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-   -   Best Compression Methods for 'Specific' Games. Q&A (https://fileforums.com/showthread.php?t=99554)

KaktoR 05-02-2018 12:00

1 Attachment(s)
Quote:

Originally Posted by Razor12911 (Post 466443)
pOodle works on this?

Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression :D

ZakirAhmad 05-02-2018 19:12

@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.

Razor12911 05-02-2018 19:23

Quote:

Originally Posted by KaktoR (Post 466445)
Yes, but not as good as afr

Edit: Well, no, poodle (ztool) has not a single effect on compression :D

Yea, was shocked there for a bit because I remember being approached before about the game when it was released that pOodle seems to be not working at all, anyways never mind :)
I am answered.

doofoo24 05-02-2018 23:51

poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...

doofoo24 06-02-2018 00:20

you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...

ZakirAhmad 06-02-2018 02:26

Quote:

Originally Posted by doofoo24 (Post 466456)
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19...

what results u got while using poodle alpha. post it here and also post a link to poodle alpha.

KaktoR 06-02-2018 03:08

Quote:

Originally Posted by ZakirAhmad (Post 466459)
what results u got while using poodle alpha. post it here and also post a link to poodle alpha.

He wrote that already.

poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9).

KaktoR 11-02-2018 14:54

Sid Meiers Civilization VI
1 language

*.bk2 => bpk
*.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4

4.3GB

Took around 1.5 hours for comp

KaktoR 13-02-2018 10:11

Kingdom Come: Deliverance

lolz is pretty good on this, but took some time

precompressed with pzlib+srep

I have tested just a single file yet (animations-part0.pak)

Diff was about ~300mb

KaktoR 14-02-2018 09:47

KC: D

lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once).
lzma2 works, so can't tell the diff between lzma/lzma2 fore sure.

But will not investigate that, too much time consuming.

for lolz i just used generic settings found somewhere :D
lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8

i am sure there are better/faster options

JustFun 15-02-2018 19:04

Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!

Simorq 23-02-2018 15:13

Agony
Code:

Original Size: 12.6 GB
Compressed Size: 8.22 GB
Compression Time: 3 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 5 Minutes (6 Cores + HDD)
Method: xZlib (XTool 0.6)+srep:m3f:l256+lolz:dtb1:d64:mc1023 (mt12)

Dead Rising 4
Code:

Original Size: 61.1 GB
Compressed Size: 22.8 GB
Compression Time: 6 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 22 Minutes (6 Cores + HDD)
Method: pZLib3:m2:x+srep:m2f+4x4:b128mb:lzma:a1:mfbt4:64m:fb273:mc10000:lc8
Use pZLib 3.0.1 (-t1)

Final Fantasy XV Windows Edition
Code:

Original Size: 83.1 GB
Compressed Size: 52.5 GB
Compression Time: 12 Hours (2 Cores + 8GB RAM + HDD)
Decompression Time: 1 Hours 40 Minutes (2 Cores + HDD)
Method: pzlib:m1+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

CorePack Compressed Size: 47.9 GB
CorePack Compression Time: ?
CorePack Decompression Time: 3 Hours 40 Minutes (2 Cores + HDD)
CorePack Method: precompress(ZTool)+srep+lolz / BinkMovie: srep+lz64

Tip: Without HD Textures / Rip: JP Video

Fallout 4: Game Of The Year Edition
Code:

Original Size: 34.5 GB
Compressed Size: 23.6 GB
Compression Time: 4 Hours (2 Cores + 8GB RAM + HDD) (DiskSpan)
Decompression Time: 30 Minutes (2 Cores + HDD)
Method: pzlib:max:c32m+srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

Kingdom Come Deliverance 1.43
Code:

Original Size: 32.8 GB
Compressed Size: 23.6 GB
Compression Time: 3 - 4 Hours (6 Cores + 16GB RAM + HDD) (DiskSpan)
Decompression Time: 14 Minutes (6 Cores + HDD)
Method: pzlib:max+srep:m3f:l1024+4x4:b128mb:lzma:ultra:64m:bt4:fb273:lc8:mc1000000

Nioh Complete Edition
Code:

Original Size: 73.8 GB
Compressed Size: 22 GB
Compression Time: 2 - 3 Hours (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 15 Minutes (2 Cores + HDD)
Method: srep:m3f+4x4:b100mb:lzma:a1:mfbt4:d200m:fb273:mc10000:lc8

Watch Dogs 2 Gold Edition
Code:

Original Size: 25.1 GB
Compressed Size: 20.2 GB
Compression Time: 70 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 8 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

Need for Speed Payback
Code:

Original Size: 27.0 GB
Compressed Size: 15.6 GB
Compression Time: 102 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 6 Minutes (2 Cores + HDD)
Method: srep:m3f:l128+lzma2

Gears Of War 4
Code:

Original Size: 122 GB
Compressed Size: 74.7 GB
Compression Time: 7 Hours 20 Minutes (2 Cores + 12GB RAM + HDD) (DiskSpan)
Decompression Time: 24 Minutes (2 Cores + HDD)
Method: srep:m3f+lzma2:d200m (7-Zip 18.03)

--logfile
Creating archive: GearsOfWar4.Bin.001 using srep:m3f+lzma2:d200m+diskspan:4310mb:4460mb
Memory for compression 0b, decompression 0b, cache 16mb
Compressed 245 files, 131,302,140,136 => 4,519,362,588 bytes. Ratio 3.44% 
Compression time: cpu 1439.72 sec/real 25941.72 sec = 6%. Speed 5.06 mB/s
All OK

Testing Archive: GearsOfWar4.Bin.001
Tested 245 files, 4,519,362,588 => 131,302,140,136 bytes. Ratio 3.4%     
Directory 4,048 => 11,301 bytes. Ratio 35.8%
Testing time: cpu 219.77 secs, real 1422.17 secs. Speed 92,325 kB/s


Razor12911 23-02-2018 16:37

Quote:

Originally Posted by KaktoR (Post 466604)
Civ 6 *.blp files

Original => 5.375.209.472 bytes
srep+lzma => 1.781.862.400 bytes
srep+lolz => 1.592.496.128 bytes

Hi, can you do me a favour by compressing this game but use razor.
Thanks.

KaktoR 24-02-2018 12:09

^
I can do it for *.blp files, but not for entire game (takes ages).

What switches do you recommend?

Will do it tomorrow and report back then.

doofoo24 24-02-2018 22:33

if anyone find this info useful enjoy :D
 
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m.
i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42%

as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck...

*srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb...
the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster...
total installation time 6 min


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