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I'm totally new to this like literally 100%. Found a config, used CUI V3 GUI for diskspan to do this and it took 21 hrs to do this. Now I don't know how to extract this things again so finding the forum. Quote:
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Sorry if I sounded harsh, not the intention, please feel free to ask questions :D
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2. It'll install correct anyways regardless of all the unwanted methods right? Update: I managed to find a Corepack UI installer which just needed me to change the name of the file in compier.ini so I did that and it proceeded, but it gives me a the error https://prnt.sc/w85cc2 Update 2: Managed to also make installer with the default lego template provided in CIU V3 and it did start and extracted some files and hung at 0.9% without utilizing any resources. I guess my compression technique sucked more than I expected. So, I won't be able to install it in any way or is there some way I can save time and use what I compressed initally? 2 (A). If not, could you give me a single config that I can copy paste in Diskspan GUI by CIU V3. 3. Does SSD help with speeds at a good margin. I'm using HDD (not a good one either). 4. Also if this is too much hassle, can you give me a way to make an SFX using Ultraarc. And by the way I used Cyberpunk 2077 compresser because it said in bracket Xtools 2020 and I thought this'd be the latest Xtools. And fitgirl says it uses Xtools library by Razor 1911 on the Rocket League Page, so I figured I should too. I made one and it was easy install too, no issues at all, I didn't know what Xtools was that time, so I used default Ztools as precompressor, Lolz, Lzma2, Srep but it only compressed to 10.1gb, I don't know if X tools would improve the compression. Only problem I have with Ultraarc sfx is it splits files too much even in a,b,c. Any way to use diskspan to make an sfx? And also achieve this conversion. Hope you could solve all the doubts.:D Update: I'm now using xlzo+uelr+srep_new+lzma2 to recompress, I hope I got it right this time. I'll just need some proper tutorial on making an installer, that's the only thing that has eaten my brain. I don't care about the graphics or anything, I just want it to work ;__;. My aim with this is simply to compress the Epic Games version maximum possible such that I have to download less. I'm doing this on an RDP (Intel(R) Xeon(R) Platinum 8168 CPU @ 2.70GHz 4 cores 8gb ram) which doesn't have bandwidth limitations. |
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uelr+srep_new+lzma2 https://i.imgur.com/BP2Ueun.png https://i.imgur.com/Vp7Rfy2.png Save, close, start the GUI, select game folder, start. You can also use a freearc archive with masking data compression, but I have no compatible files on hand atm. Maybe someone else can hep you otherwise. ------------------------------------------------ There are currently only 2 installer scripts comptaible, namely "Lite Installer" and "CIU beta 7". The diskspan GUI will create a "Setup.dll" file which contains all used settings to install the files. Compression speed depends on some more things then drive speed. First of all CPU speed and input. UltraArc make a SFX only if you check the box "Self-Extractor". Keep in mind that this way you have to done things a bit different and you have to use/edit a mask method inside Config0.ini and maybe change arc.groups file. PS: In next update UltraArc will be removed because you can do all of this things directly inside diskspan GUI (testing atm). I'm sure my friend Masquerade will tell you more on how to config mask groups and methods properly (otherwise this here will be a whole book soon and I'm not in the mood to write one). Using xtool or any other precompressor depends on input you have. Unreal engine games which use lzo codec aren't compatible with xtool (or vise-versa) because they use some special codec (if I remember right). If you want to avoid the split file in UltraArc, open UltraArc.ini and change Code:
FirstVolumeSize=9999999999 If you want max compression use lolz instead of lzma2. |
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Only if I had stayed up for 6 more minutes. Then I also tried Quote:
Now, I have followed all that you have mentioned and started again. Used Code:
