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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

JustFun 02-04-2018 06:10

LOL, 792GB would probably go into the "Worst Compression Methods Thread" :D

darkwolves 02-04-2018 06:22

Quote:

Originally Posted by JustFun (Post 469829)
LOL, 792GB would probably go into the "Worst Compression Methods Thread" :D

late night what can i say?
they were 3 fast repacks done back to back lol

78372 02-04-2018 06:37

Quote:

Originally Posted by JustFun (Post 469829)
LOL, 792GB would probably go into the "Worst Compression Methods Thread" :D

Or best inflatation method :p

darkwolves 02-04-2018 07:42

Quote:

Originally Posted by 78372 (Post 469831)
Or best inflatation method :p

uber pzlib lol

darkwolves 02-04-2018 16:09

update mortal kombat post
 
http://fileforums.com/showpost.php?p...&postcount=290

Mortal Kombat arcade Kollection
features Mortal Kombat 1 and 2 and Ultimate Mortal Kombat 3

talk about retro and a big trip down memory lane wow

doofoo24 03-04-2018 02:29

Gta v 1.0.350.2 (32.2gb)
 
GTA V no temp file 17min installtion
pzlib:m3:max:c128m:t100p+srep:m2f:a2:lolz:d32 without audio file size 16.8gb.
audio file 15.4gb
*memory usage decompression with srep:m3f you will need 10gb for srep with m2f 3800mb...
you well lose 100mb to 500mb depend on the game did quick test on games that need alot of ram for decompression for srep alone like mad max/the evil within...
***you can use srep(32bit) from ProFrager it limit srep to 2gb only , in gta v total memory in decompression around 2.5gb (with pzlib+srep+lolz) with 2gb extra temp file only...

darkwolves 03-04-2018 13:30

updated sonic games post
 
http://fileforums.com/showpost.php?p...&postcount=444

SONIC MEGA COLLECTION PLUS
regular featured games
Sonic the Hedgehog (1991)
Sonic the Hedgehog 2 (1992)
Sonic Spinball (1993)
Dr. Robotnik's Mean Bean Machine (1993)
Sonic the Hedgehog 3 (1994)
Sonic & Knuckles (1994)
Sonic 3D Blast (1996)

unlockable games
Sonic & Knuckles Lock-On Technology combinations:
Blue Sphere
Knuckles in Sonic 2
Sonic 3 & Knuckles
Flicky (1991)
Ristar (1995)
Comix Zone (1995, Japan version only, also included in Sonic Mega Collection Plus)
The Ooze (1995, Japan version only, also included in Sonic Mega Collection Plus)

darkwolves 03-04-2018 18:28

mortal kombat category update
 
http://fileforums.com/showpost.php?p...&postcount=290

added

Mortal Kombat Trilogy


Mortal Kombat 4

doofoo24 04-04-2018 04:49

Nioh Complete Edition
 
srep:m2f:a4+lolz:d32m 20.7gb

doofoo24 04-04-2018 04:51

mass effect andromeda with 1.10 update
 
pzstd:t100p:cm0+srep:m3f:a2+lolz:d32m 30.2gb
*use zstd from the attachment zstd.zip (libgcc_s_dw2-1.dll/zstdx86.dll/ztool 32bit)
decompression fail if you don't have MinGW install ztool just hang...

doofoo24 04-04-2018 07:01

the witcher 3 goty
 
pzlib:m3:max:c16m:t100p+srep:m3f:a2+lolz:d32m 24.3gb

JustFun 04-04-2018 07:26

Quote:

Originally Posted by doofoo24 (Post 469885)
pzlib:m3:max:c16m:t100p+srep:m3f:a2+lolz:d32m 24.3gb

btw, is it only one language, or is it multi?

KaktoR 04-04-2018 07:48

Most probably one language. I got 26.1GB with LZMA and one language

doofoo24 04-04-2018 08:29

Quote:

Originally Posted by JustFun (Post 469887)
btw, is it only one language, or is it multi?

yeah only english size 35.7gb

darkwolves 04-04-2018 11:26

Quote:

Originally Posted by doofoo24 (Post 469886)
dtp1 -dto1 -dtd1 -dtm1 -dtb1 -dtw1 -mc1023 -fba4096 -bc8 -blr8 -bm8 -oh14 -pc4 -mtt1 -mt4 -d64...
most cpu today have 4 core at least with 4gb ram...
memory usage 3400mb in compression.
memory usage per thread 128mb for decompresion.
most game that i test it lolz with 32mb/64mb/128mb/256mb found almost no benefit in increasing memory...

