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-   -   Starfield (https://fileforums.com/showthread.php?t=106057)

mausschieber 02-09-2023 03:53

Starfield
 
3 Attachment(s)
Starfield [?xDVD5]

Credits:
--CIU By:Yener90
--InstallerScript: CIU 3.0.0.1 b9
--Contributors:BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.1
--CLS-DiskSpan.dll R3 by Razor12911, modified version by Cesar82
--DiskSpan_GUI V2+ by Cesar82

Graphic found Ingame and Online
Arts by mausschieber


At Request from Danziel123

Version History:
Code:

Version 1.0.0
- Initial Release  (150 views before) ; 
Version 1.0.1
- Updated to new Script and DSG ;
- Added New DLC's

Include: All DLC's

Instructions:

1.-- Install Game, update to latest version + No-DVD.
2.-- Download the Conversion and extract to HD, (not in game folder)
2a.- Move _CommonRedist to Conversion output folder. (Last DVD)

Code:

[Launch1]
-----------------------------------------------------
Name=DirectX (Jun 2010)
Exe1={src}\_CommonRedist\DirectX\Jun2010\DXSETUP.exe
Argument=/silent
BeforeInstall=0
Checked=0

[Launch2]
-----------------------------------------------------
Name=Microsoft Visual C++ 2022
Exe1={src}\_CommonRedist\vcredist\2022\VC_redist.x86.exe
Exe2={src}\_CommonRedist\vcredist\2022\VC_redist.x64.exe
Argument=/passive /norestart
BeforeInstall=0
Checked=0

3.-- Run DiskSpan_GUI Choose Input/Output folder, Choose compression method
4.-- Test the conversion, before burning ISO.

Danziel123 05-09-2023 01:11

Thank you
Quote:

-----------------------------------------------------------------------------------------
-------------------------------- CONVERSION DATE 05/09/2023 --------------------------------
-----------------------------------------------------------------------------------------
10:00:22 - You have chosen the unlimited type for the output size.
10:00:22 - ISO images will not be created when conversion is complete.
10:00:22 - The computer will remain on when the conversion is complete.
10:00:22 - Selected ARC/DS method for Data1a-01.bin was: xtool:mstarfield+xtool:mreflate:dd+4x4:b64mb:lzma: ultra:64m:bt4:fb273:lc8:mc1000000
10:00:22 - Selected ARC/DS method for Data1b-01.bin was: xtool:c256mb:mbk2:df20p
10:00:22 - Selected ARC/DS method for Data1c-01.bin was: xtool:dd3+4x4:b64mb:lzma:ultra:64m:bt4:fb273:lc8:m c1000000
-----------------------------------------------------------------------------------------
10:00:25 - Compression initialized in 05/09/2023 at 10:00:25.
10:00:25 - Starting Data1a-01.bin archive creation.
13:41:13 - Moving Data1a-01.bin file to media folder.
13:41:14 - Starting Data1b-01.bin archive creation.
13:42:52 - Moving Data1b-01.bin file to media folder.
13:42:52 - Starting Data1c-01.bin archive creation.
13:44:42 - Moving Data1c-01.bin file to media folder.
13:44:43 - Compression finished in 05/09/2023 at 13:44:43.
-----------------------------------------------------------------------------------------
13:44:43 - Getting size of the game: Starfield
13:44:43 - Installation folder size: 116,36 GB
13:44:43 - Data1a-01.bin file size: 74,98 GB
13:44:43 - Data1b-01.bin file size: 1,37 GB
13:44:43 - Data1c-01.bin file size: 0,99 GB
13:44:43 - Compressed game size: 77,35 GB (Ratio 66.47%)
-----------------------------------------------------------------------------------------
13:44:43 - Overall input size: 116,36 GB
13:44:43 - Overall output size: 77,35 GB (Ratio 66.47%)
13:44:43 - Overall conversion time: 03:44:17
13:44:43 - Overall conversion media: 1 custom media
-----------------------------------------------------------------------------------------


Fak Eid 05-09-2023 01:48

You can compress it more by separating WWise sound files..
For all *.ba2 files - xtool:mstarfield+xtool:mreflate+srep+lolz
For all *.bk2 files - xtool:c256mb:mbk2:df20p
For all WWise - srep+ lzma (bcm/msc + srep +lzma)
For everything else - srep+lolz

