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Dunia/Disrupt Engine Database maker updated
Changes - Added support for Far Cry 6 Notes No idea if this works on the whole game, I tested on 1 sample. Far Cry 6\data_final\pc\common.dat Code:
Tested 2 files, 1,287,326,620 => 684,093,252 bytes. Ratio 188.18% |
For FC6 use lz4 v1.8.2
fctber_disk.dat Code:
Tested 2 files, 3,646,603,232 => 2,313,847,968 bytes. Ratio 157.60% |
Dunia/Disrupt Engine Database maker updated
Changes - Added support for all* fat files in Watch Dogs Legion Notes I have no idea if all fat files are supported (I don't have game, only source is torrent files which my ISP does not appreciate so...) This is perhaps why I stopped pirating games and started buying them You'll need to wait for next xtool update for this to work, something is up with the main program causing it to crash. |
1 Attachment(s)
Watch Dogs Legion
Code:
common.dat: 32781 stream(s) |
Information on main post added
Changes - Added information showcasing database generation feature |
1 Attachment(s)
Information on QuickBMS to Xtool added
Changes - Added information and attachment showcasing bms2xtool (bms script to xtl database file) |
I try it on LEGO I.J but
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LEGO Batman The Videogame - same error(( |
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1 Attachment(s)
QuickBMS to XTool updated
Changes Fixed issues with some scripts not being parsed correctly (thanks Masquerade) Added support for xtool v0.4+ Made overall progress to be visible from taskbar Notes You can find source code from here |
QuickBMS to XTool updated
Changes - Added user input option (auto write to cmd window any common prompts) - Fixed issue with string to binary conversion of keys - Fixed issue with handling streams that are both encrypted and compressed - Fixed issue with storing incorrect decryption keys Notes It can be sometimes difficult to properly detect streams when you use xtool directly, especially oodle streams if decompressed streams is unknown however if a quick bms script was made, you can take advantage of this and quickly generate a database to use in xtool. Same goes for unreal engine games where ue4d plugin seems to not work as intended, you can loaded up the unreal_tournament_4 script, enter the key and everything should be taken care of. Some results on Project Cars 3 bdt+oo2reck: Code:
Compressed 1 file, 538,214,104 => 1,028,286,891 bytes. Ratio 191.06% Code:
Compressed 1 file, 538,214,104 => 1,035,969,556 bytes. Ratio 192.48% Code:
Compressed 1 file, 538,214,104 => 1,058,023,182 bytes. Ratio 196.58% |
1 Attachment(s)
Test database for Mortal Kombat 11
XTool+mk.xtl Pack Quote:
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Xtoo(0.42)+mk11.xtl+srep+lzma2 Quote:
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QuickBMS to XTool updated
Changes - Added safe mode feature Notes This issue is not related to bms2xtl but it's related to QuickBMS itself and was detected by KaktoR where quickbms will run out of memory when trying to process some streams especially ones where oodle is used, since quickbms internally uses old oodle library taken from Warframe, newer games seem to cause the old library to possibly have a memory leak. Safe mode mitigates this issue (only use it if you have an issue when QuickBMS produces an error related to memory or something similar and it should be kept disabled under normal use) |
Sword and Fairy 7
Method: bms2xtool v0.3 + xtool v0.4.2 + srep + lolz Quote:
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QuickBMS to XTool updated
Changes - Fixed issue with file inputs smaller than 4MB |
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