uelr+srep_new+lolz_mtx for Data1 Code:
srep_new+lolz_mtx Also, does it matter if I use lolz or lolz_mtx, I just used mtx so it utilized full cpu, don't know if it would make difference in conversion time since I want the best conversion. And there are other lolz conversions n, f etc do they matter? I'm using default lolz_mtx Thanks for the detailed screenshots and all the other informatin else I'd have done some mistake for sure. https://drive.google.com/drive/folde...TJA5Qhd34FZAlb This was my inital output, is there any way, like any way in which I can just extract these without any error ;__; Code:
bpk+cp_2077(Xtools 2020)+xzlib+srep_new+lolz_mtx Are those files now useles since I can't extract them, should I delete them and accept that I wasted 21hrs and RDP money ;___; Update: I used the config as mentioned above and got the same error again https://prnt.sc/w8brei I'm now using xtools and not uel(lzo) since you said it could be vice versa too. Plus fitgirl page also mentiones xtools library Also, I have reset the config to default without and file lists or so. Currently retying with Code:
xzlib+srep_new+lolz_mtx |
rishikrap
Using xzlib gives you no benefit, so there's no point to use it (UE3 does not use zlib). And then xlzo will not help either, since XTool cannot process these files IIRC (despite a .tfc file is given in example). I'm downloading rocket league now from my Steam library, will give it a whirl then come back to you with some explanations on what to do. |
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OK so I'd like to start by apologising to you for denying the use of xtool zlib, this is the first UE3 game I've seen use zlib on tfc/upk archives:
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SAMPLE - xzlib How to use:
Compression method explanation: xprecomp = xtool, configured for zlib. srep+lolz - srep to remove duplicates and lolz for main compressor. If you want to use lzma2, swap lolz for "7z". What does $wem mean? This is a mask, and masks are a way of using multiple compression methods in one archive. Each mask (and the file types included by it) is included in arc.groups. This allows the main data to be compressed with xtool,srep,lolz then the audio gets compressed with srep,razor(pmt). PMT is a chunk based accelerator for slow compressors like mtx, but ASIS doesn't have MTX yet, so PMT is what to use. Because PMT is chunk based, we run srep beforehand to catch duplicates. You can define a mask using the arc.groups file, and the grouping must begin with $groupname: Code:
Example: If that's a bit confusing, I'm sorry! |
Anno 1800
v9.2, nothing ripped Code:
01:27:17 - Selected ARC method for Data1.bin was: srep_new+razor_mtx |
@Masquerade: Latest ASIS beta has mtx :p
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xzlib+srep_new+lolz_mtx So, do I keep it running or do I cancel it and do with what you specified or, will what I'm doing give me proper results that I can extract too by making setup using the ciu script. I haven't used the $web or masking since there was no option of doing anything as such. Quote:
The only thing I'm confusd about is do I have to make/edit the arc.groups file manually or was the example just an example for explaination. Thanks for all this, this explaination did make me understand the basic stuff that's happening which I didn't have any clue about. |
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@Masquerade: Mass Effect 3 use zlib too (Unreal Engine).
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Now, just tell me the last thing, the settings I used have yielded me to 22% without errors, so should I use what you sent me or let CIU run its course and then create the setup using asis? Attachment 28610 I'm thinking of making another virtual machine and running what you sent me there, my current machine runs Intel Xeon Platinum 8168 4cores @2.70 Ghz with 8gb ram. Can I cheap out on cores and use a dual core AMD Epyc 7452 dual core @2.40Ghz for that with 8gb as well. I know the task is cpu intensive hence virtual cpu's are already slowing me down significantly. I don't expect 2 cores do the task at same time but just an hour or so more would not hurt as much and would be half the cost of 4 cores on Azure and if the time difference would be more than that then 4cores it is. |
I'd just let it run the course now.
