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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

dixen 16-11-2020 15:21

try -dtb0 or -tt1

dixen 19-11-2020 11:34

Halo Master Chief Collection Full (Rus+Eng)

Quote:

Halo 1 - 6.6 gb > 5.2 gb
Halo 2 - 28.1 gb > 16.8 gb
Halo 3 - 11 gb > 3.8 gb
Halo 3 ODST - 5.8 gb > 2.3 gb
Halo 4 - 24.6 gb > 13 gb
Halo Reach - 17.4 gb > 4.4 gb
GroundHog - 7 gb > 4.4 gb
Common files - 12.8 gb > 4.1 gb

Total size - 113.5 gb > 53.9 gb
Used tools - XTool v0.12, SREP, LOLZ, RAZOR(MT), BPK

Install time - install not created.

KaktoR 22-11-2020 04:56

Quote:

Originally Posted by dixen (Post 489108)
Halo Master Chief Collection Full (Rus+Eng)

You can delete multiplayer files if you don't need them

Code:

Multiplayer files:

groundhog folder = Halo2 mp

halo3\maps\armory.map
halo3\maps\bunkerworld.map
halo3\maps\chill.map
halo3\maps\chillout.map
halo3\maps\construct.map
halo3\maps\cyberdyne.map
halo3\maps\deadlock.map
halo3\maps\descent.map
halo3\maps\docks.map
halo3\maps\fortress.map
halo3\maps\ghosttown.map
halo3\maps\guardian.map
halo3\maps\isolation.map
halo3\maps\lockout.map
halo3\maps\midship.map
halo3\maps\riverworld.map
halo3\maps\salvation.map
halo3\maps\sandbox.map
halo3\maps\shrine.map
halo3\maps\sidewinder.map
halo3\maps\snowbound.map
halo3\maps\spacecamp.map
halo3\maps\warehouse.map
halo3\maps\zanzibar.map

halo4\maps\ca_basin.map
halo4\maps\ca_blood_cavern.map
halo4\maps\ca_blood_crash.map
halo4\maps\ca_canyon.map
halo4\maps\ca_creeper.map
halo4\maps\ca_deadlycrossing.map
halo4\maps\ca_dropoff.map
halo4\maps\ca_forge_bonanza.map
halo4\maps\ca_forge_erosion.map
halo4\maps\ca_forge_ravine.map
halo4\maps\ca_gore_valley.map
halo4\maps\ca_highrise.map
halo4\maps\ca_port.map
halo4\maps\ca_rattler.map
halo4\maps\ca_redoubt.map
halo4\maps\ca_spiderweb.map
halo4\maps\ca_tower.map
halo4\maps\ca_warhouse.map
halo4\maps\dlc01_engine.map
halo4\maps\dlc01_factory.map
halo4\maps\dlc_dejewel.map
halo4\maps\dlc_dejunkyard.map
halo4\maps\dlc_forge_island.map
halo4\maps\ff151_mezzanine.map
halo4\maps\ff152_vortex.map
halo4\maps\ff153_caverns.map
halo4\maps\ff154_hillside.map
halo4\maps\ff155_breach.map
halo4\maps\ff81_courtyard.map
halo4\maps\ff82_scurve.map
halo4\maps\ff84_temple.map
halo4\maps\ff86_sniperalley.map
halo4\maps\ff87_chopperbowl.map
halo4\maps\ff90_fortsw.map
halo4\maps\ff91_complex.map
halo4\maps\ff92_valhalla.map
halo4\maps\wraparound.map
halo4\maps\z05_cliffside.map
halo4\maps\z11_valhalla.map
halo4\maps\zd_02_grind.map

haloreach\maps\20_sword_slayer.map
haloreach\maps\30_settlement.map
haloreach\maps\35_island.map
haloreach\maps\45_aftship.map
haloreach\maps\45_launch_station.map
haloreach\maps\50_panopticon.map
haloreach\maps\52_ivory_tower.map
haloreach\maps\70_boneyard.map
haloreach\maps\cex_beaver_creek.map
haloreach\maps\cex_damnation.map
haloreach\maps\cex_hangemhigh.map
haloreach\maps\cex_headlong.map
haloreach\maps\cex_prisoner.map
haloreach\maps\cex_timberland.map
haloreach\maps\condemned.map
haloreach\maps\dlc_invasion.map
haloreach\maps\dlc_medium.map
haloreach\maps\dlc_slayer.map
haloreach\maps\forge_halo.map
haloreach\maps\trainingpreserve.map


Masquerade 22-11-2020 05:45

Quote:

Originally Posted by KaktoR (Post 489136)
You can delete multiplayer files if you don't need them

Total size saved?