Danziel123 05-09-2023 03:36

Quote:

Originally Posted by Fak Eid (Post 502308)
You can compress it more by separating WWise sound files..
For all *.ba2 files - xtool:mstarfield+xtool:mreflate+srep+lolz
For all *.bk2 files - xtool:c256mb:mbk2:df20p
For all WWise - srep+ lzma (bcm/msc + srep +lzma)
For everything else - srep+lolz

What about size? It can be under 70gb? Using lolz IMO not worth it

KaktoR 05-09-2023 06:17

Actually, using dd without any number, is xtool internal deduplication without srep, which might lead to bigger output sizes.

Example for "Starfield - Textures01.ba2": First is xtool internal deduplication (dd), second is with srep (dd#)
Code:

Streams: 15714 / 15714
Time: 00:00:52 (CPU 00:04:52)
Duplicates: 4795 (170 MB) [1.09 GB >> 1.37 GB]

Size: 4.00 GB >> 5.06 GB >> 3.69 GB

Additional decoding memory is 133 MB
Decoding speed improved by up to 1.38x

Done!!!

---

Streams: 15714 / 15714
Time: 00:00:57 (CPU 00:04:59)
Duplicates: 4795 (170 MB) [1.09 GB >> 1.37 GB]
Srep decompression memory: 259 MB

Size: 4.00 GB >> 5.06 GB >> 3.69 GB >> 3.12 GB

Additional decoding memory is 133 MB
Decoding speed improved by up to 1.38x

Done!!!


Fak Eid 05-09-2023 08:17

Compression under Process with the DSG. Will share every detail with extraction time and all. However, I checked those WWise and compressed them separately using xtool:mstarfield+xtool:reflate+srep+lolz.

19.3GB >> 6.98GB
With approx. 2 minutes of decompression time on my installer on high end PC on SSD.

Quote:

Originally Posted by Danziel123 (Post 502310)
What about size? It can be under 70gb? Using lolz IMO not worth it


KaktoR 05-09-2023 09:03

lolz on sound files? Really?

If you have some spare time, try lzma, lzma2, zstd, bcm, razor instead. From my last tests, zstd had some good results (default settings).

Fak Eid 05-09-2023 10:38

3 Attachment(s)
I tried lzma, got around 10GB
bcm was around 7.7GB (not exact size but something around this)
haven't tried rzr/zstd, but once I'll do a final compression, I'll share all the logs with their extraction time.
if you want I can share you the file and my setup.exe.

Edit 1: RZR 10GB
Edit 2: zstd (max) 9.57GB

Quote:

Originally Posted by KaktoR (Post 502315)
lolz on sound files? Really?

If you have some spare time, try lzma, lzma2, zstd, bcm, razor instead. From my last tests, zstd had some good results (default settings).


Fak Eid 06-09-2023 02:52

I managed to put it under 71.8GB
Here are my logs:

Data-01 | *.ba2 (except WWise files)

Quote:

---------------------------------------------------------------------------------
-------------------------- CONVERSION DATE 05-09-2023 ---------------------------
---------------------------------------------------------------------------------
20:43:35 - Deleting files from the output folder.
20:43:35 - Files have been deleted.
---------------------------------------------------------------------------------
20:43:35 - You have chosen the unlimited type for the output size.
20:43:35 - ISO images will not be created when conversion is complete.
20:43:35 - The computer will remain on when the conversion is complete.
20:43:35 - Selected ARC/DS method for Data-01.RGT was: xtool:mstarfield+xtool:mreflate+srep_new:3+lolz:dt b1:d213:mtt1:mt16:mc1023
---------------------------------------------------------------------------------
20:43:36 - Compression initialized in 05-09-2023 at 20:43:36.
20:43:36 - Starting Data-01.RGT archive creation.
02:28:42 - Moving Data-01.RGT file to media folder.
02:28:42 - Compression finished in 06-09-2023 at 02:28:42.
---------------------------------------------------------------------------------
02:28:42 - Getting size of the game: Unknown 1
02:28:42 - Installation folder size: 93.65 GB
02:28:42 - Compressed game size: 62.76 GB (Ratio 67.01%)
---------------------------------------------------------------------------------
02:28:42 - Overall input size: 93.65 GB
02:28:42 - Overall output size: 62.76 GB (Ratio 67.01%)
02:28:42 - Overall conversion time: 05:45:06
02:28:42 - Overall conversion media: 1 custom media
---------------------------------------------------------------------------------