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srep_new:confused::confused: |
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Previously CIU had two selection modes to include the srep which was "SREP N" or "SREP O", then changed to "SREP NEW" or "SREP OLD" (Full names of N or O). As DiskSpan_GUI already creates the file with the decompressors, the choice of the decompressor is made in this way. PS: srep_old has only 32-bit decompressors, but srep_new is the beta version of CLS srep (It is not a final version). I don't know why we still use the old version, but I think that in some cases the new version may not be a good choice. |
Rocket League (Epic Games Version) V1.0.10897.0
Rocket League Epic Games Version V1.0.10897.0 (Nothing Ripped)
[Steam Version Might work too, untested] Code:
8:17:03 AM - You have chosen the unlimited type for the output size. Quote:
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I still don't know how to make another installer work with my config, I'm just using Diskpan GUI from CIU V3 B7.U4 and the default Shadow of Tomb Raider Installer as included in the package. I tried Light Installer, ASIS Installer and CorePack installer but they gave the error of not recognizing the archive format, and ASIS not even an error, just installed the default Command & Conquer™ Remastered Collection and gave me a desktop shortcut. Any mods @JustFun or whoever, if you find this worth it, please do add this the Index for future reference for anyone else. |
Red Dead Redemption II
v1.0.1311.23, nothing ripped Code:
15:43:21 - Selected ARC method for Data1.bin was: bpk |
After updating the INDEX, I realized that we need just 10 more methods to finish the year with 900 entries in INDEX, and we have 6 more days :p
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FINAL FANTASY XV
Build 1282261, 1 language, all DLC Code:
12:59:41 - Selected ARC method for Data1.bin was: bpk |
hi
What is the best compression method arma 3 ? Uses LZSS for compression |
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Anybody have tested "NBA 2K21" with "BEST COMPRESSION RESULT" here in forum without errors ?
I have compressed game with below different switches successfully using "ZTOOL" & "XTOOL" but every time gives several error messages when extracting game!:confused: The game have very big single data files between 12GB to 20GB, is this the problem ? ZTOOL=>> 80GB>>45GB == gives error! Code:
pzlib:m2+srep:m3f+lolz:dtb1:mtt1:mt4:d128m:mc1023 Code:
xZLib+srep:m3f+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000 Any help would be appreciated |
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Afaik it uses LZO. |
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New Super Lucky's Tale
Start Sizes:
Total original size: 5.68GB Total new size: 8.85GB Note: This is not MD5 perfect, but completely lossless since it plays fine. Compress with the following:
Total packed size: 2.51GB |
Call of Duty World at War
original size 7.35gb v1.7 and all previous patches
ripped some mp file (zone mp .ff ) method: 1) main .iwd files srep:m3f:a2+7z 2) zone .ff files precompx+srep+lzma 3) videos .bik files binkpack.exe 4) rest of files and .exe srep+nanozip comprassed size 3.93gb |
6 hours to go, until I edit Index and add last entries for this year, we need 7 more to reach 900 entries.
Have fun, thx to everyone involved and Happy New Year!!!!! |
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Happy New Year to you and everyone else. |
WWE 2K Battlegrounds
delete all file .webm HTML Code:
xzlib+srep+Lolz 19:00:00 - Starting "Data1.bin" Archive Creation. 21:22:34 - Archive "Data1.bin" Creation Complete. 21:22:35 - Sorting Storage Directories Started. 21:22:35 - Sorting Storage Directories Complete. 21:22:35 - Conversion Finished at Thu 12/31/2020. ------------------------------------------------------------ 21:22:36 - Input Size: 7.15 GB. 21:22:37 - Output Size: 4.00 GB. 21:22:37 - DiskSpan LOG finalized. |
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For Anno 1800, don't use pzlib as recommended by Zaza, it corrupts data12.rda on decompressor.
XTool v12 x64 gets stuck in compression. Currently testing xtool 2020 edition. |
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https://fileforums.com/showpost.php?...postcount=2051 |
Grand Theft Auto V
v1.0.2189 / 1.52, nothing ripped Code:
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Not a good start of 2021 lol, hopefully the rest of it will be better. Cheers! |
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just got a few bits to tidy up now :D |
The Forest v1.12
original size 1.85gb after remove VR and X64 files
combrased size 1.13gb method: xzlib+srep:m3f:a2:l512+xz |
LEGO Ninjago game simply crashes after unpacking the game files with QuickBMS. Is there something I'm missing here?
Experienced this with other newer LEGO games. |
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