappyPingTime "400"
        badhost_minPercentClientsUnhappyToSuck "0.51"
        badhost_minTotalClientsForHappyTest "3"
        band_12players "384000"
        band_18players "580000"
        band_2players "64000"
        band_4players "128000"
        band_8players "256000"
        bandwidthtest_announceinterval "200"
        bandwidthtest_duration "500"
        bandwidthtest_enable "1"
        bandwidthtest_fudge "1"
        bandwidthtest_ingame_enable "1"
        bandwidthtest_ingame_fudge "1"
        bandwidthtest_maxpacketsize "1000"
        bandwidthtest_quota "0.5"
        bandwidthtest_rounds "10"
        bandwidthtest_scalar "2"
        bandwidthtest_timeout "1500"
      C bg_aimSpreadMoveSpeedThreshold "11"
      C bg_bulletExplDmgFactor "1"
      C bg_bulletExplRadius "250"
      C bg_debugProne "0"
      C bg_fallDamageMaxHeight "300"
      C bg_fallDamageMinHeight "128"
      C bg_foliagesnd_fastinterval "500"
      C bg_foliagesnd_maxspeed "180"
      C bg_foliagesnd_minspeed "40"
      C bg_foliagesnd_resetinterval "500"
      C bg_foliagesnd_slowinterval "1500"
      C bg_forceDualWield "0"
      C bg_forceExplosiveBullets "0"
      C bg_ladder_yawcap "100"
      C bg_legYawTolerance "20"
        bg_lowGravity "800"
      C bg_maxGrenadeIndicatorSpeed "100"
      C bg_prone_yawcap "85"
      C bg_shieldHitEncodeHeightVM "-10 10"
      C bg_shieldHitEncodeHeightWorld "-25 20"
      C bg_shieldHitEncodeWidthVM "-16 16"
      C bg_shieldHitEncodeWidthWorld "-14 14"
      C bg_shock_lookControl "1"
      C bg_shock_lookControl_fadeTime "2"
      C bg_shock_lookControl_maxpitchspeed "90"
      C bg_shock_lookControl_maxyawspeed "90"
      C bg_shock_lookControl_mousesensitivityscale "0.5"
      C bg_shock_movement "1"
      C bg_shock_screenBlurBlendFadeTime "1"
      C bg_shock_screenBlurBlendTime "0.4"
      C bg_shock_screenFlashShotFadeTime "1"
      C bg_shock_screenFlashWhiteFadeTime "1"
      C bg_shock_screenType "blurred"
      C bg_shock_sound "1"
      C bg_shock_soundDryLevel "1"
      C bg_shock_soundEnd "shellshock_end"
      C bg_shock_soundEndAbort "shellshock_end_abort"
      C bg_shock_soundFadeInTime "0.25"
      C bg_shock_soundFadeOutTime "2.5"
      C bg_shock_soundLoop "shellshock_loop"
      C bg_shock_soundLoopEndDelay "-3"
      C bg_shock_soundLoopFadeTime "1.5"
      C bg_shock_soundLoopSilent "shellshock_loop_silent"
      C bg_shock_soundModEndDelay "2"
      C bg_shock_soundRoomType "generic"
      C bg_shock_soundWetLevel "0.5"
      C bg_shock_viewKickFadeTime "3"
      C bg_shock_viewKickPeriod "0.75"
      C bg_shock_viewKickRadius "0.05"
      C bg_shock_volume_ambdist1 "0.5"
      C bg_shock_volume_ambdist2 "0.5"
      C bg_shock_volume_ambient "0.5"
      C bg_shock_volume_announcer "0.5"
      C bg_shock_volume_auto "0.5"
      C bg_shock_volume_auto2 "0.5"
      C bg_shock_volume_auto2d "0.5"
      C bg_shock_volume_autodog "0.5"
      C bg_shock_volume_body "0.5"
      C bg_shock_volume_body2d "0.5"
      C bg_shock_volume_bulletimpact "0.5"
      C bg_shock_volume_bulletwhizby "0.5"
      C bg_shock_volume_effects1 "0.5"
      C bg_shock_volume_effects2 "0.5"
      C bg_shock_volume_element "0.5"
      C bg_shock_volume_explosiveimpact "0.5"
      C bg_shock_volume_hurt "0.5"
      C bg_shock_volume_item "0.5"
      C bg_shock_volume_local "0.5"
      C bg_shock_volume_local2 "0.5"
      C bg_shock_volume_local3 "0.5"
      C bg_shock_volume_menu "0.5"
      C bg_shock_volume_mission "0.5"
      C bg_shock_volume_music "0.5"
      C bg_shock_volume_musicnopause "0.5"
      C bg_shock_volume_nonshock "0.5"
      C bg_shock_volume_physics "0.5"
      C bg_shock_volume_player1 "0.5"
      C bg_shock_volume_player2 "0.5"
      C bg_shock_volume_reload "0.5"
      C bg_shock_volume_reload2d "0.5"
      C bg_shock_volume_shellshock "0.5"
      C bg_shock_volume_vehicle "0.5"
      C bg_shock_volume_vehiclelimited "0.5"
      C bg_shock_volume_voice "0.5"
      C bg_shock_volume_weapon "0.5"
      C bg_shock_volume_weapon2d "0.5"
      C bg_softLandingMaxDamage "0.1"
      C bg_softLandingMaxHeight "300"
      C bg_softLandingMinHeight "128"
      C bg_swingSpeed "0.2"
        bg_viewBobAmplitudeBase "0.16"
      C bg_viewBobAmplitudeDucked "0.0075 0.0075"
      C bg_viewBobAmplitudeDuckedAds "0.0075 0.0075"
      C bg_viewBobAmplitudeProne "0.02 0.005"
      C bg_viewBobAmplitudeRoll "1.5"
      C bg_viewBobAmplitudeSprinting "0.02 0.014"
      C bg_viewBobAmplitudeStanding "0.007 0.007"
      C bg_viewBobAmplitudeStandingAds "0.007 0.007"
      C bg_viewBobLag "0.25"
      C bg_viewBobMax "8"
      C bg_viewKickMax "90"
      C bg_viewKickMin "5"
      C bg_viewKickRandom "0.4"
      C bg_viewKickScale "0.2"
        bg_weaponBobAmplitudeBase "0.16"
      C bg_weaponBobAmplitudeDucked "0.045 0.025"
      C bg_weaponBobAmplitudeProne "0.02 0.005"
      C bg_weaponBobAmplitudeRoll "1.5"
      C bg_weaponBobAmplitudeSprinting "0.02 0.014"
      C bg_weaponBobAmplitudeStanding "0.055 0.025"
      C bg_weaponBobLag "0.25"
      C bg_weaponBobMax "8"
      C bullet_penetration_enabled "1"
      C bullet_penetrationMinFxDist "30"
      C bullet_ricochetBaseChance "0.5"
      C camera_thirdPerson "0"
      C camera_thirdPersonAdsTransScale "2"
      C camera_thirdPersonCrosshairOffset "0.35"
      C camera_thirdPersonFovScale "0.9"
      C camera_thirdPersonOffset "-120 0 14"
      C camera_thirdPersonOffsetAds "-60 -20 4"
      C camera_thirdPersonOffsetTurretAds "-80 0 14"
      C cameraShakeRemoteHelo_Angles "0.221 0.15 2"
      C cameraShakeRemoteHelo_Freqs "31 90 0.5"
      C cameraShakeRemoteHelo_SpeedRange "2000 5000"
      C cameraShakeRemoteMissile_Angles "0.05 0.7 0.07"
      C cameraShakeRemoteMissile_Freqs "42 0.7 100"
      C cameraShakeRemoteMissile_SpeedRange "1000 4000"
      C cg_airstrikeKillCamCloseXYDist "24"
      C cg_airstrikeKillCamCloseZDist "24"
      C cg_airstrikeKillCamFarBlur "2"
      C cg_airstrikeKillCamFarBlurDist "300"
      C cg_airstrikeKillCamFarBlurStart "100"
      C cg_airstrikeKillCamFov "50"
      C cg_airstrikeKillCamNearBlur "4"
      C cg_airstrikeKillCamNearBlurEnd "100"
      C cg_airstrikeKillCamNearBlurStart "0"
    A  cg_blood "1"
    A  cg_brass "1"
      C cg_centertime "5"
    A  cg_chatHeight "4"
    A  cg_chatTime "12000"
      C cg_chatWithOtherTeams "0"
    A  cg_connectionIconSize "0"
      C cg_constantSizeHeadIcons "0"
      C cg_crosshairAlpha "1"
      C cg_crosshairAlphaMin "0.5"
      C cg_crosshairDynamic "0"
      C cg_crosshairEnemyColor "1"
      C cg_crosshairVerticalOffset "0"
      C cg_cullBulletAngle "50"
      C cg_cullBullets "1"
    A  cg_cursorHints "4"
      C cg_deadChatWithDead "0"
      C cg_deadChatWithTeam "0"
      C cg_deadHearAllLiving "0"
      C cg_deadHearTeamLiving "0"
      C cg_debug_overlay_viewport "0"
      C cg_debugevents "-1"
      C cg_debugInfoCornerOffset "0 -30"
      C cg_debugposition "0"
    A  cg_descriptiveText "1"
      C cg_dobjdump "-1"
      C cg_draw2D "1"
    A  cg_drawBreathHint "1"
      C cg_drawCrosshair "1"
      C cg_drawCrosshairNames "1"
        cg_drawCrosshairNamesPosX "300"
        cg_drawCrosshairNamesPosY "180"