Unpacking Time: 12:30 minutes
SSD to HDD [High End PC]
Data-02 | *.ba2 (WWise files)
I separated out the WWise files because the conversion method used to give me CRC error when i included both in one. You can still experiment yourself

Quote:

---------------------------------------------------------------------------------
-------------------------- CONVERSION DATE 06-09-2023 ---------------------------
---------------------------------------------------------------------------------
20:43:35 - Deleting files from the output folder.
20:43:35 - Files have been deleted.
---------------------------------------------------------------------------------
20:43:35 - You have chosen the unlimited type for the output size.
20:43:35 - ISO images will not be created when conversion is complete.
20:43:35 - The computer will remain on when the conversion is complete.
20:43:35 - Selected ARC/DS method for Data-02.RGT was: xtool:mstarfield+xtool:mreflate+srep_new:3+lolz:dt b1:d213:mtt1:mt16:mc1023
---------------------------------------------------------------------------------
20:43:36 - Compression initialized in 06-09-2023 at 13:30:36.
20:43:36 - Starting Data-02.RGT archive creation.
02:28:42 - Moving Data-02.RGT file to media folder.
02:28:42 - Compression finished in 06-09-2023 at 13:57:42.
---------------------------------------------------------------------------------
02:28:42 - Getting size of the game: Unknown 1
02:28:42 - Installation folder size: 19.3 GB
02:28:42 - Compressed game size: 6.98 GB (Ratio 36.16%)
---------------------------------------------------------------------------------
02:28:42 - Overall input size: 19.3 GB
02:28:42 - Overall output size: 6.98 GB (Ratio 36.16%)
02:28:42 - Overall conversion time: 00:37:06
02:28:42 - Overall conversion media: 1 custom media
---------------------------------------------------------------------------------

Unpacking Time: 2:22 minutes
SSD to HDD [High End PC]
Data-03 | *.bk2

Quote:

---------------------------------------------------------------------------------
-------------------------- CONVERSION DATE 06-09-2023 ---------------------------
---------------------------------------------------------------------------------
14:16:10 - Deleting files from the output folder.
14:16:10 - Files have been deleted.
---------------------------------------------------------------------------------
14:16:10 - You have chosen the unlimited type for the output size.
14:16:10 - ISO images will not be created when conversion is complete.
14:16:10 - The computer will remain on when the conversion is complete.
14:16:10 - Selected ARC/DS method for Data-03.RGT was: xtool:c64gb:mbk2:df20p+srep_new:3
---------------------------------------------------------------------------------
14:16:10 - Compression initialized in 06-09-2023 at 14:16:10.
14:16:10 - Starting Data-03.RGT archive creation.
14:18:07 - Moving Data-03.RGT file to media folder.
14:18:07 - Compression finished in 06-09-2023 at 14:18:07.
---------------------------------------------------------------------------------
14:18:07 - Getting size of the game: Unknown 1
14:18:07 - Installation folder size: 1.58 GB
14:18:07 - Compressed game size: 1.12 GB (Ratio 71.30%)
---------------------------------------------------------------------------------
14:18:07 - Overall input size: 1.58 GB
14:18:07 - Overall output size: 1.12 GB (Ratio 71.30%)
14:18:07 - Overall conversion time: 00:01:56
14:18:07 - Overall conversion media: 1 custom media
---------------------------------------------------------------------------------
Data-04 | Everything else

Quote:

