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If game uses oodle,then you can find its DLLs in game folder somewhere.
Imho : oodle stream scanner is obsolete ?! |
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In a practical situation, you can shave off a few seconds but then again, depends on the input |
This is also good :D
Did you have to make changes to the libraries too? Or just the source of xtool executable? Just corious :) |
Only the source of xtool, all I did was optimize optimize and optimize, the CPU is forever doing something, I tried to minimize the gaps between reads and writes by making xtool process stuff while it is reading and writing so yeah, the threads hardly get rests now.
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1 Attachment(s)
Project status = Welp...
I hope this isn't strike 2 in terms losing my sources, my PC died about 2 days ago, motherboard and GPU got fried this time XD. As for my sources well they were stored on my main PC (the dead one) and I don't know if they are safe since I don't have a spare PC to boot up the drive to grab important files and store them to my backup drive, so I can't really tell if the only components that died were only the board and GPU and not my HDD, but I guess that's a story for some other time. If you are wondering what this means in terms of xtool 2019... Well since I normally code from desktop because I don't need to go far to do things and etc, it was different for xtool somehow... because I was coding from a backup drive only for that project like I knew some shit like this would happen so yes the source is safe (lucky af), if you are wondering about the development now that my main PC is busted. Well I just had to dust an old laptop and continued development there, issue is it's incredibly slow but it will have to do. If you are wondering why I only provided x86 binaries, well. OS is 32-bit :D, somehow can't compile for x64. Anyways enough about that, this was suppose to be the last test before the first release, but before I uploaded, I noticed some shitty error in made in the reflate code and I have to rewrite some parts of it so after fixing that, I'll post the final test and if all is good, I'll be making a release. there are 3 codecs in xtool right now (zlib, reflate, rzlib). The bug was in reflate in multi threaded mode when decoding, but if you want to try it out anyways, open the test bat file. replace zlib with reflate or rzlib but use 1 thread to decode. zlib = xtool uses zlib1.dll/zlibwapi.dll to process data, fails on some streams reflate = xtool uses reflate dlls to process data, processes all streams but slow rzlib = xtool blends zlib and reflate dlls to process data, processes all streams but with better size and speed. PS: Even the archive is zip, don't have 7-Zip installed for my normal 7z attachments :o PPS: Nothing is stopping the development of this project XD... I hope cause you never know |
Shit, mate! You're lucky to have not loosing sources this time! Gotta use some repo soft next time for more security, no? :)
Anyways, it's nice to see the project is coming to release. |
@Razor12911
Download Windows 10 64 bit Archived file and install https://youtu.be/zGQ9xXYgVJM Since i also lost my data Well we are all depends our pc and laptops |
First release
Notes - No idea whether x64 works or not, I just somehow managed to compile. That's up to you to find out. - Reflate currently is set to use level 6, if you are looking for better output, best to use the old xtool. The reason it's like this is because I'm still working on a way to improve the horrible slow code I used before. - Skip verification option is currently unavailable. What I can say, run a lot of tests on this release. I've written some dangerous memory saving code and it may cause errors but if all is well then I can move on to add other codecs such as oodle, lzo, lz4 and the rest. BTW, crilayla will NOT be added, that piece of crap is incredibly slow :D |
Image003.png
xtool_1907_R1 64Bit
Code:
Creating archive: data.arc using zlib Code:
Creating archive: data.arc using reflate Code:
Creating archive: data.arc using rzlib |
xtool_1907_R1 Test
Does not work with ba2/csg files.
Code:
Fallout4 - Textures7.ba2 / DLCCoast - Geometry.csg 64bit= ERROR: write error (disk full?) in compression algorithm zlib/reflate/rzlib or stuck cpu http://s8.picofile.com/file/8368123326/zlib.jpg ------------------------------------------------------------------- Works with this setting. Code:
[External compressor:rzlib,zlib,reflate] Code:
Fallout4 - Textures7.ba2 520 MB Code:
Creating archive: data.arc using zlib Code:
Creating archive: data.arc using reflate Code:
Creating archive: data.arc using rzlib |
Can you run xtool outside freearc, like via console.
Code:
@echo off |
@Razor12911
good http://s8.picofile.com/file/8368124442/rrrr.jpg ------------------------- I think the main problem is - -. - - <stdin> <stdout>:confused: |
try this then
Code:
@echo off |
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Nice ghost bugs, I'll check what I missed in the source and thanks for the tests.
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