      C cg_drawDamageDirection "1"
      C cg_drawDamageFlash "0"
        cg_drawFPS "Off"
    A  cg_drawFPSLabels "1"
      C cg_drawFriendlyNames "1"
      C cg_drawGun "1"
      C cg_drawHealth "0"
    A  cg_drawMantleHint "1"
      C cg_drawMaterial "Off"
        cg_drawpaused "1"
        cg_drawScriptUsage "0"
      C cg_drawShellshock "1"
    A  cg_drawSnapshot "0"
      C cg_drawSplatter "0"
      C cg_drawSplatterTest "0"
    A  cg_drawStatsSource "0"
        cg_drawTalk "ALL"
      C cg_drawThroughWalls "0"
    A  cg_drawTurretCrosshair "1"
    A  cg_drawViewpos "0"
      C cg_dumpAnims "-1"
      C cg_enemyNameFadeIn "250"
      C cg_enemyNameFadeOut "250"
        cg_errordecay "100"
      C cg_everyoneHearsEveryone "0"
      C cg_explosiveKillCamBackDist "35"
      C cg_explosiveKillCamGroundBackDist "30"
      C cg_explosiveKillCamGroundUpDist "15"
      C cg_explosiveKillCamStopDecelDist "100"
      C cg_explosiveKillCamStopDist "350"
      C cg_explosiveKillCamUpDist "5"
      C cg_explosiveKillCamWallOutDist "10"
      C cg_explosiveKillCamWallSideDist "30"
      C cg_flashbangNameFadeIn "1000"
      C cg_flashbangNameFadeOut "50"
      C cg_footsteps "1"
      C cg_fov "65"
      C cg_fovMin "1"
      C cg_fovScale "1"
      C cg_friendlyNameFadeIn "0"
      C cg_friendlyNameFadeOut "1500"
    A  cg_gameBoldMessageWidth "390"
    A  cg_gameMessageWidth "455"
      C cg_gun_x "0"
      C cg_gun_y "0"
      C cg_gun_z "0"
    A  cg_headIconMinScreenRadius "0.015"
      C cg_heliKillCamFarBlur "2"
      C cg_heliKillCamFarBlurDist "300"
      C cg_heliKillCamFarBlurStart "100"
      C cg_heliKillCamFov "15"
      C cg_heliKillCamNearBlur "4"
      C cg_heliKillCamNearBlurEnd "100"
      C cg_heliKillCamNearBlurStart "0"
    A  cg_hintFadeTime "100"
    A  cg_hudChatIntermissionPosition "5 110"
    A  cg_hudChatPosition "5 200"
    A  cg_hudDamageIconHeight "64"
    A  cg_hudDamageIconInScope "0"
    A  cg_hudDamageIconOffset "128"
    A  cg_hudDamageIconTime "6000"
    A  cg_hudDamageIconWidth "128"
    A  cg_hudGrenadeIconEnabledFlash "0"
    A  cg_hudGrenadeIconHeight "25"
    A  cg_hudGrenadeIconInScope "0"
    A  cg_hudGrenadeIconMaxHeight "104"
      C cg_hudGrenadeIconMaxRangeFlash "500"
      C cg_hudGrenadeIconMaxRangeFrag "250"
    A  cg_hudGrenadeIconOffset "50"
    A  cg_hudGrenadeIconWidth "25"
    A  cg_hudGrenadePointerHeight "12"
    A  cg_hudGrenadePointerPivot "12 27"
        cg_hudGrenadePointerPulseFreq "1.7"
        cg_hudGrenadePointerPulseMax "1.85"
        cg_hudGrenadePointerPulseMin "0.3"
    A  cg_hudGrenadePointerWidth "25"
        cg_hudlegacysplitscreenscale "2"
        cg_hudMapBorderWidth "2"
        cg_hudMapFriendlyHeight "15"
        cg_hudMapFriendlyWidth "15"
        cg_hudMapPlayerHeight "20"
        cg_hudMapPlayerWidth "20"
      C cg_hudMapRadarLineThickness "0.15"
        cg_hudObjectiveTextScale "0.3"
    A  cg_hudProneY "-160"
    A  cg_hudSayPosition "5 175"
        cg_hudsplitscreencompassscale "1.5"
        cg_hudsplitscreenstancescale "2"
        cg_hudStanceFlash "1 1 1 1"
    A  cg_hudStanceHintPrints "0"
    A  cg_hudVotePosition "5 220"
    A  cg_invalidCmdHintBlinkInterval "600"
    A  cg_invalidCmdHintDuration "1800"
      C cg_javelinKillCamCloseZDist "128"
      C cg_javelinKillCamDownDist "150"
      C cg_javelinKillCamFov "60"
      C cg_javelinKillCamLookLerpDist "3000"
      C cg_javelinKillCamPassDist "50"
      C cg_javelinKillCamPassTime "5"
      C cg_javelinKillCamUpDist "200"
      C cg_killCamDefaultLerpTime "300"
      C cg_killCamTurretLerpTime "900"
    A  cg_laserlight "1"
      C cg_levelReverbDryLevel "0.9"
      C cg_levelReverbEnabled "1"
      C cg_levelReverbRoomType "city"
      C cg_levelReverbWetLevel "0.15"
    A  cg_mapLocationSelectionCursorSpeed "0.6"
    A  cg_marks_ents_player_only "0"
      C cg_minCullBulletDist "128"
        cg_nopredict "0"
      C cg_overheadIconSize "0.7"
      C cg_overheadNamesFarDist "1024"
      C cg_overheadNamesFarScale "0.75"
      C cg_overheadNamesFont "2"
      C cg_overheadNamesGlow "0 0 0 1"
      C cg_overheadNamesMaxDist "10000"
      C cg_overheadNamesNearDist "256"
      C cg_overheadNamesSize "0.5"
      C cg_overheadRankSize "0.5"
      C cg_overheadTitlesFont "2"
      C cg_overheadTitleSize "0.5"
  U  A  cg_predictItems "1"
        cg_predictItemsDuration "5"
      C cg_remoteMissileKillCamBackDist "300"
      C cg_remoteMissileKillCamUpDist "60"
      C cg_rocketKillCamBackDist "70"
      C cg_rocketKillCamUpDist "10"
        cg_scoreboardBannerHeight "35"
        cg_scoreboardFont "0"
        cg_scoreboardHeaderFontScale "0.35"
        cg_scoreboardHeight "435"
        cg_scoreboardItemHeight "18"
        cg_scoreboardMyColor "1 0.8 0.4 1"
        cg_scoreboardPingGraph "1"
        cg_scoreboardPingHeight "0.7"
        cg_scoreboardPingText "0"
        cg_scoreboardPingWidth "0.036"
        cg_scoreboardRankFontScale "0.25"
        cg_scoreboardScrollStep "3"
        cg_scoreboardTextOffset "0.5"
        cg_scoreboardWidth "500"
    A  cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    A  cg_ScoresPing_HighColor "0.8 0 0 1"
    A  cg_ScoresPing_Interval "100"
    A  cg_ScoresPing_LowColor "0 0.74902 0 1"
    A  cg_ScoresPing_MaxBars "4"
    A  cg_ScoresPing_MedColor "0.8 0.8 0 1"
    A  cg_scriptIconSize "0"
        cg_showmiss "0"
    A  cg_splatterHitAlpha "1"
    A  cg_splatterHitFadeInTime "0.05"
    A  cg_splatterHitFadeOutTime "0.1"
    A  cg_splatterHitFullInTime "0"
    A  cg_splatterHitInnerAngle "15"
    A  cg_splatterHitInnerRadius "0"
      C cg_splatterHitOntoScreen "0"
    A  cg_splatterHitOuterAngle "30"
    A  cg_splatterHitOuterRadius "0.6"
    A  cg_splatterTrackAlpha "1"
    A  cg_splatterTrackFadeInTime "0"
    A  cg_splatterTrackFadeOutTime "0.5"
    A  cg_splatterTrackFullInTime "0.3"
      C cg_splatterTrackIndependent "1"
    A  cg_splatterTrackInnerAngle "5"
    A  cg_splatterTrackInnerRadius "0.4"
      C cg_splatterTrackOntoScreen "0"
    A  cg_splatterTrackOuterAngle "20"
    A  cg_splatterTrackOuterRadius "0.6"
    A  cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    A  cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    A  cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    A  cg_subtitleMinTime "3"
    A  cg_subtitleWidthStandard "520"
    A  cg_subtitleWidthWidescreen "520"
    A  cg_teamChatsOnly "0"
      C cg_thirdPerson "0"
      C cg_thirdPersonAngle "0"
      C cg_thirdPersonMode "Fixed"
      C cg_thirdPersonRange "120"
      C cg_turretKillCamBackDist "10"
      C cg_turretKillCamFov "50"
      C cg_turretKillCamUpDist "10"
      C cg_viewVehicleInfluence "1"
    A  cg_viewZSmoothingMax "16"
    A  cg_viewZSmoothingMin "1"
    A  cg_viewZSmoothingTime "0.1"
    A  cg_voiceIconSize "0"
      C cg_watersheeting "1"
    A  cg_waterSheeting_brightness "0"
    A  cg_waterSheeting_contrast "1"
    A  cg_waterSheeting_darkTint "1 1 1"
    A  cg_waterSheeting_desaturation "0"
    A  cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
    A  cg_waterSheeting_enable "0"
    A  cg_waterSheeting_fadeDuration "2"
    A  cg_waterSheeting_lightTint "0.780261 1 1"
