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-   -   Dao Sao & Play Station Problems HEELP!!!! (https://fileforums.com/showthread.php?t=38217)

mermal1 11-10-2002 11:43

Dao Sao & Play Station Problems HEELP!!!!
 
HI
A long time ago, i was burn my Play Station's Isos with my old HP7200 E in DAO mode successfully.
But today i have a LG (24x10x40) Recorder and do not accept the DAO mode this is the error message:
Thread1: Reading Disc Info
Thread1: Start LBA is 335420
Thread1: Processing Lead-in
Thread2: Executing
Thread2: Write Error @ Sector 335420
Thread2: INVALID FIELD IN COMMAND PACKET ($05/$24/$00)
Thread2: Synchronizing Cache
Thread1: Thread 2 has terminated

The only way accepted in my new and modern CD Rec is the SAO mode, this mode burn the ISO right for my computer but don't for my PLay Station Backups, the game burned in SAO mode don't run in my PLay Station console.
I'm using The Fireburner Version V 1.06 , i've the 2.17 Demo and i was burn in DAO 96 mode, but i can't read the cd before.
Can you help me???

Kendomon 16-10-2002 21:11

Yes, take your LG out, throw it away and get yourself a DAO burner.

I don't know if you use clone but this is what they site says:

Quote:

RAW-DAO 96 = 2352 bytes RAW Data + 96 Bytes P-W Subchannel Data. This is the best mode for CloneCD. It allows writing of all subchannel information, including Digital Signatures, CD-Text, ISRC, Catalog Numbers, CD+G, CD+MIDI, Gaps, Indices and Crazy TOCs.
And:

Quote:

SAO = 2352 bytes error corrected Data. This is the worst mode for CloneCD. Writing of ISRC, Catalog Numbers, Indices and usually CD-Text is supported.
So according to this, SAO corrects the data for the PS games which needs to be written as is so your games are no good!!! Playstation games have gaps put in on purpose to deter copying and if your burner replaces those gaps you make coasters.


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