i hope this will help me because no matter what i do
my pc will not use more than one thread with lolz

darkwolves 04-04-2018 11:38

ugh still only 1 thread using
dtp1 -dto1 -dtd1 -dtm1 -dtb1 -dtw1 -mc1023 -fba4096 -bc8 -blr8 -bm8 -oh14 -pc4 -mtt1 -mt4 -d64
maybe there is something wrong with the lolz i'm using

darkwolves 04-04-2018 11:42

Quote:

Originally Posted by doofoo24 (Post 469899)
[External compressor:lolz]
header = 0
packcmd = lolz_x64.exe -dtp1 -dto1 -dtd1 -dtm1 -dtb1 -dtw1 -mc1023 -fba4096 -bc8 -blr8 -bm8 -oh14 -pc4 -mtt1 -mt4 -d64 $$arcdatafile$$.tmp $$arcpackedfile$$.tmp

will try that
i am always looking to better my compression

darkwolves 04-04-2018 11:47

Quote:

Originally Posted by doofoo24 (Post 469901)
so am i :)

i have 6 cores so ill increase -mt4 to mt6 if it works

darkwolves 04-04-2018 11:51

Quote:

Originally Posted by doofoo24 (Post 469903)
first see if your problem solved using more than one thread

that is why i said if it works :)

darkwolves 04-04-2018 12:00

Quote:

Originally Posted by doofoo24 (Post 469905)
silly me :rolleyes:

still one thread...lol

darkwolves 04-04-2018 12:04

Quote:

Originally Posted by doofoo24 (Post 469907)
do you have screenshot ?

i closed it out already i changed mtt1 to mtt0 just now

cpu is amd 6300 3.50 ghz 6 core

darkwolves 04-04-2018 12:10

http://i64.tinypic.com/kah94l.jpg


the ram consumption is stronger on mtt1
but still 1 core even on mtt0

darkwolves 04-04-2018 12:12

Quote:

Originally Posted by doofoo24 (Post 469910)
i test lolz on ryzen cpu r5 1600 and coffee lake cpu i7 8700k it use all core...

precompmt uses all my cores so does uharcmt
but this will not for some reason

darkwolves 04-04-2018 12:14

i raised the dictionary size lets see what that does
i read something about the dictionary size needing to me larger than the block size

darkwolves 04-04-2018 12:20

Quote:

Originally Posted by doofoo24 (Post 469913)
try mt2 but don't change mtt1 to mtt0... use it with d32

i raised the block and dictionary size to max i have 16 gigs of ram i think it can take it

darkwolves 04-04-2018 12:28

i will figure this out if its the last thing i do you aren't the only one who has tried to help me but i never saw significant changes in the numbers in the compressor till you told me to put the commands on the pack command.
i call that progress

darkwolves 04-04-2018 12:34

Originally Posted by doofoo24 View Post
try mt2 but don't change mtt1 to mtt0... use it with d32


trying that now

darkwolves 04-04-2018 12:49

okay still 1 core must be my cpu
one thing i notice is that each time i change a setting
it affects that one cores consumption using mtt0 the block and
dictionary size are different using mtt1 they are identical...
but the settings do seem to affect ratio as well as speed
even on one core

darkwolves 04-04-2018 15:54

up to 4 cores oddly adding :mt4 behind lolz somehow did it dunno why though

PsYcHo_RaGE 04-04-2018 18:33

Any one Know Here How to Compress Assassins Creed Liberation HD(About 3gbs)?

I already compressed the game(Now its 1.56gb, Everything working fine) but i want more compression any suggestions.

Used these compression methods(Created 3 parts)
Part1-------------------------------------
on .forge files i used -mafr+srep+lolz
Where srep options were -m3f -ia- l512
and lolz options were -d256mb -tt8 -mc1023
Part2---------------------------------------------
on .pck sound files i used srep64+lolz
where srep64 options were -m5f -ia- -l512
and lolz options were -d256mb -tt8 -mc1023
Part3--------------------------------------------
on .txt, .exe, .dll etc files(left files)
used srep+dispack+lolz


Is there anything else i can achieve ultra compression?