    A  cg_waterSheeting_magnitude "0.0655388"
    A  cg_waterSheeting_radius "4.44051"
        cg_weapHitCullAngle "45"
        cg_weapHitCullEnable "1"
    A  cg_weaponCycleDelay "0"
        cg_weaponHintsCoD1Style "1"
      C cg_weaponVisInterval "4"
    A  cg_youInKillCamSize "6"
        cl_analog_attack_threshold "0.8"
        cl_anglespeedkey "1.5"
        cl_bypassMouseInput "0"
        cl_connectionAttempts "15"
        cl_connectTimeout "120"
        cl_demoBackJump "20000"
        cl_demoFastTimescaleSpeed "3"
        cl_demoForwardJump "4000"
        cl_demoSlowTimescaleSpeed "0.4"
        cl_dirSelConvergenceTime "0.1"
    A  cl_freelook "1"
        cl_freezeDemo "0"
        cl_hudDrawsBehindUI "1"
  R    cl_ingame "0"
    A  cl_maxpackets "30"
    A  cl_maxPing "800"
        cl_migrationTimeout "40"
  R    cl_motdString ""
    A  cl_mouseAccel "0"
        cl_nodelta "0"
        cl_noprint "0"
    A  cl_packetdup "1"
  R    cl_paused "0"
    A  cl_pitchspeed "140"
        cl_serverStatusResendTime "750"
        cl_showmouserate "0"
        cl_shownet "0"
        cl_shownuments "0"
        cl_showSend "0"
        cl_showServerCommands "0"
        cl_showTimeDelta "0"
        cl_stanceHoldTime "300"
        cl_timeout "20"
  U  A  cl_voice "1"
    A  cl_yawspeed "140"
      C clientSideEffects "1"
        com_animCheck "0"
        com_cinematicEndInWhite "0"
  R    com_errorResolveCommand ""
        com_filter_output "0"
    A  com_maxfps "85"
        com_maxFrameTime "100"
    A  com_recommendedSet "1"
        com_statmon "0"
  R  C com_timescale "1"
        compass "1"
      C compassClampIcons "1"
        compassCoords "740 3590 400"
        compassECoordCutoff "37"
      C compassEnemyFootstepEnabled "0"
      C compassEnemyFootstepMaxRange "500"
      C compassEnemyFootstepMaxZ "100"
      C compassEnemyFootstepMinSpeed "140"
      C compassFastRadarUpdateTime "2"
        compassFriendlyHeight "16"
        compassFriendlyWidth "16"
      C compassHellfireTargetSpot "0"
      C compassHideSansObjectivePointer "0"
      C compassHideVehicles "0"
      C compassMaxRange "2500"
        compassMinRadius "0.0001"
        compassMinRange "0.0001"
        compassObjectiveArrowHeight "20"
        compassObjectiveArrowOffset "2"
        compassObjectiveArrowRotateDist "5"
        compassObjectiveArrowWidth "20"
        compassObjectiveDetailDist "10"
        compassObjectiveDrawLines "1"
        compassObjectiveHeight "20"
        compassObjectiveIconHeight "16"
        compassObjectiveIconWidth "16"
        compassObjectiveMaxHeight "70"
        compassObjectiveMaxRange "2048"
        compassObjectiveMinAlpha "1"
        compassObjectiveMinDistRange "1"
        compassObjectiveMinHeight "-70"
        compassObjectiveNearbyDist "4"
        compassObjectiveNumRings "10"
        compassObjectiveRingSize "80"
        compassObjectiveRingTime "10000"
        compassObjectiveTextHeight "18"
        compassObjectiveTextScale "0.3"
        compassObjectiveWidth "20"
        compassPlayerHeight "18.75"
        compassPlayerWidth "18.75"
      C compassRadarLineThickness "0.4"
      C compassRadarPingFadeTime "4"
      C compassRadarUpdateTime "4"
        compassRotation "1"
    A  compassSize "1"
      C compassSoundPingFadeTime "2"
      C compassTickertapeStretch "0.5"
        con_default_console_filter "*"
    A  con_errormessagetime "8"
    A  con_gameMsgWindow0FadeInTime "0.25"
    A  con_gameMsgWindow0FadeOutTime "0.5"
    AL  con_gameMsgWindow0Filter "gamenotify obituary"
    A  con_gameMsgWindow0LineCount "4"
    A  con_gameMsgWindow0MsgTime "5"
    A  con_gameMsgWindow0ScrollTime "0.25"
    A  con_gameMsgWindow0SplitscreenScale "1.5"
    A  con_gameMsgWindow1FadeInTime "0.25"
    A  con_gameMsgWindow1FadeOutTime "0.5"
    AL  con_gameMsgWindow1Filter "boldgame"
    A  con_gameMsgWindow1LineCount "1"
    A  con_gameMsgWindow1MsgTime "3"
    A  con_gameMsgWindow1ScrollTime "0.25"
    A  con_gameMsgWindow1SplitscreenScale "1.5"
    A  con_gameMsgWindow2FadeInTime "0.75"
    A  con_gameMsgWindow2FadeOutTime "0.5"
    AL  con_gameMsgWindow2Filter "subtitle"
    A  con_gameMsgWindow2LineCount "7"
    A  con_gameMsgWindow2MsgTime "5"
    A  con_gameMsgWindow2ScrollTime "0.25"
    A  con_gameMsgWindow2SplitscreenScale "1.5"
    A  con_gameMsgWindow3FadeInTime "0.25"
    A  con_gameMsgWindow3FadeOutTime "0.5"
    AL  con_gameMsgWindow3Filter ""
    A  con_gameMsgWindow3LineCount "5"
    A  con_gameMsgWindow3MsgTime "5"
    A  con_gameMsgWindow3ScrollTime "0.25"
    A  con_gameMsgWindow3SplitscreenScale "1.5"
    A  con_inputBoxColor "0.25 0.25 0.2 1"
    A  con_inputHintBoxColor "0.4 0.4 0.35 1"
    A  con_matchPrefixOnly "1"
    A  con_minicon "0"
    A  con_miniconlines "5"
    A  con_minicontime "4"
    A  con_outputBarColor "1 1 0.95 0.6"
    A  con_outputSliderColor "0.15 0.15 0.1 0.6"
    A  con_outputWindowColor "0.35 0.35 0.3 0.75"
        con_typewriterColorBase "1 1 1"
    A  con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    A  con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    A  con_typewriterColorGlowFailed "0.8 0 0 1"
    A  con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    A  con_typewriterDecayDuration "700"
    A  con_typewriterDecayStartTime "6000"
    A  con_typewriterPrintSpeed "50"
        cpu_speed_12players "3"
        cpu_speed_18players "6"
        cpu_speed_8players "2.7"
        developer "0"
        developer_script "0"
        didyouknow "@PLATFORM_DYK_IW4_MSG17"
        drawEntityCount "0"
        drawEntityCountPos "-55 -180"
        drawEntityCountSize "32"
        drawKillcamData "0"
        drawKillcamDataPos "-55 -340"
        drawKillcamDataSize "32"
    A  drawLagometer "0"
        drawServerBandwidth "0"
        drawServerBandwidthPos "-55 -340"
    A  dynEnt_active "1"
      C dynEnt_bulletForce "1000"
      C dynEnt_damageScale "1"
      C dynEnt_explodeForce "12500"
      C dynEnt_explodeMaxEnts "20"
      C dynEnt_explodeMinForce "40"
      C dynEnt_explodeSpinScale "3"
      C dynEnt_explodeUpbias "0.5"
      C dynEnt_explodingBulletForce "3500"
      C dynEnt_explodingBulletMaxEnts "5"
      C dynEnt_explodingBulletMinForce "5"
      C dynEnt_explodingBulletSpinScale "1"
      C dynEnt_explodingBulletUpbias "0.5"
      C fixedtime "0"
      C FoFIconMaxSize "640"
      C FoFIconMinSize "30"
      C FoFIconScale "1.3"
      C FoFIconSpawnTimeDelay "1"
      C FoFIconSpawnTimeFade "5"
      C friction "5.5"
    I    fs_basegame ""
    I    fs_basepath "G:\codmw2"
    I    fs_cdpath ""
    I    fs_copyfiles "0"
        fs_debug "0"
 S  I    fs_game ""
    I    fs_homepath "G:\codmw2"
      LC fs_ignoreLocalized "0"
      C fx_count "0"
        fx_cull_elem_draw "1"
        fx_cull_elem_spawn "1"
      C fx_debugBolt "0"
      C fx_draw "1"
      C fx_drawClouds "1"
      C fx_enable "1"
      C fx_freeze "0"
      C fx_mark_profile "0"
    A  fx_marks "1"
    A  fx_marks_ents "1"
    A  fx_marks_smodels "1"
      C fx_profile "0"
      C fx_profileFilter ""
      C fx_profileSkip "0"
      C fx_profileSort "cost"
      C fx_visMinTraceDist "80"
    A  g_allowvote "1"
 S    L  g_gametype "war"
