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Edit: Well, no, poodle (ztool) has not a single effect on compression :D |
@simorg. Her repack needs 105gb of available disk space; twitce the size of game. that means she is not using any cls pr stdin stdout method. that means she is using the old method of rebuilding the game.
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I am answered. |
poodle:c512m didn't work for me ...
i used pOodle alpha 0.19... |
you can use AFR_v020a4 on forge file but one file at time then rebuild them after extract done...
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poodle (ztool) has no effect of compression (he used the one that was leaked here, alpha 19.9). |
Sid Meiers Civilization VI
1 language *.bk2 => bpk *.* => srez+lolz:dt1:dtp1:dto1:dtm1:dtw1:dtd1:mt4:d64m:tt 4 4.3GB Took around 1.5 hours for comp |
Kingdom Come: Deliverance
lolz is pretty good on this, but took some time precompressed with pzlib+srep I have tested just a single file yet (animations-part0.pak) Diff was about ~300mb |
KC: D
lzma just hang at a specific point (no appcrash, just hang at 17,3% for over 5 hours now, will abort it), not sure on which file (has taken more than 5 files at once). lzma2 works, so can't tell the diff between lzma/lzma2 fore sure. But will not investigate that, too much time consuming. for lolz i just used generic settings found somewhere :D lolz:dt1:dtp1:dtm1:dtw1:dtd1:d64m:tt4: oh14:fba4096:mc1023:bc8:blr8:bm8 i am sure there are better/faster options |
Can we please keep this thread about the compression methods that are tested by users(you who share them), can we please keep FitGirl and other repacking groups methods out of this, since people cant use those. THX!
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Agony
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Original Size: 122 GB |
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Thanks. |
^
I can do it for *.blp files, but not for entire game (takes ages). What switches do you recommend? Will do it tomorrow and report back then. |
if anyone find this info useful enjoy :D
using srep with setting srep:m2f:l128:a1 reduce alot of memory decompression with minimum compression ratio hit as long used with lolz, the setting that i used is lolz:mc1023:fba4096:bc8:blr8:bm8:oh14:pc4:mtt1:d12 8m:mt8 (change mt depend on cpu core)...
i test mad max pzlib:max:c256m+srep:m2f:l128:a1+lolz:mc1023:fba40 96:bc8:blr8:bm8:oh14:pc4:mtt1:mt8:d128m. i get 34,354,331,688 => 4,266,484,514 bytes. Ratio 12.42% as in the picture lolz need 261mb per thread no need for more than 2 thread to use with pzlib becase pzlib is the bottleneck... *srep with m3f need 21g of ram for decompression with m2f:l128:a1 it reduce to 2696mb... the difference ratio in the end between m3f and m2f 250mb but a lot less memory usage in decompresion and much faster... total installation time 6 min |
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