KaktoR 22-11-2020 05:46

Not count.

But with only 1 language final size is 85.4GB.

I would say something about 20GB saved (if not more).

Snapppr6 22-11-2020 07:18

Spintires RudRunner
 
size 1.4 gb

repack 1gb

method
srep mtx rz or razorx

you can get it smaller by using xtool but slow in dec

KaktoR 23-11-2020 13:50

Assassins Creed Valhalla

oo2recm + oo2core_7_win64.dll (only forge files)

Code:

Compressed 54 files, 44,889,374,720 => 95,540,304,795 bytes. Ratio 212.84%
Compression time: cpu 258.61 sec/real 13491.23 sec = 2%. Speed 3.33 mB/s
All OK

oo2recm is slow af. I will post final results in the next days if I get some free time (pretty busy atm).

Thanks to my friend Masquerade :p

Masquerade 23-11-2020 14:26

1 Attachment(s)
^^
So basically, this game engine no longer uses LZO which means AFR is useless.

Now this engine uses oodle, and Valhalla has managed to use it without the oodle plugin.

Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin.

This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above.

Here's the oodle 7 core you must use:

KaktoR 23-11-2020 21:25

I use a different library (998KB) and it works too.

Snapppr6 25-11-2020 01:00

Quote:

Originally Posted by Masquerade (Post 489150)
^^
So basically, this game engine no longer uses LZO which means AFR is useless.

Now this engine uses oodle mermaid, and Valhalla has managed to use it without the oodle plugin.

Ubisoft use a different variant of this oodle 7 plugin, which only appears in one game AFAIK. This was probably released as the first iteration of their engine change. I think Valhalla is the first Oodle game that doesn't contain a plugin.

This plugin appears in Ghost Recon Breakpoint, and works on Valhalla as demonstrated above.

Here's the oodle 7 core you must use:


this game not have no cd dvd (ck)
what the porpose to repack it

KaktoR 25-11-2020 08:43

Quote:

Originally Posted by Snapppr6 (Post 489169)
this game not have no cd dvd (ck)
what the porpose to repack it

For my own purpose bro. Imagine there are still some people buying games :rolleyes:

samadrahman74 27-11-2020 05:57

Assassins Creed 3 Remastered (+Liberation) V1.0.3
Code:

srep+lolz
20:39:03 - Conversion Initialized at Thu 11/26/2020.
20:39:03 - Starting "Data1.bin" Archive Creation.
02:32:38 - Archive "Data1.bin" Creation Complete.
02:32:38 - Sorting Storage Directories Started.
02:32:39 - Sorting Storage Directories Complete.
02:32:40 - Conversion Finished at Fri 11/27/2020.
------------------------------------------------------------
02:32:40 - Input Size: 39.23 GB.
02:32:41 - Output Size: 16.72 GB.
02:32:41 - DiskSpan LOG finalized.
---------------------------------------

Hexagon123 28-11-2020 08:50

Team Sonic Racing
 
Total start size: 29.7GB

Compress with the following:
  • .STZ
    Code:

    XTool:c16m,t75p,dm2:zlib+srep:m3f:a2:l256+lolz:mc8:tt4:mt4:mtb512m:d128m:fba4096:dto0:dm00:pc2:bm4:blr4:bll8:blo8:lm0:bc4:cm1:mc256
  • .pck (StreamsMulti.pck)
    Code:

    msc+srep:m3f:a2:l256+mcm:t9
  • .sp2
    Code:

    srep:m3f:a2:l256+lolz:mc8:tt4:mt4:mtb512m:d128m:fba4096:dto0:dm00:pc2:bm4:blr4:bll8:blo8:lm0:bc4:cm1:mc256
  • Rest of the Files
    Code:

    srep:m3f:a2:l256+mcm:t9

Total packed size: 6.4GB

Hota 29-11-2020 22:16

Shadowrun Returns
 
Based On: Steam Version
Game Version: 4.2.0 (Delux Edition)
Original Size: 2.87 GB
Compressed Size: 687 MB
Method,