        g_gravity "800"
 S      g_hardcore "0"
        g_logsync "2"
        g_synchronousClients "0"
  R    gameMode "mp"
    A  glass_angular_vel "5 35"
      C glass_break "1"
    A  glass_debug "0"
    A  glass_edge_angle "5 10"
    A  glass_fall_delay "0.2 0.9"
    A  glass_fall_gravity "800"
    A  glass_fall_ratio "1.5 3"
    A  glass_fringe_maxcoverage "0.2"
    A  glass_fringe_maxsize "150"
    A  glass_fx_chance "0.25"
    A  glass_hinge_friction "50"
    A  glass_linear_vel "200 400"
    A  glass_max_pieces_per_frame "100"
    A  glass_max_shatter_fx_per_frame "6"
    A  glass_physics_chance "0.15"
    A  glass_physics_maxdist "512"
    A  glass_shard_maxsize "300"
    A  glass_shattered_scale "48"
    A  glass_trace_interval "100"
        heli_barrelMaxVelocity "1250"
        heli_barrelRotation "70"
        heli_barrelSlowdown "360"
  R    hiDef "1"
      C hud_bloodOverlayLerpRate "0.3"
    A  hud_deathQuoteFadeTime "1000"
    A  hud_enable "1"
    A  hud_fade_ammodisplay "0"
      C hud_fade_compass "0"
    A  hud_fade_healthbar "2"
    A  hud_fade_offhand "0"
    A  hud_fade_sprint "1.7"
    A  hud_fade_stance "1.7"
    A  hud_fadeout_speed "0.1"
    A  hud_flash_period_offhand "0.5"
    A  hud_flash_time_offhand "2"
    A  hud_health_pulserate_critical "0.5"
    A  hud_health_pulserate_injured "1"
    A  hud_health_startpulse_critical "0.33"
    A  hud_health_startpulse_injured "1"
      C hudElemPausedBrightness "0.4"
    AL  in_mouse "1"
    A  intro "0"
        iwnet_debug "0"
        iwnet_maxResendTime "120"
        iwnet_minResendTime "4"
        iwnet_searching "1"
        iwnet_sessionFullHeartbeat "20000"
        iwnet_sessionHeartbeat "5000"
        iwnet_sessions "1"
        iwnet_xuid "504"
      C jump_height "39"
      C jump_ladderPushVel "128"
      C jump_slowdownEnable "1"
      C jump_spreadAdd "64"
      C jump_stepSize "18"
        koth_autodestroytime "60"
        koth_capturetime "20"
        koth_delayPlayer "0"
        koth_destroytime "10"
        koth_extraDelay "0"
        koth_kothmode "0"
        koth_proMode "0"
        koth_spawnDelay "60"
        koth_spawntime "30"
      C laserDebug "0"
      C laserEndOffset "0.5"
      C laserFlarePct "0.2"
      C laserFlarePct_alt "0"
      C laserForceOn "0"
    A  laserLight "1"
      C laserLightBeginOffset "13"
      C laserLightBodyTweak "15"
      C laserLightEndOffset "-3"
      C laserLightRadius "3"
      C laserLightRadius_alt "100"
    A  laserLightWithoutNightvision "0"
      C laserRadius "0.8"
      C laserRadius_alt "30"
      C laserRange "1500"
      C laserRange_alt "5000"
      C laserRangePlayer "1500"
        loading_sre_fatal "1"
        lobby_animationSpeed "30"
        lobby_animationTilesHigh "4"
        lobby_animationTilesWide "8"
        lobby_numAnimationFrames "30"
        lobby_partySearchWaitTime "1000"
        lobby_searchingPartyColor "0.941177 0.768627 0.321569
    AL  loc_forceEnglish "0"
    AL  loc_language "0"
      L  loc_translate "1"
        loc_warnings "0"
        loc_warningsAsErrors "0"
        loc_warningsUI "0"
        logfile "1"
        lowAmmoWarningColor1 "0.701961 0.701961 0.701961 0.8"
        lowAmmoWarningColor2 "1 1 1 1"
        lowAmmoWarningNoAmmoColor1 "0.8 0.25098 0.301961 0.8"
        lowAmmoWarningNoAmmoColor2 "1 0.25098 0.301961 1"
        lowAmmoWarningNoReloadColor1 "0.701961 0.701961 0.301961
        lowAmmoWarningNoReloadColor2 "0.701961 0.701961 0.301961 1"
        lowAmmoWarningPulseFreq "2.3"
        lowAmmoWarningPulseMax "1.5"
        lowAmmoWarningPulseMin "0"
        lsp_debug "0"
    A  m_filter "0"
    A  m_forward "0.25"
    A  m_pitch "0.022"
    A  m_side "0.25"
    A  m_yaw "0.022"
      C mantle_check_angle "60"
      C mantle_check_radius "0.1"
      C mantle_check_range "20"
      C mantle_debug "0"
      C mantle_enable "1"
      C mantle_max_vertical_end_velocity "0"
      C mantle_view_yawcap "60"
  R    mapcrc "0"
 S R    mapname ""
      C masterPort "20810"
      C masterServerName "cod4master.activision.com"
        matchmaking_debug "1"
        maxVoicePacketsPerSec "100"
        maxVoicePacketsPerSecForServer "20"
        migration_blocksperframe "0"
      C migration_dvarErrors "1"
        migration_limit "5"
        migration_msgtimeout "500"
        migration_timeBetween "30000"
        migration_verboseBroadcastTime "100"
        migrationPingTime "10"
      C missileRemoteFOV "15"
      C missileRemoteSteerPitchRange "1 87"
      C missileRemoteSteerPitchRate "35"
      C missileRemoteSteerYawRate "35"
    A  monkeytoy "0"
        motd "Welcome to Modern Warfare 2 multiplayer"
      C motionTrackerBlurDuration "0.2"
        motionTrackerCenterX "0"
        motionTrackerCenterY "-0.37"
      C motionTrackerPingFadeTime "3"
        motionTrackerPingPitchAddPerEnemy "0"
        motionTrackerPingPitchBase "1"
        motionTrackerPingPitchNearby "2"
        motionTrackerPingSize "0.2"
      C motionTrackerRange "1600"
      C motionTrackerSweepAngle "90"
      C motionTrackerSweepInterval "3"
      C motionTrackerSweepSpeed "2000"
      C mp_paused "0"
        msg_dumpEnts "0"
        msg_hudelemspew "0"
        msg_printEntityNums "0"
  U  A  name ""
      L  net_ip "localhost"
        net_lanauthorize "0"
    AL  net_noipx "0"
    AL  net_noudp "0"
      L  net_port "28960"
        net_profile "0"
        net_showprofile "0"
    AL  net_socksEnabled "0"
    AL  net_socksPassword ""
    AL  net_socksPort "1080"
    AL  net_socksServer ""
    AL  net_socksUsername ""
        nextdemo ""
        nextmap ""
        nightVisionDisableEffects "0"
        nightVisionFadeInOutTime "0.1"
        nightVisionPowerOnTime "0.3"
      C objectiveFadeTimeGoingOff "0.5"
      C objectiveFadeTimeGoingOn "1"
      C objectiveFadeTimeWaitOff "2"
      C objectiveFadeTimeWaitOn "2"
      C objectiveFadeTooClose "0.1"
      C objectiveFadeTooFar "25"
      C objectiveFontSize "0.6"
      C objectiveHide "0"
      C objectiveTextOffsetY "-5.33"
      C onlinegame "0"
        onlinegameandhost "0"
        onlineunrankedgameandhost "0"
        overrideNVGModelWithKnife "0"
        packetDebug "0"
      C painReverbDryLevel "0.5"
      C painReverbRoomType "underwater"
      C painReverbWetLevel "0.4"
      C painVisionLerpOutRate "0.3"
      C painVisionTriggerHealth "0.55"
      C party_autoteams "1"
        party_connectTimeout "1000"
        party_connectToOthers "1"
        party_currentSearchTier "2"
        party_debug "0"
        party_defaultSearchTier "2"
        party_editingsettings "0"
        party_firstSubpartyIndex "0"
  R    party_gamesize ""
        party_gameStartTimerLength "10"
  R    party_gametype ""
  R    party_host "0"
        party_hostmigration "1"
  R    party_hostname ""
  R    party_IAmSelected "0"
  R    party_kickplayerquestion ""
        party_listFocus "0"
  R    party_lobbyPlayerCount ""
  R    party_mapname ""
  R    party_mappacks ""
        party_matchedPlayerCount "4"
        party_maxplayers "16"
        party_maxPrivatePartyPlayers "18"
        party_maxSearchTier "6"
        party_maxTeamDiff "1"
  R    party_membersMissingMapPack "0"
        party_minLobbyTime "60"
