FileForums

FileForums (https://fileforums.com/index.php)
-   Conversion Tutorials (https://fileforums.com/forumdisplay.php?f=55)
-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

ZakirAhmad 17-01-2018 21:15

I guess no one here seem to know about records.inf or else no one want to help.

KaktoR 18-01-2018 01:50

All i could find about it

http://forum.ru-board.com/topic.cgi?...61&limit=1&m=1

ZakirAhmad 18-01-2018 04:02

Quote:

Originally Posted by KaktoR (Post 466043)

thanks.

rambohazard 18-01-2018 07:24

Quote:

Originally Posted by ZakirAhmad (Post 466009)
Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress.

Compile the script without records (disable "#include records"). Move the generated records.ini to your include directory, enable the "#include "records" and recompile the source. Game without records will show progress above 100%. With recors it will be fixed.

I hope you can understand what i wrote. Sorry for the rusty english

ZakirAhmad 18-01-2018 09:18

please
 
plese post a script that creates a records.inf and second copy of it that uses that records.inf for nanozip.

78372 18-01-2018 09:31

Why not generate a cls? ;)

ZakirAhmad 18-01-2018 10:29

Generate for me please
 
Quote:

Originally Posted by 78372 (Post 466060)
Why not generate a cls? ;)

I tried but i failed to generate cls for nanozip.

is it possible to generate cls for profragers unreal engine decompressor, multithreaded one. the problem with uelr is that it is single threaded and when we recompress lzo type 9 streams with it the speed is 0.2mb/s.

78372 18-01-2018 10:34

Quote:

Originally Posted by ZakirAhmad (Post 466063)
I tried but i failed to generate cls for nanozip.

is it possible to generate cls for profragers unreal engine decompressor, multithreaded one. the problem with uelr is that it is single threaded and when we recompress lzo type 9 streams with it the speed is 0.2mb/s.

Will try to make one for UELR.

PM for nz cls

ZakirAhmad 19-01-2018 02:05

Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

JustFun 19-01-2018 03:12

Quote:

Originally Posted by ZakirAhmad (Post 466073)
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...

JustFun 19-01-2018 07:51

Index updated, and starting letters are separated now for easier navigation.

pakrat2k2 19-01-2018 07:53

Quote:

Originally Posted by ZakirAhmad (Post 466073)
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable.
how can we know in advance that removing a perticular file from game would not make it unstable?

Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...
Quote:

Originally Posted by JustFun (Post 466076)
Game will be stable as long as you remove right files, language files are usually labeled as such, for example they have eng,fre,ita in their filename, or EN,FR,IT...

Dont take it for granted that it WILL work everytime, there has been a game or two that has to also have english files + whatever other language you want game in, for it to work. Always backup the files you remove & test the game to make sure it works before deleting them permantely.

JustFun 19-01-2018 07:57

Yeah like pakrat2k2 said, some games do need ENGLISH game files in order to work properly, but if you want to keep ENG only it will work 99% of the times if you delete other languages.

ZakirAhmad 19-01-2018 08:15

Thanks @Justfun an @Pakrat.
As pakrat explained, "i must put files that i want to delete in backup folder and check if game work or not". did this mean if a game doesnt support deleting of language files, it will not start when i delete the files or it will not work from some specific point (eg. say at level 3).

KaktoR 19-01-2018 08:20

Yes, or you have no speach sound ingame, or whatever.

Just try it out.


All times are GMT -7. The time now is 18:45.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.
Copyright 2000-2020, FileForums @ https://fileforums.com