Code:

*.mp3 - msc

Other Files - xzlib+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

[xzlib] -mzlib+reflate -c32mb -t100p-1

XTOOL - 2010_R5 (x64)
SREP - 3.92 (x64)
LOLZ - 22c4b (x64)
MSC - 0.0.6.5 alpha2 + pack_TAK v2.3.1.0


Note - Nothing Ripped.

Decompression (Using 4 CPU Threads)
Code:

FreeArc 0.67 (March 15 2014) extracting archive: Data_01.bin
Extracted 13,430 files, 716,311,282 => 3,066,831,773 bytes. Ratio 23.36%
Extraction time: cpu 28.80 sec/real 304.68 sec = 9%. Speed 10.07 mB/s
All OK

Install Started  - 12:04:31.74
Install Finished - 12:09:37.20


Hota 29-11-2020 22:58

Assassins Creed - Odyssey
 
Based On: Steam Version
Game Version: 1.5.4 (Ultimate Edition + All Languages + All DLCs)
Original Size: 98.0 GB
Compressed Size: 52.8 GB
Method,

Code:

*.forge - afr:a2+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

*.bk2 - bpk+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

Other Files - srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

AFR - 0.0.2.0a7 (x64) + AFR Patch By Razor
SREP - 3.92 (x64)
LOLZ - 22c4b (x64)
FAZIP - 0.3 (x86)


Code:

Data_EN.bin - 2.46 GB (3.21 GB --> 2.46 GB)
7 Other Languages - 5.17 GB (9.34 GB --> 5.17 GB)
All Other Files (85.3 --> 45.1 GB)

Note - Nothing Ripped.

Decompression (Using 4 CPU Threads)
Code:

Install Started  - 14:30:48.42
 Install Finished - 21:21:29.08


Masquerade 30-11-2020 00:56

Quote:

Originally Posted by Ele (Post 489233)
how do I download Lolz? I couldn't find any website or download link.

LOLZ library is hosted on Krinkels forum, they changed theur rules so you must contribute to the forum in order to download files.

Because I can't download it and reupload it here (you can get banned for that) you will need to download a "pre made" compressor tool like UltraArc and take lolz_x64.exe from there. CLS-LOLZ (the unpacker) you can get from ASIS script. Then you are sorted.

Hota 02-12-2020 09:32

Shadow Tactics - Blades Of The Shogun
 
Based On: Steam Version
Game Version: 2.2.10F
Original Size: 14.9 GB
Compressed Size: 5.07 GB
Method,

Code:

All Files - xzlib+srep:m3f:a16+lolz:dtb1:d128:mtt1:mt4:mc1023

[xzlib] -mzlib+reflate -c32mb -t100p-1

XTOOL - 2011_R1 (x64)
SREP - 3.92 (x64)
LOLZ - 22c4b (x64)


Code:

Data_01.bin - 11.3 GB (5.12 GB --> 1.58 GB)
Data_02.bin - 4.20 GB (4.87 GB --> 1.66 GB)
Data_03.bin - 13.1 GB (4.94 GB --> 1.82 GB)

Note - Nothing Ripped. There are some *.ogg files, but there was no difference using OGGRE.