        party_minplayers "2"
        party_msPerTier "50"
  R    party_partyPlayerCount ""
  R    party_playervisible "0"
        party_pregameStartTimerLength "5"
        party_searchPauseTime "2000"
        party_searchRandomDelay "500"
        party_searchResultsLifetime "45000"
        party_searchResultsMin "2000"
  R    party_selectedIndex "0"
  R    party_selectedIndexChangedTime "0"
        party_statusString ""
        party_teambased "1"
        party_teamsVisible "0"
        party_timer "0"
        party_vetoButtonVisible "0"
        party_vetoDelayTime "4"
        party_vetoPassed "0"
        party_vetoPercentRequired "0.501"
        party_vetoStatus ""
        partymigrate_broadcast_interval "200"
        partymigrate_cpuBonusPing "25"
        partymigrate_cpuBonusThreshold "0.5"
        partymigrate_pingtest_retry "100"
        partymigrate_pingtest_timeout "600"
        partymigrate_selectiontime "1800"
        partymigrate_timeout "8000"
        partymigrate_timeoutmax "15000"
  U      password ""
        perk_armorPiercingDamage "40"
        perk_blastShield "65"
      C perk_bulletPenetrationMultiplier "2"
      C perk_diveDistanceCheck "64"
      C perk_diveGravityScale "0.75"
      C perk_diveVelocity "250"
      C perk_diveViewRollResetSpeed "4"
      C perk_diveViewRollSpeed "0.5"
      C perk_diveViewRollTarget "45"
      C perk_extendedMagsMGAmmo "10"
      C perk_extendedMagsPistolAmmo "5"
      C perk_extendedMagsRifleAmmo "10"
      C perk_extendedMagsSMGAmmo "10"
      C perk_extendedMagsSpreadAmmo "5"
      C perk_extendedMeleeRange "176"
      C perk_extraBreath "5"
      C perk_fastSnipeScale "2"
      C perk_footstepVolumeAlly "0.25"
      C perk_footstepVolumeEnemy "4"
      C perk_footstepVolumePlayer "0.25"
      C perk_grenadeDeath "frag_grenade_short_mp"
      C perk_improvedExtraBreath "5"
      C perk_lightWeightViewBobScale "0.75"
      C perk_parabolicAngle "180"
      C perk_parabolicIcon "specialty_parabolic"
      C perk_parabolicRadius "400"
      C perk_quickDrawSpeedScale "1.5"
        perk_scavengerMode "0"
      C perk_sprintMultiplier "2"
      C perk_sprintRecoveryMultiplierActual "0.6"
      C perk_sprintRecoveryMultiplierVisual "0.6"
      C perk_weapRateMultiplier "0.75"
      C perk_weapReloadMultiplier "0.5"
      C perk_weapSpreadMultiplier "0.65"
      C phys_autoDisableAngular "57"
      C phys_autoDisableFastAngular "270"
      C phys_autoDisableFastLinear "40"
      C phys_autoDisableFastTime "0.5"
      C phys_autoDisableLinear "20"
      C phys_autoDisableTime "0.9"
      C phys_bulletSpinScale "3"
      C phys_bulletUpBias "0.5"
        phys_cfm "0.0001"
      C phys_collUseEntities "0"
        phys_contact_cfm "1e-005"
        phys_contact_cfm_ragdoll "0.001"
      C phys_contact_cfm_vehicle "0.001"
      C phys_contact_cfm_vehicleSoft "0.05"
        phys_contact_erp "0.8"
        phys_contact_erp_ragdoll "0.3"
      C phys_contact_erp_vehicle "0.5"
      C phys_contact_erp_vehicleSoft "0.05"
      C phys_csl "0.3"
      C phys_dragAngular "0.5"
      C phys_dragLinear "0.03"
        phys_drawAwake "0"
        phys_drawCollisionObj "0"
        phys_drawCollisionWorld "0"
        phys_drawcontacts "0"
        phys_drawDebugInfo "0"
        phys_dumpcontacts "0"
        phys_erp "0.8"
      C phys_frictionScale "1"
      C phys_gravity "-800"
      C phys_gravity_ragdoll "-800"
        phys_gravityChangeWakeupRadius "120"
        phys_jitterMaxMass "200"
        phys_joint_cfm "0.0001"
        phys_joint_stop_cfm "0.0001"
        phys_joint_stop_erp "0.8"
      C phys_jointPullThreshold "4"
        phys_mcv "20"
        phys_mcv_ragdoll "1000"
      C phys_mcv_vehicle "300"
        phys_minImpactMomentum "250"
      C phys_narrowObjMaxLength "4"
      C phys_noIslands "0"
      C phys_qsi "15"
      C phys_reorderConst "1"
      C physVeh_collideWithClipOnly "0"
      C physVeh_explodeForce "800"
      C physVeh_explodeSpinScale "3"
      C physVeh_jump "0"
      C physVeh_minImpactMomentum "17.6"
      C physVeh_pathConstraintCfm "1e-006"
      C physVeh_pathConstraintErp "0.8"
      C physVeh_slideReductionForHighSpeed "0"
      C physVeh_StepsPerFrame "3"
      C player_adsExitDelay "0"
      C player_backSpeedScale "0.7"
      C player_breath_fire_delay "0"
      C player_breath_gasp_lerp "6"
      C player_breath_gasp_scale "4.5"
      C player_breath_gasp_time "1"
      C player_breath_hold_lerp "1"
      C player_breath_hold_time "4.5"
      C player_breath_snd_delay "1"
      C player_breath_snd_lerp "2"
      C player_burstFireCooldown "0.2"
      C player_debugHealth "0"
      C player_dmgtimer_flinchTime "500"
      C player_dmgtimer_maxTime "750"
      C player_dmgtimer_minScale "0"
      C player_dmgtimer_stumbleTime "500"
      C player_dmgtimer_timePerPoint "100"
  R  C player_footstepsThreshhold "0"
      C player_lastStandCrawlSpeedScale "0.2"
      C player_lastStandDebug "0"
      C player_lean_rotate_crouch_left "0.8"
      C player_lean_rotate_crouch_right "0.3"
      C player_lean_rotate_left "0.8"
      C player_lean_rotate_right "0.4"
      C player_lean_shift_crouch_left "4"
      C player_lean_shift_crouch_right "15"
      C player_lean_shift_left "5"
      C player_lean_shift_right "9"
      C player_meleeHeight "10"
      C player_meleeRange "64"
      C player_meleeWidth "10"
      C player_move_factor_on_torso "0"
  R  C player_moveThreshhold "10"
      C player_runThreshhold "110"
      C player_scopeExitOnDamage "0"
      C player_spectateSpeedScale "1"
      C player_sprintCameraBob "0.5"
        player_sprintForwardMinimum "105"
      C player_sprintMinTime "1"
      C player_sprintRechargePause "0"
      C player_sprintSpeedScale "1.5"
      C player_sprintStrafeSpeedScale "0.667"
      C player_sprintTime "4"
      C player_sprintUnlimited "0"
      C player_strafeAnimCosAngle "0.5"
      C player_strafeSpeedScale "0.8"
      C player_sustainAmmo "0"
      C player_turnAnims "0"
      C player_view_pitch_down "85"
      C player_view_pitch_up "85"
        playlist "0"
        playlistFilename "playlists.info"
        privateMatch_joinPassword ""
        privateMatch_serverPassword ""
      C profileMenuOption_blacklevel "0"
      C profileMenuOption_gamma "0.8"
      C profileMenuOption_safeAreaHorz "0.85"
      C profileMenuOption_safeAreaVert "0.85"
      C profileMenuOption_volume "0.8"
 S R    protocol "134"
    A  r_aaAlpha "dither (fast)"
    AL  r_aaMaxQuality "0"
    AL  r_aaSamples "2"
    AL  r_altModelLightingUpdate "0"
    AL  r_aspectRatio "auto"
      C r_atlasAnimFPS "15"
    A  r_autopriority "0"
    A  r_blacklevel "0"
      C r_blur "0"
      C r_brightness "0"
        r_cacheModelLighting "1"
        r_cacheSModelLighting "1"
        r_clear "never"
        r_clearColor "0 0 0 0"
        r_clearColor2 "0 0 0 0"
      C r_colorMap "Unchanged"
      C r_contrast "1"
    AL  r_customMode ""
    A  r_debugLineWidth "1"
      C r_debugShader "none"
    A  r_depthPrepass "None"
      C r_desaturation "1"
        r_detail "1"
      C r_detailMap "Unchanged"
      C r_diffuseColorScale "1"
    AL  r_displayRefresh "60 Hz"
    A  r_distortion "1"
    A  r_dlightLimit "4"
