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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

felice2011 27-09-2017 12:09

The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.:rolleyes:;)

KaktoR 27-09-2017 12:21

Quote:

Originally Posted by Razor12911 (Post 462664)
for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all

Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

elit 27-09-2017 12:52

Quote:

Originally Posted by Chayan Manna (Post 462657)
Max Payne 3 The Complete Edition:
Parameter: msc+srep:m3f:l256+delta+lzma:512mb:normal:bt4:27 3:mc1000:lc8

I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you

Chayan Manna 27-09-2017 12:55

Quote:

Originally Posted by KaktoR (Post 462672)
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...

Chayan Manna 27-09-2017 13:11

Quote:

Originally Posted by elit (Post 462674)
I see you use highest "lc" parameter for lzma. Can you tell me your general experience with it? Is it much better in general game compression usage or all usages in general? And what gain can be expected from it vs default?
Thank you

There may be LZMA1 streams that have lc>3 which is default. So, better compression ratio may be gained by lc8. But using highest lc may increase the compression time a bit.
I tested it with several files & almost every time I got the best ratio with lc8.

Razor12911 27-09-2017 15:40

Quote:

Originally Posted by KaktoR (Post 462672)
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.

Gupta 27-09-2017 17:51

Quote:

Originally Posted by felice2011 (Post 462671)
The problem with this thread, is the list is messy between one page and the other, for those who are looking for a compression method on a particular game, the only solution is to create an index on the front page, with the collection of games and related methods tested by users.:rolleyes:;)

think if a novice read those post, shouldn't he will be benefitted from that, will save us one or to "how they compress" it threads

ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best

Chayan Manna 27-09-2017 20:52

Quote:

Originally Posted by PrinceGupta2000 (Post 462682)
ont more thing
don't use delta on game, that will increase the compression ratio
srep+lzma is always the best

delta don't increase the ratio always, it's true that sometimes it increase the ratio, but for some files it also gives better ratio.
So, before compression one file from a branch of file type may be checked by once with delta+lzma & once with only lzma. With that one can determine, if delta is increasing or decreasing the ratio for that file type.
For me, I always check with this method & after that if delta decreases the ratio, only then I use it in compression. For those games which I've posted delta does the good job, that's why I used it on them. :)

Chayan Manna 27-09-2017 20:55

Quote:

Originally Posted by Razor12911 (Post 462679)
Either they are exceptions due to the fact that they don't use lzo or the tool does not support them. plzo is not universal.

Yeah, they don't use lzo. :)

Razor12911 27-09-2017 21:40

Quote:

Originally Posted by KaktoR (Post 462672)
Have tested a while back with AC2, ACB and ACR. Didn't work on those titles.

Quote:

Originally Posted by Chayan Manna (Post 462676)
Yeah, because the game engines are different.
For AC2, ACB and ACR the Engine is "Anvil" which don't use lzo.
Fro AC3, Liberation, ACBF, Rogue it's AnvilNext.
And for ACUnity, Syndicate it's AnvilNext 2.0.
AnvilNext & AnvilNext 2.0 may be precompressed with plzo, I think...

Quote:

Originally Posted by Chayan Manna (Post 462686)
Yeah, they don't use lzo. :)

http://wiki.tbotr.net/index.php?titl...ed:Forge_Files

Chayan Manna 27-09-2017 21:57

Quote:

Originally Posted by Razor12911 (Post 462687)

OK, so, they use lzo but can't be processed with plzo.
I checked earlier in another site & they were telling that these game don't have lzo, That's why I posted the lines. Sorry for the complications. :)

Grumpy 28-09-2017 20:39

Quote:

Originally Posted by 78372 (Post 462659)
@Moderators
What about creating an index for this thread at the first post?

Quote:

Originally Posted by KaktoR (Post 462660)
I don't think mods would update a third index, it'a alot of work.

@78372
Although I always appreciate suggestions etc KaktoR has answered this perfectly, the idea is to make it easier for Mods not harder. Keeping Index's updated regularly can be very time consuming ... trust me I know Ive been updating one for the last 12 years. ;)
We try our best to make the site easy for members as well but it is not always possible to please everyone.

Quote:

Originally Posted by Razor12911 (Post 462664)
I think putting games and their methods here is a terrible idea because there are so many of them, the wise solution to this is narrowing down the field, game engines for example or picking games as a series. for example, all Assassins Creed games are lzo compressed, use the method plzo+srep+lzma for all, because listing all the AC series just makes the thread difficult to read or the index you're suggesting.
For example I already see GTAIV and Max Payne 3, next we'll probably see GTAV, what we could have said all in all is pzlib+srep+lzma for all games that use the RAGE Engine which is what they use.
https://en.wikipedia.org/wiki/Rockst...ed_Game_Engine
there is the list of games, what people could do is
put an engine with the link on a site like wikipedia that has list of games then put the method that should be used.

I will keep an eye on how the thread goes for a few weeks, after a few weeks we will see what may be able to be changed to make it easier for everyone.
Suggestions or ideas are always welcome but as you know we cant always implement them smoothly and easily. ;)

Dansoft 29-09-2017 14:39

best compression for fifa 17 please

schadow777 30-09-2017 02:14

Please any method for sleeping dog

lolaya 30-09-2017 02:16

Quote:

Originally Posted by justfun (Post 462569)
well for mad max, i`ve got the best results using pzlib+srep+lzma
and for fifa 17, i would say the best solution is to use ztool(pzstd+srep+lzma)
havent tested them yet but for rise of the tomb raider and hellblade, i`d say pzlib+srep+lzma too. Someone pls correct me if i am wrong with the better compression methods.

Quote:

Originally Posted by dansoft (Post 462740)
best compression for fifa 17 please

:d


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