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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 17-12-2017 04:34

Quote:

Originally Posted by JustFun (Post 464893)
PZlib+Srep+LZMA/LZMA2 for Witcher 3.

6xDVD5, at least with one language (german).

I think RZ is better, but takes 100 years and i don't know if it will reduce the size significant. Feel free to test :D

Simorq 17-12-2017 07:43

Witcher 3 EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/rghv_2017-12-17_181026.jpg


Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/u97o_rottr20yc.jpg


DiRT 4 4xDVD5
pzlib+srep+lzma:a1:mfbt4:d256m:fb273:mc1000000000: lc8+diskspan:1110mb:1120mb

KaktoR 17-12-2017 07:47

1 Attachment(s)
26,1GB

pzlib3+srep+lzma

1 language

dixen 18-12-2017 02:11

Quote:

Originally Posted by Simorq (Post 464979)
Rise Of The Tomb Raider 20 Years Celebration EN
pzlib+srep+lzma2+diskspan:1024mb:1110mb
http://uupload.ir/files/u97o_rottr20yc.jpg

Hmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb
http://f4.s.qip.ru/jjb2KJle.png

Simorq 18-12-2017 04:43

Quote:

Originally Posted by dixen (Post 465009)
Hmmm
Rise Of The Tomb Raider 20 Years Celebration RU+EN - 15,4 gb
pzlib+srep+lzma2 (*.tiger common) - 13,2 gb
pzlib+msc+srep+lzma2 (*.tiger localization two language) (msc with -mp3=2 parameter detected) - 1.3 gb
srep+lzma2 (video and *.dll)- 0.8 gb
http://f4.s.qip.ru/jjb2KJle.png

MSC Ratio is sometimes more.:rolleyes:
I used Max pZLib mode.:D
pzlib:max:sd1024:c32m:t25p

dixen 19-12-2017 05:38

Quote:

Originally Posted by Simorq (Post 464979)
Witcher 3 EN

What best compression method for sound *.w3speech files?

Simorq 19-12-2017 07:46

Quote:

Originally Posted by dixen (Post 465038)
What best compression method for sound *.w3speech files?

I do not know
But QuickBMS best approach.

dixen 21-12-2017 13:50

Quote:

Originally Posted by Ranbo (Post 465087)
Crysis
Crysis 2 Maximum Edition

pZlib+srep+lzma/lzma2
Quote:

Originally Posted by Ranbo (Post 465087)
Crysis 3

*.PAK files is encrypted. Not compressed

KaktoR 21-12-2017 14:29

Quote:

Originally Posted by dixen (Post 465089)
*.PAK files is encrypted. Not compressed

You can decrpyt them, but i don't know if game will work with modified game archives.

dixen 21-12-2017 21:03

Quote:

Originally Posted by KaktoR (Post 465090)
You can decrpyt them, but i don't know if game will work with modified game archives.

I know. But game not will work with modified game archives

ZakirAhmad 08-01-2018 08:59

what precompressor works on titanfall 2 files?

dixen 15-01-2018 13:17

Bioshock Infinite (RUS+ENG VOICE) 12.4 gb

*.tfc -uelr+srep+lolz
*.xxx - uelr+pzlib+srep+lolz
*.bik - bpk+lzma2
*bnk, *.pck - srep+lolz
Other files - srep+lolz

dixen 15-01-2018 13:46

Quote:

Originally Posted by Ranbo (Post 465946)
Bioshock Infinite
Compressed tool Is there any method I can use powerful?
If you have a working example you can share.

Compression tools is there http://fileforums.com/showthread.php?t=99953

HTML Code:

[External compressor:bpk]
header    = 0
packcmd  = bpk $$arcpackedfile$$.tmp $$arcdatafile$$.tmp

[External compressor:uelr]
header = 0
packcmd  = uelr.exe uv $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

[External compressor:lzma2]
header = 0
packcmd  = lzma2 a -txz -an -mcrc=0 -m1=lzma2:d180m:fb=273:mf=bt4:mc=100000:lc=4:lp=0 -mmt=4 -mx9 -si -so <stdin> <stdout>

[External compressor: pZlib]
header = 0
packcmd = pZlib e -m2 -st50p -ct4 -t4 -c180m -rx -x - -o - $$arcdatafile$$.tmp -o - <stdout>


dixen 16-01-2018 07:03

The Witcher 3 GOTY (RUS+ENG) - 28.5 gb (with 1 language - 24.5 gb)
*.bundle *.cache - pZlib+srep+lolz

ZakirAhmad 16-01-2018 23:05

Can anybody please explain how to use records.inf to show progress with nz in wpi.
I was able to generate records.inf in source directory for nz64 (nanozip) by changing tmp to source and percentage to 0, 0 bu when i include records.inf in resource directory and change back scr to tmp in script, nanozip is still not showing progress.


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