--------------------------------------------------------------------------------
------------------------ CONVERSION DATE 06-09-2023 ---------------------------
--------------------------------------------------------------------------------
14:51:19 - Deleting files from the output folder.
14:51:19 - Files have been deleted.
--------------------------------------------------------------------------------
14:51:19 - You have chosen the unlimited type for the output size.
14:51:19 - ISO images will not be created when conversion is complete.
14:51:19 - The computer will remain on when the conversion is complete.
14:51:19 - Selected ARC/DS method for Data-04.RGT was: srep_new:3+lzma2
--------------------------------------------------------------------------------
14:51:19 - Compression initialized in 06-09-2023 at 14:51:19.
14:51:19 - Starting Data-04.RGT archive creation.
14:52:33 - Moving Data-04.RGT file to media folder.
14:52:33 - Compression finished in 06-09-2023 at 14:52:33.
--------------------------------------------------------------------------------
14:52:33 - Getting size of the game: Unknown 1
14:52:33 - Installation folder size: 1.82 GB
14:52:33 - Compressed game size: 0.98 GB (Ratio 53.98%)
--------------------------------------------------------------------------------
14:52:33 - Overall input size: 1.82 GB
14:52:33 - Overall output size: 0.98 GB (Ratio 53.98%)
14:52:33 - Overall conversion time: 00:01:14
14:52:33 - Overall conversion media: 1 custom media
--------------------------------------------------------------------------------
I was lately aware that xtool:dd3 was faster than srep. You can experiment that jut in case.
Total unpacking Time: 15-18 minutes
SSD to HDD [High End PC]

Edit 1: srep_new:3 vs xtool:dd3 have absolutely no size difference on file size. I ran few tests on big files.
There was not much difference in extraction speed/time between both the methods too.

Edit 2: If you want better compression size on Data-01 (don't try on Data-02), you can try precomp at cost of extraction speed
[Thanks to sc00t3r for this]

Quote:

Originally Posted by Danziel123 (Post 502310)
What about size? It can be under 70gb? Using lolz IMO not worth it


Danziel123 06-09-2023 05:16

Quote:

Originally Posted by Fak Eid (Post 502329)
I managed to put it under 71.8GB
Here are my logs:

Data-01 | *.ba2 (except WWise files)



Data-02 | *.ba2 (WWise files)
I separated out the WWise files because the conversion method used to give me CRC error when i included both in one. You can still experiment yourself



Data-03 | *.bk2



Data-04 | Everything else



I was lately aware that xtool:dd3 was faster than srep. You can experiment that jut in case.
Total unpacking Time: 15-18 minutes
SSD to HDD [High End PC]

Sorry for stupid question, but how we know ba2 files contain WWise files because i can't find them? And thank you for testing maybe some day when the game get final update i will recompress it again.

KaktoR 06-09-2023 06:32

Either you can see it by just looking at the file names (example: "Starfield - WwiseSounds01.ba2"), or by using HxD and search for wem specific texts, like this
https://i.imgur.com/4Au5CBE.png

And now, how about to know if you can compress them with msc/xtool:mflac..
Just test it lol

In this case for Starfield, you cannot use msc or xtool:mflac, because the wem files are encoded with ogg vorbis.

Danziel123 06-09-2023 07:18

Quote:

Originally Posted by KaktoR (Post 502337)
Either you can see it by just looking at the file names (example: "Starfield - WwiseSounds01.ba2"), or by using HxD and search for wem specific texts, like this
https://i.imgur.com/4Au5CBE.png

And now, how about to know if you can compress them with msc/xtool:mflac..
Just test it lol

In this case for Starfield, you cannot use msc or xtool:mflac, because the wem files are encoded with ogg vorbis.

I see, but what i write in DSG_Settings for .ba2 wwise files to compress seperately? Thank you:)

Fak Eid 06-09-2023 07:29

I don't know how you can skip. Not completely aware about DSG coding, but this is how I did.

I moved all the WWise files out in a separate folder.
Like Starfiled > Data > *.ba2 (except WWise)
and New Folder > Data > WWise * .ba2 files

And then, compressed Starfield and New Folder separately.
If you have trouble, you can DM me privately on topic

Quote:

Originally Posted by Danziel123 (Post 502339)
I see, but what i write in DSG_Settings for .ba2 wwise files to compress seperately? Thank you:)


KaktoR 06-09-2023 07:43

Broooooo...

Code:

Data#.InclText=*.ba2
Data#.ExclText=Data\Wwise*


Danziel123 06-09-2023 07:52

Quote:

Originally Posted by KaktoR (Post 502341)
Broooooo...

Code:

Data#.InclText=*.ba2
Data#.ExclText=Data\Wwise*


Thanks bro for reply & sorry for stupid question:D


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