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UBT | Unity Bundle Tool
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UBT | Unity Bundle Tool
Unity Bundle Tool is a software made by my friend, SowwyItsAnAlt, which I have been using in my repacks for a few months. With her permission, I have rewritten and polished the code and made a new executable which I am sharing here. The function of this tool is the ability to decompress compressed Unity Asset Bundles and then recompress them to a close enough point in which a patch is possible (& viable!). I like to use HDiffZ because it gives the smallest patches. XDelta should work just fine (patch creation is significantly quicker than with HDiffZ although the patch file will be larger). UBT is based on AssetTools.NET by nesrak1 and has compression support for both LZ4 and LZMA compression. Code:
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Update for 10/2/22 - UNLIMITED POWER! Update
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*.CMS from Car Mechanic Simulator games are compressed Asset Bundles with LZ4, however devs changed the File Header so that the "U" in UnityFS is replaced with an S.
If you swap the S for a U, you can then decompress the bundles with UBT :) |
Hi. Thank you very much for your work, but please, share an UBT.exe file that works with files larger than 2GB and that is not detected as a trojan. It is dected as virus by 44 on 67 antiviruses:
Code:
https://www.virustotal.com/gui/file/9d34b1c2b139f41d6c733b3cb0730ec76c70a6083818c4ee28644ed5421a365f/detection Edit: testing it on the file data.unity3d from the game "TUNIC" and gives error in re-compression. |
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whats happening here?
ran decomp on "data.unity3d" on a game called "Mango", the file is ~1.7 GB and is compressed with lz4, got an output of ~4 GB or so. Then compressed it using lz4 and the tool finished weirdly quick, after checking the output of the compression it was 300 Megs, then i tried running the game using this output as the "data.unity3d" and the game ran however every texture was purple, whats going on?
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