PsYcHo_RaGE 04-04-2018 18:41

Beginner This Might Be Helpful(I am Too)
 
This Little Code might be helpful to beginners(I am also the beginner;))
Hope you will found it helpful, Any suggestions are always welcome:D

Code:

By Compressing Unreal Engine Files for e.g .tfc, .upk, .umap etc etc
I have found that by using uelr+srep64+lolz given me the compression rate was slightly strong than using uelr+srep+lolz
Note: srep options were -m3f -ia- -l512 compressed 1289kb-->848kb
srep64 options were -m3f -ia- -l512 compressed 1289kb-->846kb
  So my opinion is to use uelr+srep64( -m3f -ia- -l512 )+lolz on these unreal engine files

On Compressing sound .pck files compression rate was slightly great using srep64+lolz than using srep+lolz
Note: srep options were -m3f -ia- -l512 56.5mb-->48.6mb(1kb increased as compared to srep64)
          srep64 options were -m3f -ia- -l512 56.5mb-->48.6mb
          srep64 options were -m5f -ia- -l512 56.5mb-->48.5mb
          srep64 options( without -ia- ) were -m5f -l512 56.5mb--> 48.6(9kb decreased as compared to srep64(48.6mb)
 So my opinion is to use srep64( -m5f -ia- -l512 )+lolz on these .pck sound files

On compressing sound .pck files compression was awesomely fast by using srep64+lzma:ultra(but 2mb increase in file that i used to compress) than using srep64+lolz(slow compression), i think lzma is doing better in .pck files

On compressing .forge files with afr+srep64+lolz taken much time(headache) than using afr+srep64+lzma:ultra(fast compression but about 187mb in increase in file that i used to compress
NOTE: My file size was 1.91GB

As far as i know now i have tested a 35,264kb .forge file and the compression test was this:
by using afr+srep(options)+lolz      Based on srep(options) there was slight changing in compression
by using afr+srep64(options)+lolz      Based on srep64(options) there was also slight changing in compression
{options of srep} using srep(-m3f -ia- -l512) compression was from 35,264kb-->10,397kb
                              using srep(-m5f -ia- -l512) compression was from 35,264kb-->10,463kb
                  but if we use srep(-m3f -l512) compression will be from 35, 264kb-->10,398kb (1kb increased without using -ia-)
                  but if we use srep(-m5f -l512) compression will be from 35, 264kb-->10,464kb (1kb increased without using -ia-)
{options of srep64} using srep64(-m3f -ia- -l512) compression was from 35,264kb-->10,400kb
                                  using srep64(-m5f -ia- -l512) compression was from 35,264kb-->10,458kb
                  but if we use srep64(-m3f -l512) compression will be from 35, 264kb-->10,401kb (1kb increased without using -ia-)
                  but if we use srep64(-m5f -l512) compression will be from 35, 264kb-->10,459kb (1kb increased without using -ia-)
At last i think for .forge files it's good to use srep(-m3f -ia- l512) but it may differ from time to time


JustFun 05-04-2018 01:29

Quote:

Originally Posted by doofoo24 (Post 469929)
@JustFun update mass effect andromeda to 30.2gb in the index...

Done, can you update this post as well http://fileforums.com/showpost.php?p...&postcount=459

doofoo24 05-04-2018 02:17

@JustFun can you also change the index http://fileforums.com/showpost.php?p...&postcount=337
size to 5.84gb instead of 6.05gb

JustFun 05-04-2018 02:42

@doofoo24 Done!

doofoo24 05-04-2018 02:50

thanks :cool:

PsYcHo_RaGE 05-04-2018 05:26

Help me Please
 
Quote:

Originally Posted by JustFun (Post 469947)
@doofoo24 Done!

Assassins Creed Liberation Game Crashing after using encoded .bik files, Do you know anything about that

I just encoded some intro .bik files and packed them after that installed the game> now opening the game starting for first time with no saves suddenly game crashing "unfortunately aclhd3.exe has stopped working"

Game is working if i don't encode the .bik files

JustFun 05-04-2018 08:10

Syberia 1 (GOG) - 1.30 GB to 865 MB

bpk+srep on Videos

msc+srep on Sounds

pzlib+srep+lolz on Everything else

doofoo24 05-04-2018 08:32

watch dogs
 
srep:m5f:a2+zstd:ultra:22 14.4gb

darkwolves 05-04-2018 10:00

oooh bik files lol

darkwolves 05-04-2018 10:05

Quote:

Originally Posted by PsYcHo_RaGE (Post 469950)
Assassins Creed Liberation Game Crashing after using encoded .bik files, Do you know anything about that

I just encoded some intro .bik files and packed them after that installed the game> now opening the game starting for first time with no saves suddenly game crashing "unfortunately aclhd3.exe has stopped working"

Game is working if i don't encode the .bik files

you should never try to re encode any video file unless you absolutely know what you are doing
or else you can be prone to crashes videos with music but no voice sound or no sound at all...


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