      C r_dof_bias "0.5"
    A  r_dof_enable "1"
      C r_dof_farBlur "1.8"
      C r_dof_farEnd "7000"
      C r_dof_farStart "1000"
      C r_dof_nearBlur "6"
      C r_dof_nearEnd "60"
      C r_dof_nearStart "10"
      C r_dof_tweak "0"
      C r_dof_viewModelEnd "8"
      C r_dof_viewModelStart "2"
      C r_dpvsFilterDebug "0"
      C r_drawDecals "1"
    A  r_drawSun "1"
    A  r_drawWater "1"
        r_envMapExponent "5"
        r_envMapMaxIntensity "0.5"
        r_envMapMinIntensity "0.2"
        r_envMapOverride "0"
        r_envMapSunIntensity "2"
    A  r_fastSkin "0"
      C r_filmAltShader "1"
        r_filmTweakBrightness "0"
        r_filmTweakContrast "1.4"
        r_filmTweakDarkTint "0.7 0.85 1"
        r_filmTweakDesaturation "0.2"
        r_filmTweakDesaturationDark "0.2"
        r_filmTweakEnable "0"
        r_filmTweakInvert "0"
        r_filmTweakLightTint "1.1 1.05 0.85"
        r_filmTweakMediumTint "0.9 1 0.9"
      C r_filmUseTweaks "0"
      L  r_floatz "1"
      C r_fog "1"
      C r_forceLod "none"
      C r_fullbright "0"
    AL  r_fullscreen "0"
    A  r_gamma "0.8"
      C r_glow "1"
    A  r_glow_allowed "1"
        r_glow_allowed_script_forced "0"
      C r_glowTweakBloomCutoff "0.5"
      C r_glowTweakBloomDesaturation "0"
      C r_glowTweakBloomIntensity0 "1"
      C r_glowTweakEnable "0"
      C r_glowTweakRadius0 "5"
      C r_glowUseTweaks "0"
        r_gpuSync "off"
        r_heroLighting "1"
      C r_highLodDist "-1"
        r_ignore "0"
    AL  r_ignorehwgamma "0"
    A  r_inGameVideo "1"
        r_lightCacheLessFrequentMaxDistance "64"
        r_lightCacheLessFrequentPeriod "10"
        r_lightGridContrast "0"
        r_lightGridEnableTweaks "0"
        r_lightGridIntensity "1"
        r_lightGridUseTweakedValues "1"
      C r_lightMap "Unchanged"
      L  r_loadForRenderer "1"
      C r_lockPvs "0"
    A  r_lodBiasRigid "0"
    A  r_lodBiasSkinned "0"
    A  r_lodScaleRigid "1"
    A  r_lodScaleSkinned "1"
      C r_lowestLodDist "-1"
      C r_lowLodDist "-1"
      C r_mediumLodDist "-1"
    AL  r_mode "1024x768"
      LC r_modelVertColor "1"
    AL  r_monitor "0"
    A  r_multiGpu "0"
        r_normal "1"
      C r_normalMap "Unchanged"
        r_outdoor "1"
        r_outdoorFeather "8"
    A  r_picmip "0"
    A  r_picmip_bump "0"
    A  r_picmip_manual "0"
    A  r_picmip_spec "0"
    AL  r_picmip_water "0"
    A  r_polygonOffsetBias "-1"
    A  r_polygonOffsetScale "-1"
    A  r_portalBevels "0.7"
        r_portalBevelsOnly "0"
        r_portalMinClipArea "0.02"
      C r_portalMinRecurseDepth "2"
      C r_portalWalkLimit "0"
    AL  r_preloadShaders "0"
        r_pretess "1"
      C r_primaryLightTweakDiffuseStrength "1"
      C r_primaryLightTweakSpecularStrength "1"
      C r_primaryLightUseTweaks "0"
        r_reflectionProbeGenerate "0"
        r_reflectionProbeGenerateExit "0"
        r_reflectionProbeRegenerateAll "0"
  R    r_rendererInUse "Shader model 3.0"
    AL  r_rendererPreference "Default"
      C r_resampleScene "1"
      C r_scaleViewport "1"
      C r_showFbColorDebug "None"
      C r_showFloatZDebug "0"
      C r_showLightGrid "0"
      C r_showMissingLightGrid "0"
      C r_showPortals "0"
      C r_showPortalsOverview "0"
      C r_singleCell "0"
      C r_skipPvs "0"
        r_smc_enable "1"
        r_smc_optimize "1"
        r_smp_backend "1"
        r_smp_worker "1"
        r_smp_worker_thread0 "1"
        r_smp_worker_thread1 "1"
    A  r_specular "1"
      C r_specularColorScale "2.5"
      C r_specularMap "Unchanged"
      C r_spotLightBrightness "14"
      C r_spotLightEndRadius "196"
      C r_spotLightEntityShadows "1"
      C r_spotLightExponent "2"
      C r_spotLightFovInnerFraction "0.5"
      C r_spotLightMaxLength "5000"
      C r_spotLightShadows "1"
      C r_spotLightSModelShadows "1"
      C r_spotLightStartRadius "36"
        r_sse_skinning "1"
      C r_subwindow "0 1 0 1"
      C r_sun_from_dvars "0"
        r_sun_fx_position "0 0 0"
        r_sunblind_fadein "0.5"
        r_sunblind_fadeout "3"
        r_sunblind_max_angle "5"
        r_sunblind_max_darken "0.75"
        r_sunblind_min_angle "30"
        r_sunflare_fadein "1"
        r_sunflare_fadeout "1"
        r_sunflare_max_alpha "1"
        r_sunflare_max_angle "2"
        r_sunflare_max_size "2500"
        r_sunflare_min_angle "45"
        r_sunflare_min_size "0"
        r_sunflare_shader "sun_flare"
        r_sunglare_fadein "0.5"
        r_sunglare_fadeout "3"
        r_sunglare_max_angle "5"
        r_sunglare_max_lighten "0.75"
        r_sunglare_min_angle "30"
        r_sunsprite_shader "sun"
        r_sunsprite_size "16"
    A  r_texFilterAnisoMax "4"
    A  r_texFilterAnisoMin "1"
      C r_texFilterDisable "0"
      C r_texFilterMipBias "0"
    A  r_texFilterMipMode "Unchanged"
      L  r_useLayeredMaterials "0"
      L  r_vc_makelog "0"
        r_vc_showlog "0"
    AL  r_vsync "0"
        r_warningRepeatDelay "5"
      C r_zfar "0"
    A  r_zFeather "1"
      C r_znear "4"
      C r_znear_depthhack "0.1"
      C radarjamDistMax "800"
      C radarjamDistMin "350"
      C radarjamSinCurve "0"
      C ragdoll_baselerp_time "1000"
      C ragdoll_bullet_force "500"
      C ragdoll_bullet_upbias "0.5"
      C ragdoll_debug "0"
        ragdoll_dump_anims "0"
    A  ragdoll_enable "1"
      C ragdoll_explode_force "18000"
      C ragdoll_explode_upbias "0.8"
      C ragdoll_exploding_bullet_force "5000"
      C ragdoll_exploding_bullet_upbias "0.8"
      C ragdoll_fps "20"
        ragdoll_idle_min_velsq "2"
      C ragdoll_jitter_scale "1"
      C ragdoll_jointlerp_time "3000"
      C ragdoll_max_life "4500"
    A  ragdoll_max_simulating "16"
        ragdoll_max_stretch_pct "10"
      C ragdoll_rotvel_scale "1"
      C ragdoll_self_collision_scale "1.2"
        ragdoll_stretch_iters "10"
  U  A  rate "25000"
        reliableResendTime "300"
        reliableTimeoutTime "20000"
      C RemoteCameraSounds_DryLevel "0.1"
      C RemoteCameraSounds_RoomType "underwater"
      C RemoteCameraSounds_WetLevel "0.5"
        requireOpenNat "1"
  R    safeArea_adjusted_horizontal "1"
  R    safeArea_adjusted_vertical "1"
      C safeArea_horizontal "0.85"
      C safeArea_vertical "0.85"
        scr_airdrop_ac130 "3"
        scr_airdrop_ammo "17"
        scr_airdrop_counter_uav "15"
        scr_airdrop_emp "1"
        scr_airdrop_harrier_airstrike "7"
        scr_airdrop_helicopter "7"
        scr_airdrop_helicopter_flares "5"
        scr_airdrop_helicopter_minigun "3"
        scr_airdrop_mega_ac130 "2"
        scr_airdrop_mega_ammo "12"
        scr_airdrop_mega_counter_uav "16"
        scr_airdrop_mega_emp "0"
        scr_airdrop_mega_harrier_airstrike "5"
        scr_airdrop_mega_helicopter "5"
        scr_airdrop_mega_helicopter_flares "3"
        scr_airdrop_mega_helicopter_minigun "2"
        scr_airdrop_mega_nuke "0"
        scr_airdrop_mega_precision_airstrike "10"
        scr_airdrop_mega_predator_missile "14"
        scr_airdrop_mega_sentry "16"
        scr_airdrop_mega_stealth_airstrike "3"
        scr_airdrop_mega_uav "12"
        scr_airdrop_nuke "0"
        scr_airdrop_precision_airstrike "11"