Decompression (Using 4 CPU Threads)
Code:

FreeArc 0.67 (March 15 2014) extracting archive: Data_01.nano
Extracted 214 files, 1,698,668,663 => 5,121,610,745 bytes. Ratio 33.17%
Extraction time: cpu 33.59 sec/real 149.50 sec = 22%. Speed 34.26 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: Data_02.nano
Extracted 37,258 files, 1,783,062,442 => 4,877,679,739 bytes. Ratio 36.56%
Extraction time: cpu 50.72 sec/real 423.52 sec = 12%. Speed 11.52 mB/s
All OK

FreeArc 0.67 (March 15 2014) extracting archive: Data_03.nano
Extracted 51,888 files, 1,963,190,702 => 4,942,682,557 bytes. Ratio 39.72%
Extraction time: cpu 60.48 sec/real 391.47 sec = 15%. Speed 12.63 mB/s
All OK

Install Started  - 10:52:27.61
Install Finished - 11:08:40.68


Hexagon123 02-12-2020 20:12

Cloudpunk
 
Total start size: 6.83GB

Compress with the following:
  • .resource
    Code:

    msc+srep:m3f:a2:l256+mcm:t9
  • .resS, .assets, .(noextension)
    Code:

    srep:m3f:a2:l256+lolz:mc8:tt4:mt4:mtb512m:d128m:fba4096:dto0:dm00:pc2:bm4:blr4:bll8:blo8:lm0:bc4:cm1:mc256
  • Rest of the Files
    Code:

    srep:m3f:a2:l256+mcm:t9

Total packed size: 2.42GB

hwang4 03-12-2020 10:49

HI! suggestion for the best method to compress "Twin Mirror"!thx!

dixen 03-12-2020 11:14

Quote:

Originally Posted by hwang4 (Post 489270)
HI! suggestion for the best method to compress "Twin Mirror"!thx!

ue4dt+xZlib+srep+lolz

Quote:

[External compressor:ue4dt]
header = 0
packcmd = ue4dt e -m2 -c512m -b512 0x5ACB2CE4AAD0B4182FA568CBED4C9C1D8C1ECCF06770A26D 8D9015F78B0B067E <stdin> <stdout>

Masquerade 06-12-2020 03:21

Wolcen Lords Of Mayhem
 
This is a fun one! Read the steps carefully!
  • This is not MD5 perfect, but completely lossless.
  • This works on version v1.10 - but could change on newer versions! I checked the key using at0mos key dumper and it matches with the key in the current build of the below tool.

Part 1 - Decrypt the files:

1. Go here.

2. Download the zip and extract it. You need pakdecrypt.exe.

3. Go to your Wolcen folder, go into "Game".

4. Paste pakdecrypt here and make a new batch file.

5. In the batch file, paste this command:

Code:

for %%f in (*.pak) do pakdecrypt %%f %%f.zip
6. Run the bat file (do not run as administrator) and wait for the process to complete.

Part 2 - Preparing the files:

1. Copy all of the old pak files to a separate folder, since we no longer need them BUT it's always good to have a backup of the original copy.

2. Make a new batch file and paste this command:

Code:

ren *.zip *.
(this is to restore the .pak extension to the files)

3. Move / Delete the 2 batch files and pakdecrypt.exe (no longer needed)

Part 3 - Compression:

1. Make first archive using these files:

Code:

Sounds_MISC.pak
Sounds-WEM.pak

Compress using:

Code:

srep+mtx:c64m:tXXX:rz
(where XXX is your thread count)

2. Make the next archive with every other files:

Code:

xzlib+srep+lolz
Total Compressed size: 12.09GB :D

78372 06-12-2020 07:45

Battlefield Bad Company 2
 
Removed:
Code:

1. Sound files except english
2. Multiplayer files
3. Support files

Bink files(Output\win32\movies\*): bpk 277MB>>230MB

Everything else: 2.64GB
xtool > zlib+preflate > c256mb : 4.57GB
srep > m3f > l1024 : 3.06GB(Probably, can't remember exact size)
Method 1: 4x4:lzma:64mb:normal:bt4:273:mc1000:lc8 = 1.7GB
Method 2: lolz:dmo0:dto0:mc32:d16m:mtb16m:mt4:mtt1:tt1:fba40 96 = 1.63GB

Total: 1.93GB/1.86GB

Ele 07-12-2020 00:24

Battlefield 3 + Eng Only

* Total size: 11.2 GB
* Final size: 7.71 GB

Methods

*.sb, *.cas == xtool (2020) or xtool (v9) / {zlib} + srep + lolz
*.exe, *.dll == srep + delta + nanozip
*.txt, *.rtf == srep + dict + nanozip
remaining == srep + nanozip

