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- Could you upload a sample, I need to check something Quote:
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Hi Razor12911
Assassin's Creed: Origins Test File: DataPC_extra.forge / oodle4 Code:
Creating archive: data.arc using oodle DataPC_SharedGroup_02.forge Sample File Oodle_DLL_x86/x64 Oodle precompressor (Side project) Code:
Creating archive: data.arc using oo2recm Code:
Creating archive: data2.arc using oodle ______________________________________ The problem was solved thanks to KaktoR. |
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@Simorq:
Oodle is not inside xtool 2019 yet (they are only "placeholders" for later use). Only zlib and unity lz4 are inside. |
Yes they are placeholders meant to be used by the plugins, they will get universal support eventually. But the plugins should give the best output since they are specific and not universal and as we know the universal tools I made (side projects) couldn't handle some games properly so I added placeholders to try and give the best precompression via plugins
@everyone, update was delayed. Because I noticed several issues in xtool thanks to Panker, FitGirl and of course you guys, plus I was busy making plugins for some games. The changelog for next update - Updated plugin support [DONE] - Fixed plugin stream detection issues [DONE] - Added delta/diff support for imperfect streams [0%] - zlib codec renamed to deflate [DONE] - Fixed several deflate related issues [DONE] - Added png stream support [90%] - Fixed future stream issues [DONE] - Added low memory usage mode [0%] - Added zstd universal stream support [DONE] - Added lzo1x universal stream support (alpha) [DONE] Plugins done so far: haemimont, frostbite and anvil and updated unity plugin |
This is looking good.
Many thanks Razor12911 !!! |
When packing CS:GO vpk files, xtool 1908 R3 freezes when got to 5%.
Parameters: zlib,lz4:c32mb,t100p However, there are no freezes on the xtool 1908 R2 version. |
Remove lz4 from the parameters and try again.
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Update available
1908_R4 - Updated plugin support - Fixed plugin stream detection issues - Added delta/diff support for imperfect streams - zlib codec renamed to deflate - Fixed several deflate related issues - Added png stream support - Fixed future stream issues - Added low memory usage mode (slower) Notes If this update does not fix most issues then my PC crashing has really ruined the development of this project. :( If you take a look at the change log, it says I renamed zlib codec to deflate, well the reason for that is because zlib codec will be reintroduced later on but it will be mostly use by plugins that find zlib streams in games so as a normal user, use deflate |
is plugin still placeholder (lz4/lzo...) ?
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yep, lz4 will forever be a placeholder because I really have no idea how to detect stream, as for lzo well that is a placeholder for that version but next version, it will be there.
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Hello, Razor12911!
What's this? :eek: The file was downloaded several times. https://i89.fastpic.ru/big/2019/0822...4f18ef55de.png |
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When downloading, it says that the archive is corrupted. (
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what is going here lol :D
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Hello,
doofoo24,Razor12911 xtool_1908_R4.7z The file has been downloaded several times. file won't open When downloading, it says that the archive is corrupted. |
Update available
1908_R5 - Added lzo1x universal stream detection (alpha) Notes I've ran a few tests on Far Cry 3 + Blood Dragon and seems like it is working, what you must know is this thing is slow but there is still room for improvement. For each stream detected, there are 2 trials taken and from those trials at least one of them is incorrect furthermore from those 2 trials, there is level detection from level 1-9 so you can imagine the speed deduction but there are ways to improve this somewhere down the line. Maximum stream support is 4MB, any stream larger than this is not considered. Streams compressed with lzo1x_999 are the only ones supported. And don't use this on Unreal Engine games or games that have been compressed with something like lzopro because it will NOT work. |
@Razor
The same server problem may have corrupted this file as well ;) |
@Grumpy
hahaha. @everyone If you have issues downloading, here is external link https://mega.nz/#F!03BkjKQA!WpTxyngxucC-ToBRK9xbkw |
@Razor
I have only just found this out, according to Empire the 4 affected Threads and Files were all posted/uploaded by 'mausschieber' ... so you may have to check your files/uploads afterall. Sorry :o |
Update available
1908_R6 - Added zlib codec placeholder (zlib) - Added zstd universal stream detection - Added kraken, mermaid, selkie universal stream detection - Fixed plugin issues - Improved lz4, lzo, zstd, oodle processing speeds - Removed lzx placeholder (codec complicated) |
1908_R6 32/64 bit kraken Test
http://uupload.ir/files/ubam_1.jpg
CPU Stuck... Tested with: t1/t50p/t100p - c16m/c32m/c64m/c128m Code:
File Test: ShadowOfWar (snowmtn_lighting.arch06 1.59 GB) |
yah multi threading stuck during encode :(
but t1 work normal... |
I only started working on this like today, was busy the whole week and I am completely not surprised about the errors considering I didn't really run any tests :D
While you guys are at it, try the zstd codec, that's also not tested. Forgot to release notes: Well I did tweak the detection a bit to detect more streams than oo2reck and its friends |
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when using the xtool R5 reflate version, this error pops up. deflate method
using parameter packcmd = xtool.exe precomp:deflate:t1,c16mb - - <stdin> <stdout> |
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tested (xtool_1908_R6) zstd on MEA xtool.exe remain stuck 0%...
tested (xtool_1908_R6/xtool_1908_R5/xtool_1908_R4) deflate on Spyro Reignited Trilogy pak files always error CRC during install... |
Razor, if you start working on oodle codec again in future, could you take a look on this sample please? It uses oodle5 dll but your oodle scan detects only [0] for unknown.
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Hi Razor12911, can you please rename zstd codec for xtool precomp:{compressor} to something else? I'm asking because [External compressor:zstd] was common entry for standard zstd.exe (for me it works faster than CLS versions). Now we can't use both at the same time since xtool uses same identifier in arc.ini... Yes, I know I can create separate xtool 2019 entry in arc.ini just for that codec but I would rather avoid that if possible.
Regards |
KÃ*nh chúc bác thÃ*nh công trong công việc............................................ ................!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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What combination need to be used for decompression red dead redemption 2 files ?
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@Razor12911 any further development on xtool or the project on halt :(
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XTool_R5 32bit
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[External compressor:deflate,reflate,unity,lzo1c,lzo1x,lzo2a] The lm option is very important and prevents XTool from getting stuck. translate.google:p |
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