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All CC mods included so far (August, 2nd 2018) changed ztool with xtool Code:
Data\ccawnfo4001-brandedattire - textures.ba2 |
Street Fighter X Tekken
(method)
used format factory to convert wmv to mkv under very low settings reducing the size over 1000% then compressing with srep+delta+lzma:ultra:a1:mfbt4:d200m:fb273:mc10000 00000:lc8 after installing you can use format factory to restore the videos to wmv and regular size and quality it multithreads so the videos restore fast initial size 6.70 repack size 2.56 gb |
For The King
From 2.5 GB > 725MB Using srep64+lolz Usage: srep64 = -m3f -l512 -a2 lolz(slow) = -d256mb -tt8 -mc1023 You can also use lolz fast but their will be a small increase in size >i think 100MB |
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22:01:06 - Starting Data1.bin.001 creation Code:
*.bk2 => bpk Code:
* => srep+lzma Code:
*.forge => afr:a2+srep+lzma As you can see above, compressing was time consuming as hell (13 hours, 13 minutes). I think with lolz or stronger stuff you will easy go to 20 - 24 hours +++. 68.7GB => 31.4GB |
Anyone knows what compression method SkyrimSE bsa archives use?
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I'm talking about texture files. They are compressed somehow (and it's not zlib, 100%). I must unpack them to compress them properly, no problem, but I must compress them back afterwards with compressor they use to original state or at least near original to patch them.
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I know about BAE, the injector from razor12911 is too slow (200mb = 2 hours is not good).
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sleeping dogs definitive edition 7.4GB
srep:m5f:l64:c32:a0+lolz:d64m...
bpk for bk... |
Dead Space Series
Dead Space
Code:
Original Size: 7.22 GB Code:
Original Size: 8.37 GB Code:
Original Size: 11.3 GB |
The Sims 4: Deluxe Edition [v1.46.18.1020]
Code:
Compressed Size: 18.8 GB |
Gta v
Grand Theft Auto V (1.0.1180.2)
Code:
Original Size: 68.8 GB Repack uses XTool library by Razor12911 |
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