Coming Up:

1. Battlefield 4
2. Battlefield Hardline
3. Battlefield 5.

Edit : and Battlefield 1

Mortal Lord 09-12-2020 05:19

Ori and the Will of the Wisps
 
Ori and the Will of the Wisps
Version: 3.1

Total start size: 11.86 GB

*.resS, *.assets, *.(no extension)
Code:

FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log
Creating archive: D:\Arc\Output\Data1.BKR using msc+srep+lolz:d32:mtt1:mt4:mc1023
Memory for compression 0b, decompression 0b, cache 0b
Compressed 1,230 files, 10,739,723,477 => 1,995,714,064 bytes. Ratio 18.58%
Compression time: cpu 443.25 sec/real 19150.46 sec = 2%. Speed 0.56 mB/s
All OK

MSC:
10,739,723,477 bytes -> 10,718,501,946 bytes
SREP:
10,718,501,946 bytes -> 6,709,793,522 bytes
Lolz:
6,709,793,522 bytes -> 1,995,714,064 bytes

Start Time: 3:09:58 PM  12/8/2020
End Time: 8:29:16 PM  12/8/2020

Size: 1.85 GB

Other files
Code:

FreeArc 0.67 (March 15 2014) Using additional options: --cache=0 --logfile=log.log
Creating archive: D:\Arc\Output\Data2.BKR using msc+srep
Memory for compression 0b, decompression 0b, cache 0b
Compressed 3,159 files, 2,002,143,271 => 1,814,558,675 bytes. Ratio 90.63%
Compression time: cpu 11.73 sec/real 433.13 sec = 3%. Speed 4.62 mB/s
All OK

Start Time: 9:13:24 PM  12/8/2020
End Time: 9:20:50 PM  12/8/2020

Size: 1.68 GB

Final Size: 3.54 GB

KaktoR 09-12-2020 21:55

Assassin's Creed Valhalla
v1.04, 1 language

Code:

oo2recm(oo7)+srep+LZMA-MT

 19:00:36 - Starting "Data1.bin" Archive Creation.
 00:20:07 - Archive "Data1.bin" Creation Complete.

Input Size: 49.23 GB.
Output Size: 28.01 GB.


Masquerade 10-12-2020 13:31

Anyone knows how long it takes for oodlrec to parse cyberpunk?

It's really damn slow, was wondering if anyone knows how long it's expected to go for.

Update: takes scooter ~4 hrs to get to 4.2%

parnexcodes 10-12-2020 20:05

Cyberpunk 2077 (Based on Codex) English Only

Original Size : 59GB (Excluding 3 GB Bonus Content)
Repack Size : 39.5 GB

Method : oo2reck+srep+xz (LOLZ much better but very slow)

Use oodle7 file from \bin\x64\

Compression time : 18hours
Decompression time : 2hr50m on 4core 8gb ram HDD

Gehrman 11-12-2020 13:08

Cyberpunk 2077
 
English Only

Original Size : 59.6GB
Repack Size : 40.1 GB >>>>> 59.6GB> 125GB > 84.5GB > 40.1GB

Method : xtool+srep:m3f:l512:m512+4x4:lzma:a1:mfbt4:32m:fb2 73:mc10000:lc8+diskspan:4.25GB:4.32GB

Use oodle7 file from \bin\x64\

Compression Time : 4Hours
Decompression Time : 70Min on 6Core 16GB Ram |RZ1600

Arc:
Code:

[External compressor:xtool]
header    = 0
packcmd  = XTool.exe precomp -mcp2077 -c128mb -t100p --dbase - - <stdin> <stdout>
unpackcmd = XTool.exe decode -t100p - - <stdin> <stdout>


Masquerade 12-12-2020 15:05

Spent ages patching videos out of Cyberpunk 2077 just for bpk to do that endless extraction thing.

What a waste of time :(

Managed to get it to 36.9GB by patched out videos but since bpk does that thing you can only use srep leading to a 37.5GB repack (xtool + srep + lolz).