        scr_airdrop_predator_missile "12"
        scr_airdrop_sentry "12"
        scr_airdrop_stealth_airstrike "5"
        scr_airdrop_uav "17"
        scr_arena_numlives "1"
        scr_arena_promode "0"
        scr_arena_roundlimit "0"
        scr_arena_roundswitch "3"
        scr_arena_scorelimit "1"
        scr_arena_timelimit "2.5"
        scr_arena_winlimit "4"
        scr_ctf_halftime "1"
        scr_ctf_numlives "0"
        scr_ctf_playerrespawndelay "0"
        scr_ctf_promode "0"
        scr_ctf_returntime "30"
        scr_ctf_roundlimit "1"
        scr_ctf_scorelimit "0"
        scr_ctf_timelimit "10"
        scr_ctf_waverespawndelay "10"
        scr_ctf_winlimit "1"
        scr_dd_addtime "2.5"
        scr_dd_bombtimer "45"
        scr_dd_defusetime "5"
        scr_dd_numlives "0"
        scr_dd_planttime "5"
        scr_dd_playerrespawndelay "0"
        scr_dd_promode "0"
        scr_dd_roundlimit "3"
        scr_dd_roundswitch "1"
        scr_dd_scorelimit "1"
        scr_dd_timelimit "2.5"
        scr_dd_waverespawndelay "0"
        scr_dd_winlimit "2"
        scr_diehard "0"
        scr_dm_numlives "0"
        scr_dm_playerrespawndelay "0"
        scr_dm_promode "0"
        scr_dm_roundlimit "1"
        scr_dm_scorelimit "1500"
        scr_dm_timelimit "10"
        scr_dm_waverespawndelay "0"
        scr_dm_winlimit "1"
        scr_dom_numlives "0"
        scr_dom_playerrespawndelay "0"
        scr_dom_promode "0"
        scr_dom_roundlimit "1"
        scr_dom_scorelimit "200"
        scr_dom_timelimit "0"
        scr_dom_waverespawndelay "0"
        scr_dom_winlimit "1"
        scr_explBulletMod "1"
        scr_game_allowkillcam "1"
        scr_game_deathpointloss "0"
        scr_game_forceuav "0"
        scr_game_graceperiod "0"
        scr_game_hardpoints "1"
        scr_game_killstreakdelay "0"
        scr_game_onlyheadshots "0"
        scr_game_perks "1"
        scr_game_spectatetype "1"
        scr_game_suicidepointloss "0"
        scr_gtnw_numlives "0"
        scr_gtnw_playerrespawndelay "0"
        scr_gtnw_promode "0"
        scr_gtnw_roundlimit "1"
        scr_gtnw_roundswitch "0"
        scr_gtnw_scorelimit "101"
        scr_gtnw_timelimit "10"
        scr_gtnw_waverespawndelay "0"
        scr_gtnw_winlimit "1"
        scr_hardcore "0"
        scr_hardpoint_allowartillery "1"
        scr_hardpoint_allowhelicopter "1"
        scr_hardpoint_allowuav "1"
        scr_koth_numlives "0"
        scr_koth_playerrespawndelay "0"
        scr_koth_promode "0"
        scr_koth_roundlimit "1"
        scr_koth_roundswitch "1"
        scr_koth_scorelimit "250"
        scr_koth_timelimit "15"
        scr_koth_waverespawndelay "0"
        scr_koth_winlimit "1"
        scr_maxPerPlayerExplosives "2"
        scr_nukeCancelMode "0"
        scr_nukeTimer "10"
        scr_oldschool "0"
        scr_oneflag_numlives "0"
        scr_oneflag_playerrespawndelay "0"
        scr_oneflag_promode "0"
        scr_oneflag_roundlimit "0"
        scr_oneflag_roundswitch "3"
        scr_oneflag_scorelimit "1"
        scr_oneflag_timelimit "3"
        scr_oneflag_waverespawndelay "0"
        scr_oneflag_winlimit "4"
        scr_patientZero ""
        scr_player_forcerespawn "1"
        scr_player_healthregentime "5"
        scr_player_maxhealth "100"
        scr_player_numlives "0"
        scr_player_respawndelay "0"
        scr_player_sprinttime "4"
        scr_player_suicidespawndelay "0"
        scr_RequiredMapAspectratio "1"
        scr_restxp_cap "0.5"
        scr_restxp_enable "0"
        scr_restxp_levelsPerDay "0.5"
        scr_restxp_minRestTime "4"
        scr_restxp_restedAwardScale "0.5"
        scr_restxp_timescale "1"
        scr_riotShieldXPBullets "15"
        scr_sab_bombtimer "30"
        scr_sab_defusetime "5"
        scr_sab_hotpotato "0"
        scr_sab_numlives "0"
        scr_sab_planttime "2.5"
        scr_sab_playerrespawndelay "7.5"
        scr_sab_promode "0"
        scr_sab_roundlimit "1"
        scr_sab_roundswitch "1"
        scr_sab_scorelimit "0"
        scr_sab_timelimit "20"
        scr_sab_waverespawndelay "0"
        scr_sab_winlimit "1"
        scr_sd_bombtimer "45"
        scr_sd_defusetime "5"
        scr_sd_multibomb "0"
        scr_sd_numlives "1"
        scr_sd_planttime "5"
        scr_sd_playerrespawndelay "0"
        scr_sd_promode "0"
        scr_sd_roundlimit "0"
        scr_sd_roundswitch "3"
        scr_sd_scorelimit "1"
        scr_sd_timelimit "2.5"
        scr_sd_waverespawndelay "0"
        scr_sd_winlimit "4"
        scr_team_fftype "0"
        scr_team_kickteamkillers "0"
        scr_team_respawntime "0"
        scr_team_teamkillpointloss "1"
        scr_team_teamkillspawndelay "20"
        scr_thirdPerson "0"
        scr_tispawndelay "0"
        scr_vip_numlives "0"
        scr_vip_promode "0"
        scr_vip_roundlimit "3"
        scr_vip_roundswitch "1"
        scr_vip_scorelimit "1"
        scr_vip_timelimit "2.5"
        scr_vip_winlimit "2"
        scr_war_numlives "0"
        scr_war_playerrespawndelay "0"
        scr_war_promode "0"
        scr_war_roundlimit "1"
        scr_war_scorelimit "7500"
        scr_war_timelimit "10"
        scr_war_waverespawndelay "0"
        scr_war_winlimit "1"
        scr_xpscale "1"
    A  sensitivity "5"
        sentry_placement_debug "0"
        sentry_placement_feet_offset "17 20 10"
        sentry_placement_feet_trace_dist_z "20"
        sentry_placement_trace_dist "42"
        sentry_placement_trace_min_normal "0.7"
        sentry_placement_trace_pitch "20"
        sentry_placement_trace_radius "30"
        sentry_placement_trace_radius_canon_safety "5"
    A  server1 ""
    A  server10 ""
    A  server11 ""
    A  server12 ""
    A  server13 ""
    A  server14 ""
    A  server15 ""
    A  server16 ""
    A  server2 ""
    A  server3 ""
    A  server4 ""
    A  server5 ""
    A  server6 ""
    A  server7 ""
    A  server8 ""
    A  server9 ""
        session_immediateDeleteTinySessions "0"
  R    session_nonblocking "1"
      C shieldImpactBulletShakeDuration "500"
      C shieldImpactBulletShakeScale "0.35"
      C shieldImpactExplosionHighShakeDuration "1250"
      C shieldImpactExplosionHighShakeScale "0.5"
      C shieldImpactExplosionLowShakeDuration "800"
      C shieldImpactExplosionLowShakeScale "0.4"
      C shieldImpactExplosionThreshold "85"
      C shieldImpactMissileShakeDuration "1500"
      C shieldImpactMissileShakeScale "0.5"
 S R    shortversion "1.0"
        showdrop "0"
        showpackets "0"
    A  sm_enable "1"
      C sm_fastSunShadow "1"
        sm_lightScore_eyeProjectDist "64"
        sm_lightScore_spotProjectFrac "0.125"
    A  sm_maxLights "4"
        sm_minSpotLightScore "0.5"
        sm_polygonOffsetBias "0.125"
        sm_polygonOffsetScale "2"
      C sm_qualitySpotShadow "1"
      C sm_spotDistCull "1"
      C sm_spotEnable "1"
      C sm_spotLimit "4"
        sm_spotShadowFadeTime "1"
      C sm_strictCull "1"
      C sm_sunEnable "1"
      C sm_sunSampleSizeNear "0.25"
      C sm_sunShadowCenter "0 0 0"
      C sm_sunShadowScale "1"
    A  sm_sunShadowScaleLocked "1"
  U  A  snaps "20"
    A  snd_cinematicVolumeScale "0.5"
      C snd_draw3D "Off"
