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Why not generate a cls? ;)
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Generate for me please
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is it possible to generate cls for profragers unreal engine decompressor, multithreaded one. the problem with uelr is that it is single threaded and when we recompress lzo type 9 streams with it the speed is 0.2mb/s. |
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PM for nz cls |
Is it always safe, if we remove unnecessary languages from game. would that game be stable?
I mean suppose i have a game say x. suppose it contains 10 audio languages. if i remove the languages which i dont understand, would it make game unstable. how can we know in advance that removing a perticular file from game would not make it unstable? |
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Index updated, and starting letters are separated now for easier navigation.
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Yeah like pakrat2k2 said, some games do need ENGLISH game files in order to work properly, but if you want to keep ENG only it will work 99% of the times if you delete other languages.
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Thanks @Justfun an @Pakrat.
As pakrat explained, "i must put files that i want to delete in backup folder and check if game work or not". did this mean if a game doesnt support deleting of language files, it will not start when i delete the files or it will not work from some specific point (eg. say at level 3). |
Yes, or you have no speach sound ingame, or whatever.
Just try it out. |
Can anyone please provide me a stable version of srep which will work with profragers
cls srep |
Sniper Ghost Warrior 3 (v1.07) Repack ******
Compressed Size: 32.9 GB Original Size: 52.4 GB -mpzlib+srep+lolz:dtb1:d2032m |
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the champion is always fitgirl with 31.6:D |
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And use BCM for videos |
the fits is only 49gb of size.
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Total War ROME II - Empire Divided [***** Repack]
Compressed Size: 8.21 GB Method:srep:m3f:l256+lollypop (Lolz):d304:al1:mc1023:lm0:rt0:dt1:mtt0:mt3:mtb64: dtb0:x1:tt8 GTA V (RPF File) [***** Repack] Data: fg-01.bin Compressed Size: 14.3 GB Original Size: 50.6 GB Method:Pz3 (ZTool)+srep:m3f:l256+lolz:d333:al1:mc1023:lm0:rt0 :dt1:mtt0:mt3:mtb64:dtb0:tt6 |
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This topic was created mainly for people to find compression methods for tools that are already available to users here, and that are actually tested both compression and decompression without errors. A lot of people know what compression methods are used by fitgirl and other repackers, but tbh it doesnt really help to the normal users here on FF. |
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Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB Original Size: 55 GB Method:afr+srep+lolz Or poodle:c512m+srep:m3f:l1024+lolz:d512 |
[QUOTE=Simorq;466422]Assassin’s Creed: Origins (1 Lang)
Compressed Size: 23 GB Original Size: 55 GB Method:afr+srep+lolz Or poodle:c512m+srep:m Have u compressed it. |
Assassins Creed Origins?
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Edit: Well, no, poodle (ztool) has not a single effect on compression :D |
@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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I am answered. |
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19... |
you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...
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poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9). |
Sid Meiers Civilization VI
1 language *.bk2 => bpk *.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4 4.3GB Took around 1.5 hours for comp |
Kingdom Come: Deliverance
lolz is pretty good on this, but took some time precompressed with pzlib+srep I have tested just a single file yet (animations-part0.pak) Diff was about ~300mb |
KC: D
lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once). lzma2 works, so can't tell the diff between lzma/lzma2 fore sure. But will not investigate that, too much time consuming. for lolz i just used generic settings found somewhere :D lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8 i am sure there are better/faster options |
Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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Agony
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Original Size: 12.6 GB Code:
Original Size: 61.1 GB Code:
Original Size: 83.1 GB Code:
Original Size: 34.5 GB Code:
Original Size: 32.8 GB Code:
Original Size: 73.8 GB Code:
Original Size: 25.1 GB Code:
Original Size: 27.0 GB Code:
Original Size: 122 GB |
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Thanks. |
^
I can do it for *.blp files, but not for entire game (takes ages). What switches do you recommend? Will do it tomorrow and report back then. |
if anyone find this info useful enjoy :D
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m. i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42% as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck... *srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb... the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster... total installation time 6 min |
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