For the audio packs, xtool+srep+lzma2 (lolz is not worth it)

I am going to post my data sheet, here's all the videos with their decimal locations from the game ranging from largest size to smallest size (40mb) - all smaller ones were ignored.

Code:

basegame_5_video.archive

938983424 - 1683451019 - 00000000000001ea.kb2

3865538560 - 4011937979 - 000000000000012f.kb2

2924453888 - 3061543279 - 0000000000000176.kb2

6979723264 - 7100791887 - 000000000000014c.kb2

7572389888 - 7688552327 - 000000000000013a.kb2

7688552448 - 7804532159 - 00000000000000dd.kb2

3727880192 - 3843607171 - 000000000000001a.kb2

7390752768 - 7504962763 - 000000000000009a.kb2

4080529408 - 4190263323 - 00000000000001f5.kb2

3061547008 - 3157061311 - 0000000000000025.kb2

6622117888 - 6717121191 - 000000000000012c.kb2

6840016896 - 6918851327 - 000000000000005e.kb2

4536360960 - 4627345415 - 0000000000000153.kb2

7869325312 - 7959684047 - 000000000000009c.kb2

8103661568 - 8193355355 - 0000000000000001.kb2

8013971456 - 8103657939 - 0000000000000220.kb2

3157061632 - 3243022439 - 00000000000000ea.kb2

4990582784 - 5068423239 - 000000000000008a.kb2

332349440 - 406449271 - 00000000000000a5.kb2

1815740416 - 1889706651 - 00000000000000e3.kb2

7317245952 - 7390749839 - 00000000000001f6.kb2

261668864 - 332348067 - 00000000000001c8.kb2

3477536768 - 3546653107 - 0000000000000035.kb2

4190265344 - 4259151603 - 0000000000000187.kb2

4011941888 - 4080526847 - 0000000000000006.kb2

7504965632 - 7572386623 - 00000000000000a4.kb2

3410862080 - 3477533547 - 00000000000000e0.kb2

4439044096 - 4505519859 - 000000000000008c.kb2

6717124608 - 6783207623 - 000000000000021f.kb2

6167703552 - 6232610759 - 000000000000019f.kb2

7804534784 - 7869321931 - 000000000000017a.kb2

5819109376 - 5881040687 - 000000000000004f.kb2

58392576 - 119832895 - 00000000000000ec.kb2

7256686592 - 7317243491 - 00000000000001c4.kb2

4685377536 - 4745411375 - 0000000000000017.kb2

3600072704 - 3659929931 - 00000000000000b3.kb2

6397444096 - 6456784187 - 0000000000000119.kb2

4096 - 58388843 - 0000000000000169.kb2

4627349504 - 4685375843 - 00000000000001c0.kb2

1901895680 - 1959742587 - 00000000000000f1.kb2

1697021952 - 1754661895 - 00000000000001d3.kb2

3354673152 - 3410859227 - 00000000000001b4.kb2

4868861952 - 4924448247 - 00000000000000db.kb2

7959687168 - 8013970607 - 000000000000013f.kb2

5758160896 - 5812178115 - 00000000000000f8.kb2

3546656768 - 3600069203 - 00000000000001f7.kb2

820768768 - 874167455 - 0000000000000022.kb2

5707190272 - 5758158895 - 0000000000000020.kb2

4259151872 - 4309797919 - 0000000000000095.kb2

6571778048 - 6622114639 - 00000000000001af.kb2

6500806656 - 6551024559 - 00000000000000b2.kb2

4333166592 - 4382905099 - 0000000000000067.kb2

5314310144 - 5363969939 - 0000000000000105.kb2

3281571840 - 3330435919 - 0000000000000051.kb2

8464351232 - 8510832983 - 000000000000020a.kb2

5183967232 - 5229091915 - 00000000000001d5.kb2

406450176 - 450814239 - 0000000000000192.kb2

6456786944 - 6500805147 - 0000000000000130.kb2

8744194048 - 8788206363 - 000000000000007a.kb2

5271851008 - 5314310055 - 00000000000000e6.kb2


KaktoR 12-12-2020 15:34

@Masquerade

Code:

0000000000000017.kb2

Compressed 1 file, 60,033,840 => 50,479,677 bytes. Ratio 84.09%
Compression time: cpu 0.02 sec/real 4.31 sec = 0%. Speed 13.93 mB/s
All OK

Extracted 1 file, 50,479,677 => 60,033,840 bytes. Ratio 84.09%
Extraction time: cpu 0.05 sec/real 4.75 sec = 1%. Speed 12.64 mB/s
All OK

Edit: After extracting all files from the archive and test binkpack again on all at once, you get some error warnings like "MotionData_warn". So I guess you have to separate all the "faulty" files (I guess they contain alpha channel or something). Hopefully someday profrager will update this tool and add at least a switch for this kind of files to skip them...