        snd_drawInfo "None"
      C snd_enable2D "1"
      C snd_enable3D "1"
    A  snd_enableEq "1"
      C snd_enableReverb "1"
      C snd_enableStream "1"
    A  snd_errorOnMissing "0"
    AL  snd_khz "44"
      C snd_levelFadeTime "250"
    AL  snd_outputConfiguration "Windows default"
      C snd_slaveFadeTime "500"
    A  snd_touchStreamFilesOnLoad "0"
    A  snd_volume "0.8"
  R    splitscreen "0"
        stat_version "10"
      C stopspeed "100"
        stringtable_debug "0"
 S      sv_allowAnonymous "0"
 S      sv_allowClientConsole "1"
    A  sv_allowDownload "1"
        sv_allowedClan1 ""
        sv_allowedClan2 ""
    I    sv_cheats "0"
        sv_clientArchive "1"
        sv_clientSideBullets "1"
        sv_connectTimeout "120"
        sv_debugRate "0"
        sv_debugReliableCmds "0"
 S  A  sv_floodProtect "1"
 S  A  sv_hostname "CoD4Host"
        sv_hugeSnapshotDelay "200"
        sv_hugeSnapshotSize "4000"
  R    sv_iwdNames ""
  R    sv_iwds ""
        sv_kickBanTime "300"
        sv_mapRotation ""
        sv_mapRotationCurrent ""
 S  AL  sv_maxclients "18"
 S  A  sv_maxPing "0"
 S  A  sv_maxRate "25000"
 S  A  sv_minPing "0"
      C sv_network_fps "50"
        sv_packet_info "0"
        sv_padPackets "0"
  R    sv_paused "0"
 S      sv_privateClients "0"
 S      sv_privateClientsForClients "0"
        sv_privatePassword ""
 S      sv_pure "1"
    A  sv_reconnectlimit "3"
  R    sv_referencedFFCheckSums ""
  R    sv_referencedFFNames ""
  R    sv_referencedIwdNames ""
  R    sv_referencedIwds ""
        sv_rejoinTimeout "5"
  R    sv_running "0"
        sv_showAverageBPS "0"
        sv_timeout "20"
        sv_voiceQuality "3"
        sv_zombietime "2"
    IA  sys_configSum "230111639"
    IA  sys_configureGHz "18.5691"
  R    sys_cpuGHz "2.67277"
  R    sys_cpuName "Intel(R) Core(TM) i7 CPU        920  @
    IA  sys_gpu "ATI Radeon HD 4800 Series"
        sys_lockThreads "none"
        sys_quitMigrateTime "15000"
    I    sys_smp_allowed "1"
  R    sys_SSE "1"
    IA  sys_sysMB "2048"
  R    systemlink "0"
        testClients_doAttack "1"
        testClients_doCrouch "0"
        testClients_doMove "1"
        testClients_doReload "1"
        testClients_watchKillcam "1"
        thermal_playerModel ""
      C thermalBlurFactorNoScope "250"
      C thermalBlurFactorScope "250"
      C timescale "1"
        tracer_debugDraw "0"
        tracer_explosiveColor1 "1 0.75 0.75 0"
        tracer_explosiveColor2 "1 0.75 0.75 1"
        tracer_explosiveColor3 "1 0.75 0.75 1"
        tracer_explosiveColor4 "1 0.75 0.75 1"
        tracer_explosiveColor5 "1 0.75 0.75 1"
        tracer_explosiveColor6 "1 0.75 0.75 0"
        tracer_explosiveOverride "1"
        tracer_explosiveWidth "15"
        tracer_firstPersonMaxWidth "4"
        tracer_stoppingPowerColor1 "0 0 0 0"
        tracer_stoppingPowerColor2 "1 1 1 1"
        tracer_stoppingPowerColor3 "1 0 0 1"
        tracer_stoppingPowerColor4 "1 0 0 1"
        tracer_stoppingPowerColor5 "1 1 0 1"
        tracer_stoppingPowerColor6 "1 1 1 1"
        tracer_stoppingPowerOverride "0"
        tracer_stoppingPowerWidth "6"
        tracer_thermalWidthMult "2"
      C turret_adsEnabled "1"
      C turret_adsFov "35"
      C turret_adsTime "250"
      C turret_fov "55"
      C ui_allow_classchange "0"
        ui_allow_controlschange "1"
      C ui_allow_teamchange "0"
    A  ui_bigFont "0.4"
        ui_borderLowLightScale "0.35"
    A  ui_browserFriendlyfire "-1"
    A  ui_browserKillcam "-1"
    A  ui_browserMod "0"
    A  ui_browserShowDedicated "0"
    A  ui_browserShowEmpty "1"
    A  ui_browserShowFull "1"
    A  ui_browserShowPassword "-1"
    A  ui_browserShowPure "1"
        ui_buildLocation "-60 460"
        ui_buildSize "0.2"
        ui_cinematicsTimestamp "0"
        ui_connectScreenTextGlowColor "0.3 0.6 0.3 1"
    A  ui_currentFeederMapIndex "0"
    A  ui_currentMap "0"
        ui_customClassName ""
        ui_customModeEditName ""
        ui_customModeName ""
      C ui_debugMode "0"
    A  ui_drawCrosshair "1"
    A  ui_extraBigFont "0.55"
        ui_gametype "war"
      C ui_hud_hardcore "0"
        ui_hud_obituaries "1"
        ui_hud_showobjicons "1"
    A  ui_joinGametype "0"
        ui_mapname "mp_afghan"
    AL  ui_maxclients "18"
        ui_mousePitch "0"
  R    ui_multiplayer "1"
    A  ui_netGametype "0"
    A  ui_netGametypeName "dm"
    A  ui_netSource "1"
        ui_partyFull "0"
        ui_playerPartyColor "1 0.8 0.4 1"
    A  ui_serverStatusTimeOut "7000"
        ui_showEndOfGame "0"
      C ui_showList "0"
        ui_showmap "1"
        ui_showMenuOnly ""
      C ui_sliderSteps "40"
    A  ui_smallFont "0.25"
      C ui_textScrollFadeTime "0.2"
      C ui_textScrollPauseEnd "3"
      C ui_textScrollPauseStart "1"
      C ui_textScrollSpeed "30"
        uiscript_debug "0"
        upnp_maxAttempts "4"
    I    useFastFile "1"
    A  useMapPreloading "1"
        useonlinestats "0"
        useRelativeTeamColors "0"
    A  useSvMapPreloading "1"
      C useTagFlashSilenced "1"
      C veh_boneControllerLodDist "2000"
      C vehAudio_inAirPitchDownLerp "1.2"
      C vehAudio_inAirPitchUpLerp "0.75"
      C vehAudio_spawnVolumeTime "2"
      C vehCam_angles "0 0 0"
      C vehCam_editMode "0"
      C vehCam_freeLook "0"
      C vehCam_offset "0 0 0"
      C vehCam_pitchClamp "45"
      C vehCam_pitchTurnRate "90"
      C vehCam_radius "0"
      C vehCam_speedInfluence "0"
      C vehCam_yawClamp "45"
      C vehCam_yawTurnRate "260"
      C vehCam_zOffsetMode "World"
  R    version "IW4 MP 1.0 build 159 latest Fri Nov 06 2009 in-x86"
    A  vid_xpos "22"
    A  vid_ypos "53"
      C viewModelDebugNotetracks "0"
      C viewModelHacks "1"
  R    viewposNow "0 0 0"
        voiceDebug "0"
        voiceDegrade "0"
        waypointDebugDraw "0"
        waypointDistScaleRangeMax "3000"
        waypointDistScaleRangeMin "1000"
        waypointDistScaleSmallest "0.8"
        waypointIconHeight "36"
        waypointIconWidth "36"
        waypointOffscreenCornerRadius "105"
        waypointOffscreenDistanceThresholdAlpha "30"
        waypointOffscreenPadBottom "30"
        waypointOffscreenPadLeft "103"
        waypointOffscreenPadRight "0"
        waypointOffscreenPadTop "0"
        waypointOffscreenPointerDistance "20"
        waypointOffscreenPointerHeight "12"
        waypointOffscreenPointerWidth "25"
        waypointOffscreenRoundedCorners "1"
        waypointOffscreenScaleLength "500"
        waypointOffscreenScaleSmallest "1"
      C waypointPlayerOffsetCrouch "56"
      C waypointPlayerOffsetProne "30"
      C waypointPlayerOffsetStand "66"
        waypointSplitscreenScale "1.8"
        waypointTweakY "-17"
  R    wideScreen "0"
        winvoice_loopback "0"
    A  winvoice_mic_mute "1"
    A  winvoice_mic_reclevel "65535"
    A  winvoice_mic_scaler "1"
    A  winvoice_save_voice "0"
        xblive_hostingprivateparty "0"
        xblive_loggedin "0"
  R    xblive_playEvenIfDown "0"
        xblive_privatematch "0"


DABhand 02-02-2010 05:48

I shall check the files with virus scan, since there was only one file scanned in the above link.

Files are clean.


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