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Starfield
3 Attachment(s)
Starfield [?xDVD5]
Credits: --CIU By:Yener90 --InstallerScript: CIU 3.0.0.1 b9 --Contributors:BAMsE; Razor12911; Simorq; KaktoR; Cesar82 CIU 3.0.0.1 --CLS-DiskSpan.dll R3 by Razor12911, modified version by Cesar82 --DiskSpan_GUI V2+ by Cesar82 Graphic found Ingame and Online Arts by mausschieber At Request from Danziel123 Version History: Code:
Version 1.0.0 Instructions: 1.-- Install Game, update to latest version + No-DVD. 2.-- Download the Conversion and extract to HD, (not in game folder) 2a.- Move _CommonRedist to Conversion output folder. (Last DVD) Code:
[Launch1]4.-- Test the conversion, before burning ISO. |
Thank you
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You can compress it more by separating WWise sound files..
For all *.ba2 files - xtool:mstarfield+xtool:mreflate+srep+lolz For all *.bk2 files - xtool:c256mb:mbk2:df20p For all WWise - srep+ lzma (bcm/msc + srep +lzma) For everything else - srep+lolz |
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Actually, using dd without any number, is xtool internal deduplication without srep, which might lead to bigger output sizes.
Example for "Starfield - Textures01.ba2": First is xtool internal deduplication (dd), second is with srep (dd#) Code:
Streams: 15714 / 15714 |
Compression under Process with the DSG. Will share every detail with extraction time and all. However, I checked those WWise and compressed them separately using xtool:mstarfield+xtool:reflate+srep+lolz.
19.3GB >> 6.98GB With approx. 2 minutes of decompression time on my installer on high end PC on SSD. Quote:
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lolz on sound files? Really?
If you have some spare time, try lzma, lzma2, zstd, bcm, razor instead. From my last tests, zstd had some good results (default settings). |
3 Attachment(s)
I tried lzma, got around 10GB
bcm was around 7.7GB (not exact size but something around this) haven't tried rzr/zstd, but once I'll do a final compression, I'll share all the logs with their extraction time. if you want I can share you the file and my setup.exe. Edit 1: RZR 10GB Edit 2: zstd (max) 9.57GB Quote:
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I managed to put it under 71.8GB
Here are my logs: Data-01 | *.ba2 (except WWise files) Quote:
I separated out the WWise files because the conversion method used to give me CRC error when i included both in one. You can still experiment yourself Quote:
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Total unpacking Time: 15-18 minutes SSD to HDD [High End PC] Edit 1: srep_new:3 vs xtool:dd3 have absolutely no size difference on file size. I ran few tests on big files. There was not much difference in extraction speed/time between both the methods too. Edit 2: If you want better compression size on Data-01 (don't try on Data-02), you can try precomp at cost of extraction speed [Thanks to sc00t3r for this] Quote:
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Either you can see it by just looking at the file names (example: "Starfield - WwiseSounds01.ba2"), or by using HxD and search for wem specific texts, like this
https://i.imgur.com/4Au5CBE.png And now, how about to know if you can compress them with msc/xtool:mflac.. Just test it lol In this case for Starfield, you cannot use msc or xtool:mflac, because the wem files are encoded with ogg vorbis. |
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I don't know how you can skip. Not completely aware about DSG coding, but this is how I did.
I moved all the WWise files out in a separate folder. Like Starfiled > Data > *.ba2 (except WWise) and New Folder > Data > WWise * .ba2 files And then, compressed Starfield and New Folder separately. If you have trouble, you can DM me privately on topic Quote:
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Broooooo...
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Data#.InclText=*.ba2 |
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