Masquerade 12-12-2020 16:12

@kaktor I get no such "motion data warn" on the files I've patched.

And the file you tried works also for me, but on the credits video, example:

00000000000001ea.kb2

It's stuck

KaktoR 12-12-2020 17:15

Yeah then it's something like a bug inside bpk or something. I compared two videos from this (0000000000000017.kb2 + 00000000000001ea.kb2) with RADTools but they seem to be identical (except for the duration and w/h ofcourse).

I'm corious: Did you test it with the exe file from binkpack?

Masquerade 13-12-2020 00:55

Quote:

Originally Posted by KaktoR (Post 489381)
I'm corious: Did you test it with the exe file from binkpack?

I haven't used bink_pack.exe since many months ago since it would always fail to pack the files properly. I could try again now.

Snapppr6 16-12-2020 03:45

Quote:

Originally Posted by Masquerade (Post 489384)
I haven't used bink_pack.exe since many months ago since it would always fail to pack the files properly. I could try again now.

can iget .exe version of binkpack and binkunpack.exe and thx your repack site look amzing

78372 16-12-2020 19:24

Grand Theft Auto V (1.0.350.1)
 
1. Audio files (x64\audio\*) 16.6Gb>15.6GB : lzt:49
2. Other rpf files except x64d.rpf 42GB> 16.2GB : xtool:mzlib+preflate:c256mb+srep:m2f:l1024+4x4:lzm a:64mb:normal:bt4:273:mc1000:lc8
3. x64d.rpf 1.68GB>1.31GB : bpk
4. Everything else 100MB>70.1MB : -mx

Total: 60.4GB > 33.3GB

rishikrap 21-12-2020 07:54

What is the best compression method for Rocket League (Epic Games official Version)
Also, if anyone could link me to a tutorial which teaches how to compressit, that'd be a help.
U have UltraArc, just don't know how that works and what options to select.

Masquerade 21-12-2020 15:31

Quote:

Originally Posted by rishikrap (Post 489486)
What is the best compression method for Rocket League (Epic Games official Version)

uelr+srep+lolz
(providing the epic game version is same as steam version)

rishikrap 22-12-2020 13:06

Quote:

Originally Posted by Masquerade (Post 489491)
uelr+srep+lolz
(providing the epic game version is same as steam version)

It's different to some extent even though the folders are same, when I put the steam repack from fitgirl in the Epic Games folder, it had to redownload about 3.8gb.(Could be because of the crack too)
I used bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx to achieve 48% compession i.e. from 12.9gb to 6.3gb.
Hope this helps anyone else in the future.
I think this is the absolute best conversion achievable since Fitgirl's old steam version was converted from 11.1gb to 5.5 i.e. also ~48%
Also any moderator looking at this you could add this to the Specific Game Index.

KaktoR 22-12-2020 13:09

Your chain does not make any sense, just saying.

Masquerade 22-12-2020 14:45

Quote:

Originally Posted by rishikrap (Post 489499)
bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx

uhhhh ok

1. There's no need for bpk since there's no bink videos in this game

2. Why are you using the cyberpunk 2077 precompressor on not cyberpunk 2077?????? :confused::confused::confused:

3. xzlib - we're getting somewhere, but this game is made in unreal engine 3 and is compressed with lzo and not zlib (zlib is ue4) - which is why you need to use UELR [Unreal Engine LZO Recompressor]

4. srep, great!

5. lolz_mtx - this has been proven to be slower IIRC and not worth whatever result you get. If you want a fast compression, use lzma2.


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